720s FTW! (T-Hawk thread)

Gridman is right, match is very winnable, just need to poke and be patient. C.mk and fp is good in that match, and if the cammy is just whoring c.mk, c.fp that shit, stuffs it clean.

dont underestimate the 2nd hit of cr.rh. :slight_smile:

yesterday i was trying to do cross up splash cr. jab then 360, i can usually do it no problem, but against bison after the cr. jab he would grab me every time, is he just able to do that? or could it have been online lag or something which to me seemed like i was going at the right speed but for him i was going slow, hence creating a window

ALWAYS use 2 x cr.jabs after a cross-up, to distance yourself out of their throw range (versus some characters like Gief it ain’t possible). Could any of you Hawk players test out if cross-up -> cr.jab -> cr.jab -> st.jab XX Typhoon is possible on a blocking opponent, I’m sure it won’t work against some from the cast ;~

Doesn’t work in ST, unless it hits them backwards. But you can add the jab after a low forward thou.

Yep…I caught myself. See post #214. :slight_smile:

thanks, it’s been a lot of help, i can’t get the timing on cross up splash, mk, fp dp. the dp is always blocked, the first 2 i can get every time though

You have to 2-in-1 the Fierce Rising Hawk with the st.forward.

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One, you can just do 3 crouching jabs and then tick into the Typhoon and it’ll connect.

Two, add a crossup splash to the beginning of that sequence and you have one of Hawk’s ToD combos.

Three, if hit stun lasts longer than block stun, then you can be sure that if the above sequence works on hit, then it works on block.

Four, Zangief’s SPD has more throw range than Hawk’s Typhoon, and that’s why Zangief can do the same sequence of moves as Hawk but add one more crouching jab before ticking into the SPD for the 50% damage and dizzy combo.

  1. I’m concerned about range, nothing else.
  2. Any “ToD” that involves a command throw that can be escaped by a reversal move is not a true ToD

There isn’t any tick throw in the game where the offense has a frame advantage. In fact I don’t know of any tick throws where the defender doesn’t have at least a one frame advantage.

That being said T. Hawks tick tricks work because the tick pushes the opponent out of THEIR throw range so they can’t counter throw. Unfortunately Bison has a really good throw range which is why you see a lot of Bison’s doing tick tricks of their own.

Yeah as someone else said just add another jab in for certain characters.

anybody have any vids of themselves making full use of the new and “improved” t. hawk’s faculties. I don’t want to get into a full on argument but I’m starting to become convinced that the old hawk is better but of course I’m a scrub and I’m interested to see how the non-scrubs with more skills and more imagination are doing.

old hawk is better. lol only buff r.hawk has is “easier” walk up 360s/(and a possible walk up 720) and the fact that he has a super. the old dive is loads better and if you were a serious t.hawk player, you already could walk up 360.

If T.Hawks dive knocked down he would be so dope.

yeah, I can’t imagine any top t. hawk player giving up safe jump, option select cyclone shenanigans for the new dive that doesn’t do crap against against the characters that really screw t. hawk over. I’d love to see sirlin’s test matches that made him think this version is better.

Thats just the thing people dont get (you said it better than I could because im just stupid haha). Hawks new dive is better against characters he didnt really NEED it against (ryu, gief, cammy, fei,) but in matches where he NEEDED a knockdown or hes screwed (guile, dj, sim, rog, honda) a dive was nearly his only (relatively) safe option.

Even N.Hawk is better than R.Hawk. N.Hawk is all about the loop so if you got that down and can live without O.Hawk’s added tools it’s the same old thing, knockdown and the rest is a portion Froot Loops.

Supposedly the new dive was 2 strong when it knockeddown so he took it out. But yeah, his bad matches didn’t get any better, if anything they got worse, since he no longer has a safe grab. They can actually try to super and hit you if you go for the grab.

unbelievable. really, 2 dives would be nice. the safe one mapped to kkk and the one that knocks down that every smart person would use at ppp.

How has Hawk changed?

Better normals. Ok, the better normals are decent, but rarely are you going to win a match solely on using normal attacks. And they removed the stray low strong hit box…what a balance changer.

Easier special command inputs? While T.Hawk’s vertical jump is 3 frames, anyone who has played Hawk for the last couple of years is not bothered by that. So giving T.Hawk a new input for throw is appealing 100% to scrubs and noobs. And while you can still use the old 270 command…it’s useless to negative edge the throw now as T.Hawk has a giant whiff animation. The whiff animation has only one benefit, you can charge meter with it, but everything else is a major downside. The worst part is that the whiff animation comes out immediately after normal attacks meaning the timing for tick throwing has changed for T.Hawk so people have to relearn the muscle memory for his throw setups.

The dive. The dive has easier inputs…for scrubs, wonderful. And it is ‘safe’ but there are still instances where people can sweep or hit Hawk after the dive. And the dive no longer knocks down, a major, major nerf. The reason the dive was changed was 100% in favor of scrubs playing T.Hawk yet again. Most seasoned T.Hawk players know when and when not to use the dive. The dive was a risk and reward move. A competent Hawk player would have enough yomi or understanding to know that “oh here comes a fireball, time to dive” but now for the same series of moves, where you know the opponent is going to throw a fireball, if you guess correctly you get a hit dive with no knockdown and then little advantage after that.

So Hawk has better normals, worse dive, and worse special throw…?

Am I missing anything here?

I get so many whiffed throws online that I switched to using Vega (Dictator) and Honda for the most part.