50/50 Mix-Ups!

I’ll list a ghetto mixup i dont agree with but it’s Majestro’s so w/e. With guile, jumpin after a sonic boom, and do either a very deep j. rh, or land and do a c. forward. Maj is awesome with guile, so yeah listen to him.

OH SHIT, I remember my super ghetto mixup I made up haha.

Do any good closeup jab/short then walkup and press fierce. For example, with Shotos do c. short or c. jab, then walkup and press towards plus fierce. What happens most of the time is u either get a counter hit close s. fierce because it comes out so quick or u get a throw. Works with lots of characters. With Vega, i do close s. shorts, then walkup and press towards + fierce. You either get his punch throw or his fierce which is an anti-poke move upclose but the bad thing is its unsafe even when u hit with it from upclose lol. oh well still looks good. It’s in the ECC9 Walberg vs r1beatdown vid on my site www.illusionsofoasis.com (currently under major construction be back in a week or so) where walberg’s vega does that same trick i have (no i didnt copy it i saw it after i came up with it long time ago) to roger’s guile.

You can also do same thing with like TONS of characters with good fast close hard attacks…like close s. short with Chun, walkup mash on fierce…u either get close s. fierce xx super or u get throw or tech.

It’s good mixup considering how ghetto it is…also, the more random u mash, the better it is, cause not even u will know what ur going for haha im not even joking. :sad:

oh yeah i forgot god of this mixup…cammy! do c. short, walk up and mash on fierce…its so sick cause Cammy has like 1 whole second to link the super after haha…way too good.

rofl stfu. VERY unsafe eh? lol YOU WIN BUDDY. take ur secret info and have a victory party.

plz.

Lol im not gonna argue with you. I thought about listing all the ways to punish a scissor kick but, I realized that I would just be arguing with like the biggest troll in the cvs forums, so thats not worth it. If you wanna know just look up the recovery frames in the book, and you can draw your own conclusions.

Anyway have a nice day I’m done with this thread.

lvl 3 tiger raid is not safe. Ken reveral dp it. Sagat can too. the only trouble is with Sagat a p-groover can parry it cause of the being able to parry before blocking.

Frame data that says you are in disadvantage doesnt necessarily mean that it can be punished. It depends a lot on the distances aswell… i think this was discussed before about hibikis b&b… and im sure it applies to bisons scissor kick (as there are different degrees of 1 hit… as there are many different degrees of a 2 hit scissor kick)… so i think some 1 hit scissor kicks are safe, while others can be punished (ie by sakuras wp dragon)

Ken’s retarded ambiguous crossover after an alpha counter or strong dp is mind numbingly stupid. Sometimes, the person doing it doesn’t know which way it’ll hit.

god ur stupid. u win.

(the) geese: that last comment wasn’t needed. chillax to the max plz.

and to make the tiger raid discussion more on topic:

after lvl 2 tiger rAID(blocked:
1)DP
2)throw

:tup:

some day, there will be a time in which subject headers like “50/50 Mix-Ups!” will only have discussion related to 50/50 mix-ups…didn’t most people download the scans of the frame data? didn’t most people remember how little credibility that geese guy had back in the day with campbell’s tip thread? do we all have nothing better to do in the winter? Sorry this post contains no 50/50 stuff; I’ll try to do something constructive later…

frame data doesnt mean shit. And no, nobody read the frame guide cause nobody cares. YOU WIN.

Depending on spacing, the 1 hit scissor kick is safe. If you judge the spacing wrong and hit too early with it, then it can be punished, like you said. I don’t think I’ve ever been punished after LPx3, s.MP, LK scissor kick (1 hit), and if I have, I would remember it. Most of the time I can mash on LP and throw out a c.LP that stuffs whatever they try to stick out. Sometimes I judge the distance wrong and get stuffed though.

Raiden’s mix-up are really effective, the problemis getting into that range to use them. Jumping shorts ownz all.

i.e.- rock’s counter is actually very unuseful in that situation, you assberry.

or.

the jumping empty crossup is more of a 25/25/25/25 mixup since there are 4 options, you buttpirate.

man, why do you guys even read the geeses’s posts? I’ve learn to phase out what he posts. He’s never posted one bit of good tactic/info on ANY thread…he’s just a flame starting troll…jsut ignore him, he’ll shut up soon enough.

On 50/50 mix up, you can add to gief the st.lk, 720/qcfx2 + k, though as kcxj mentioned, using relatively unsafe moves as 50/50 is sorta bad.

There’s always the scrubby, hop, grab/super mixup with blanka.

Cammy’s got the cheesy, meaty fp, throw/ or another fp/cr.mk xx super mixup.

lmfao.

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Why are ppl posting stuff that is super unsafe and pretty useless? C. short, grab/aa-super with Gief? That isn’t even ghetto good, it’s just random guessing. 50/50 implies safety IMO. That’s why stuff like Honda s. jab, c. rh/360 is GOOD. Cause it doesn’t leave u flying up into the sky for your opponent to do the biggest combo he’s go when you land.

USEFUL 50/50 mixups include stuff like…random thoughts coming…

Yama: c. short -> c. forward/grabsuper

short/fierce: shoto c. short, walkup fierce to get either counter hit close s. fierce or throw, can do this with almost ne1

low jump/low short: blanka low jump, c. short, s. jab super

HERE IS A USEFUL GIEF MIXUP:

u small jump in with short (not the knee drop…the long kick), then depending on how u mash the 360+short, u will either get…

-c. short, tick 360+short
-360+short close version straight up
-far 360+short grab
-c. short, tick far 360+short

Plz dont counter with i can see the running grab coming cause ive seen good ppl fall for this off more ghetto setups then lowjump short.

Note that it’s better to mix it up with mashing 360+RH cause it moves gief faster when he does his running version.


Blanka crossup cheapness…against certain ppl u can do crossup forward, c. short, s. jab, crossup forward, c. short s. jab. … Since Blanka’s crossup is extremly good since u can do it very deep like 3S Ken, u can do a 50/50 and at the last send possible, either do crossup forward so he hits with his knee, or u can land and throw. It sounds ghetto but it works. And no this isn’t the Sagat mixup I was saying sucked…this isn’t meant to trick ne1 into getting hit high low…it’s meant to throw them when they expect another crossup.


With honda, u can do meaty s. jab, lvl2 super since its perfectly safe on block and as kcjx mentioned all the hits hit if they try to jump…

Same type of mixup is Sagat crossup short, then u can walkup jabs, then walkup try to throw off its major frame advantage and do lvl2 raid instead. It takes a lot of speed to do this tho.


Another mixup for Sagat is low jump rh, mix it up with empty lowjump, then lvl3 Raid which as most ppl know is unblockable if guy isn’t blocking low when it activates.

Same thing can be done with Sak. Crossup forwards, into w/e…then mixitup with crossup empty, lvl3 Low super.

Same thing can be done with Sak’s low jump rh which acts as a very quick overhead. Tease the opponent with it, then when they expect it, do empty low jump, lvl3 low super… Same properties as lvl3 Raid.

More setups that are pretty safe include…

Raideon, j. short, grab super or flame super (iirc its safe on block as long as they cant crouch it?). Good mixup thats pretty safe.


With guile, you can do lvl1 rush super, then after block, u can either do a lvl2 rush or throw them. 50/50 relatively safe.


Balrog/Bison u can do same things. Roll super with them, then lvl1 supers…then after they are blocked, lvl2 supers or throw. Bison’s lvl1 and 2 supers are safe on block. IIRC so are Rog’s? Good mixup not a big deal to waste meter since C-groove builds it up easily.


Ken and others with short, short combos have good mixups…

Things like Ken meaty c. short, short, walkup c. short, s. short funky kick…safe on block and knockdown which leads to ambiguous crossup.

Ryu can do same thing. Meaty c. short, short, walkup, c. shrot, s. fierce xx red Hadoken = knockdown and pretty safe on block.

SO many SAFE mixups i dunno why ppl would ever bother with stuff like random Gief supers …

to quote myself…please read the text in bold…

and 50/50 implies…50/50…as in one or the other…you have a 50% chance of hitting with your move, doesn’t imply that the two moves you choose are both safe. If they guess right, you’re most likely taking damage regardless of how “safe” a move might be.

if u take a look at all the accepted 50/50’s they are all safe. Yamazaki was prolly one of the first ones that Viscant brought up. Most ppl had no idea about low moves stuffing jump attempts due to frame advantage, and this was a beautiful SAFE example of how this worked. The 2nd 50/50 that Buktooth revealed IIRC was Todo’s c. jab, throw/c. rh which is against pretty safe. Then the 3rd was when some1 mentioned the Jap Honda 50/50 which is meaty s. jab, c. rh/360. This is again safe because of they jump up, u can s. fierce aa.

well, if you guys are gonna argue that 50/50 mixups have to be SAFE and be TRUE 50/50’s, you might as well say that the honda mixup isn’t a true/safe 50/50 mixup cuz if you do c.rh, and they DP, you get hit.

in fact there is no true 50/50 mixup.

todo.

you c.jab on wake up, they do reversal dp…no longer safe.

if you let these “50/50 mixups” slide through, then why do you even mention the validity of kcxj’s posted mixup?

there is a huge difference between what ppl refer to as SAFE and what true 100% safety is. In SF safe means most of the time u won’t get heavy punishment. There is no absolutes in SF. And I never hated on kcgx’s mixup cause it wasn’t safe…it’s very safe…it’s just dumb to think that u can’t see a crossup SJ short coming. The mixup AFTER the jumpin is fine.

But to compare the safety of Gief PICK UR SUPER! 50/50 to other ones like Honda is just funny cause they’re nothing alike safety wise.

TRUE 50/50 means you have two options which cover any possible counters… which means nothing is quite 50/50 thanks to grab supers which will pretty much eat a lot of setups alive.

The accepted meaning of 50/50 is that your two options counter all probable methods of dealing with them…
It doesn’t mean safe or unpunishable. Does that mean you should do certain setups just 'cuz they’re 50/50 setups? No. But they’re good to know anyhow.

Honda’s c.jab, sweep/RC 360 is pretty close to a 50/50. Barring random grab supers, RC 360 beats everything except like jump and certain L3s (depends on the super and distances) and sweep beats jump, which is the most likely answer to RC grabs anyhow since.
Same with Todo’s c.jab, sweep/RC grab.

But yeah, the closer things get to 50/50, the more unsafe or wasteful they become… Raiden’s 720/firebreath setup, for instance. Or the 'Gief example. Or Yamazaki Roll super.

Yama’s is actually pretty close to 50/50, even though it sucks. Anything you do on the ground will lose to grab super (if you do L2/3 grab super and then his comes out, either you both whiff or he wins…)… and anything in the air loses to the other super. Everybody knows the “mixup,” everybody knows it sucks but it’s pretty much 50/50. Yay.