gridman is super good, he gave me the rape stick in the brown eye last night >.< it’s really odd playing against T Hawk only because i don’t play many at all, even though i got beat pretty badly i learned a lot of neat stuff, thanks for the matches man
anytime im on im always down for playing with good players. just realize if theres a lot of ryu/sagat playing, its not me, its my bro . i hate ryu (find him boring) and only play him if i get him in random
How do you do a effective jump in to a thawk driver? Every time I try it I just get that stupid animation which leads me open to a combo. I love how T.Hawk can control the play with his mobility, but I can’t pull off a t.hawk slam without putting myself at big risk.
You have to time it, you cant go straight into grab
do you ever use your mic? there’s some questions i think of on the go but never remember, like that combo you did that was crazy good, i think it was cross up splash standing mp maybe, then mk into dp?
its splash, s.mk xx fp dp. Dizzy combo :). Works great on shotos and blanka after a grab, I’ve ended matches real quick with that shit.
I havent been grabed out of c.fp yet, its probably the best damn aa in the game normal wise. Also I was messing around with the lp typhoon and it does seem easier to grab with which is weird. You can grab (it seems) right after a tick to where fp seem its tighter timing. On that not if you tick and kara cancel a c.lk, it grabs instantly. Beats me.
sometimes. usually if its with people i know i will but if its in a player room with a few that i know or whatever, i dont because people are just annoying
lol that chun who you just kept splashing was getting uber pissy
sorry for the double post, and this may be a dumb question, but when you say kara cancel, does it work like a third strike kara grab, where you use one move to move further before you grab, or are you talking about just using that as your move to tick with?
Hahahaha yeah well, chun really cant do much if anything to that, shes got to get higher than hawk to knock him out of it and thats a LOT easier said then done.
as for the kara question - there is really next to no uses (as far as i know) to kara any normal into anything in ST. it doesnt seem like it moves you forward at all or add anything. when i say i kara’d something into 360, its usually by mistake because of drumming the buttons to get a 360 out after a tick. the most common one ive done (back in vanilla ST) was kara stand fierce into 360 so youd see thawk do that chop he does and then just grab them. but its(the chop) is so fasts that it doesnt make them go into block stun (other wise you wouldnt be able to grab them).
Can you add a cl.wp or f+cl.wp before the cl.mk in that combo or does it push them too far back? It used to work in Super…though that was probably against bigger characters (Blanka lncluded).
i dunno but its probably not even worth it. its essentially a death combo. if you do the same thing again as their dizzy, they’re left with like a mp worth of health. you can kill them by doing crossup splash clmk fierce typhoon
No…I must K.O. them!!! NO CHANCE TO COMEBACK EVAR!!! :arazz:
But for real though, my bad…the combo I was thinking of was xup.splash, cr.mk, cl.wp XX Thunderstrike. I don’t know if they’re not pushed too far back for this in ST. I must try it.
Or you could do that as that looks a little better. Showoff! :arazz:
^ I think the combo you mentioned works against characters that are fat enough to get hit by the jab after the crouching forward. Sim, Guile, etc. I know it works without the crossup anyhow.
crossup splash, close stand short x2, 2-hit fierce rising hawk would be his most damaging combo maybe? I never go for it because it’s a stupid hard link, but I think I remember that working.
Is anyone else noticing that jump forward knee is a more ambiguous crossup than the splash? That barely-get-over-them jumping knees seems to hit quite a lot for me compared to the splash.
I also don’t see the unwinnable matchup against Cammy. Sure it’s hard, but so is everyone else. low forward and then AA when you jump is good, but isn’t that what Guile does too? I just don’t see it being THAT much harder than fighting other characters.
That sounds about right. It’s been a while. I should just get on the horse, test out links on ST, and translate that link FAQ of mine into an ST Link FAQ and be done with it.
It’s probably not because 2 shorts aren’t going to be as damaging as a close forward kick.
Besides…did you forget about xup.splash, cr.wp(x3) XX HP Typhoon? (I hope I’m remembering that right. I know you can do 4 jabs with Zangief and I always remembered T.Hawk’s Typhoon range as < Zangief’s SPD range.)
That begs the question that I asked a while back in this thread…
What does Hawk have now that can beat either Cammy’s cr.mk or Thrust Kick? He didn’t have anything in vanilla ST and that’s why Cammy won…FOR FREE!!! I would think that his cr.lk or cr.mk would’ve been given priority over her cr.mk or something to force Cammy to rely on something else. shrug
And…now that you mention it…what does Hawk have to beat Guile’s cr.mk? I’m certain there’s a reason why Guile wasn’t mentioned in the FOR FREE win over Hawk group.
A random question. In a recent offline session more than once it seemed to me that I 360 grabbed Ryu out of a SRK startup. The opponent got the reversal sign during my tick throw sequence and I’m pretty sure it was the SRK startup animation, not a fireball. Now, a Hawk 720 is shown to grab Ryu out of a SRK in one of NKI’s videos and I think there was something mentioned here as well. If it even does, how does it work? Is Ryu simply grabbable during his SRK startup so others (let’s say Gief) could throw him as well? Or is it a Hawk specific thing?
Dp isnt fully invincible.
Was it a low, med, or high strength SRK?
cammy isnt really that hard of a matchup as you’re making it out to be. you forget hawk has some bomb pokes.