james - i may have said that earlier just in shittier wording (you seem to beat me at that all the time :P)
yeah you can “store” the 360 motion similarly. do the motion, walk up wait a second hit jab and a 360 will come out.
also a neat trick that will work every know and then (with or without super) is when the opponent jumps in from far and you KNOW they will either whiff their move or empty jump buffer the 360/720 motion and when they land, walk a foot forward (just barely into the 360/720 range) and hit punch. unless for whatever reason they do a move that escapes 360’s, they’ll get thrown.
I’m pretty convinced that if R. Hawk ends up being any good it will be based on a strategy of building up a full super meter before trying to fight.
I’m still waiting for my stick to arrive (the fuck?), when it does I plan to abuse the hell out of that. With the addition of the whiff throw and the changes to the Hawk Dive getting in once without meter just doesn’t have the payoff.
if anybody is bored feel free to look at some of my matches and tell me how much of a stupid poo poo face I am with T. Hawk and how I can be slightly less of as stupid poo poo face.
If Guile is going to throw sonic booms from standing position especially you need to dive into him.
If Guile misses a flashkick and you’re close, don’t standing jab and then command throw, do the command throw immediately. If you don’t think your close enough the safest bet is a fierce DP.
And never go near a crouching Guile with a super :arazz:
Anytime you land a standing jab or low jab right next to your opponent try for the command throw. If you time it right they need to reversal. If you time it wrong you whiff though…so get the timing right.
Guile, or really anyone, is a tough battle for R.Hawk. Standing fierce can trade with sonic booms. But Hawk’s DP has garbage hitboxes and Guile can freely toss out low forward and the DP won’t hit it and he can flash kick your whiffed DPs.
Practice getting his command throw from tick set ups. You seem to be getting close to your opponents but you’re missing the command throw inputs.
Try to mixup between j.jab xx Typhoon (land the hit so it’s out of their throw range) and j.jab -> cr.jab xx Typhoon or nothing if you predict reversal.
Don’t do cr.roundhouse on wakeup, there are far better things such as meaty cr.strong or safe-jump jab.
You need a lot of work on your tick throws. The Guile’s you were fighting were not too good, to win against better players you need to convert every jab into a tick throw attempt. Especially against a good Guile there is very little margin for error, if you land a low jab or jumping jab and don’t anything after that’s enough to lose the round.
Actually you want to punish anything with super or s.mk xx hp dp, only 360 if you have no meter and are 2 far away for the s.mk xx dp, sinche the dp combo leaves you close after.
Pretty sure they could sweep or hit you before you had the time to jump. Never really bothered since that whole doing another dive right after is like so pointless and sets up absolutely nothing. Unless they throw out some huge laggy move, they’ll just recover in time to block.
It works against certain low roundhouses but in general it’s a good way to eat a DP. And yeah, most of the time the best you get is a bit of block damage then you’re in the same position again.
IIRC the problem with Bison is he can duck under jumping jab all day and counter with crouching fierce. I dunno how jumping fierce does against him though.
i cant help but notice that someone stated that u can 360 to get out of meaty attacks??
this statement is hella wrong as ive eaten many meaty attacks despite having done reversals. I still dont get y they made hawks 360 have a 1frame start up.
I remember playing my friends gief and we all know about giefs tick xx spd tactics
well, ive been grabbed out of both my reversal 360 and my reversal jab dp.
Thankfully not all tick xx spds are timed perfectly to make this a daily occurance.
my only question is
does his super also have a 1frame startup??? and if so, is it invinceable?
a trick i picked up:
put someone in the corner and grab them with hk, after the throw u can walk underneath them crossing them. Now what i do is cr.hp for 2hits then dp. Its more so for show boating then anything.
you’re pretty dumb if you think you cant 360 out of meaties. lol why do you think fei longs and others with good meaties DONT try them on hawk and gief?
hawks super isnt “invincible”. it only comes out if its going to hit.
that “trick” is old. you can walk under them anywhere. why would you do cr.hp and then psychic dp when you can do better shit like, cr.jab tick 360. cl.mk xx fierce dp, walk forward, crossup splash cl.mk xx fierce dp [dizzy]
How do you guys fight Balrog (boxer). That guy is usually my toughest matchup with any character. His rush punches come out so quick plus he has that far range antiair headbutt.
use your pokes? cr.forward and strong are awesome. stand strong is great. stand and cr.jab work awesome. you can 360 him out of his rushes unless he spaces them well (most smart boxers do). one knockdown and you can safe jump his ass all day and he cant do jack shit about it. his headbutt is WAY too slow for any good. dont bother psychic dping. the risk/reward is NOT in your favor. cr.forward and roundhouse help this match tremendously.