50/50 Mix-Ups!

I’m kind of bored right now, so I figure I’ll make a list of the true 50/50 mix-ups in cvs2. If you have any additions, comments, or improvements on my list, post them up by all means. Hopefully this will give people a list of what to look out for/abuse/etc. These are obviously not mine, and they’re mostly a mix of what Buktooth has posted in other threads from seeing Japanese players. I say true 50/50 mixups because you can just jump away with certain ones, but not these.

Dhalsim- This is more of an option select, but you do a Meaty Short Slide slightly outside of point blank range, then press back + Fierce. One of three things will happen. A) Tech Hit, B) Fierce throw, or C) Counter-Hit Standing Fierce (2-hits), then buffer into super.

E. Honda- Meaty Close Standing Jab, then either A) RC 360 or B) Crouching Fierce/Roundhouse.

Iori- Meaty Close Standing Jab, then either A) Scum Gale or B) Low Shorts into Rekkas.

Rock- Meaty Close Standing Short, then either A) 360 grab or B) Crouching Roundhouse.

Rolento- Not as guaranteed as the others, but get close to your opponent and do A) Fierce Throw or B) Counter-Hit Standing Jab, Crouching Forward into Patriot Circles.

Todo- Blocked Crouching Jab, then either A) RC Grab or B) Crouching Roundhouse.

Yamazaki- Meaty Crouching Forward, then either A) Jab Command Grab or B) Another Crouching Forward OR Crouching Jab, Sand, Whip.

Good Times! Now learn how to RC and piss off your opponent.

peace

Maki: any 720 setup(i.e. s.short[tick], run/stop, early small jump fierce, etc,etc) 1)720 , 2) tked 720(air).

:tup: maki owns.

tked 720 is usually a little TOO advance for some people.

rolento throwing? his fucking crossup is already a 50/50 mixup, sheesh

rolento- if you do a kick throw, you can do 1)walk foward a bit/scouterhop or 2)i think just scouter hop

doesn’t really work well cuz if they delay recover or safe fall, the mixup fails.

yamazaki: roll super

holy shit, you win the thread :tup:

it’s more like a 33/33/34 (since most peopel tend to throw i’ll give that a 34)

33% - throw
33% - combo if they try to tech
34% - dash back, combo if they try to throw you

good games yesterday, wish i knew you guys were coming earlier we coulda played at my house or something but i start work at like 6am and i live really far away so woulda been impossible

edit:

here’s a 50/50 mixup i use with kyo

if i ever nail the qcf + p move after the 2nd one i either a) reset with crouching lk into lp mp more qcf+p moves [or lk lk upkick thingy] or if i think they’ll block b) small jump overhead or maybe throw if they’re just sitting there, then you can goto his wake up games

kidna lame but it works nicely sometimes

Rock
Rock should be like a 25% yo.

Close s.lk (blocked) into

  • 360 grab
  • Rage run shift
  • qcb lk
  • low counter

Condition them to block and yur home free. And when you start hitting with the Shinku Nage, they’re gonna mostly wake up jumping…so s.hk that shit

Honda

I say that Honda’s shouldn’t be a c.hp/hk

I think honda’s safewst 50/50 mix up would be:

s.lp (blocked) into

  • RC 360 grab
  • RC slaps

Kyo

qcf lp x2 rekka, k (ends rekka) (Hits)

  • Jump over (crosses over) land, c.lk, c.mp into whatever (hits low)
  • Jumping lk (crosses over) land into combo (hits high)

Good games Sigley. The right speaker on the CvS2 machine actually worked for the first time. :wow: Nobody else in NJ plays CvS2 though? I want to have more 4 man tournies where Sigley’s sister is the next best player after Sigley himself…

I deleted my earlier post because I realized it isn’t about whether the opponent can jump away from Honda’s sweep or not. The purpose of doing the sweep in the first place is to guess that the opponent is going to try and throw you (for fear of the RC grab). You can also do s.HP after s.LP if you want to guess that the opponent is going to jump away (kinda pointless though, since most people know it’s not smart to jump from Honda already).

Rock’s setup is more like a three way guess rather than 50/50 because both 360 and d.LK, link sweep lose to a shoryuken. You need to put the teleport move in there as well to make it a total guessing game.

Yamazaki, Gief, and any of the other characters with RCable command grabs appear to be the only characters in the game with true 50/50 mixups. Yamazaki’s 50/50 not being safe because he needs to guess with punishable supers.

Although not even close to being a true guessing game obviously, a three-way mixup I do with Mr. Sagat is…

-dp+HP, roll, super jump forward… (cross-up j.LK, s.LP, s.LP, tiger uppercut) OR (land d.LK, s.LP, tiger uppercut) OR (throw)

All of A-groove players, activate is 50/50, for a button tapping!no skill…shit is so stupid

People u play can’t see a Sagat j. short coming?

Yes, you’re right. The j.LK is easy to see coming actually, and you run the risk of either being shot or blown up. Therefore, the best thing you really want to do after a knockdown uppercut is to jump away to the other side of the screen.

No u dumb douche, the best thing to do is use ur brain and think of a viable way to do damage.

Probably the same scrubs like Shiro and Ino who get hit with Makoto’s high/low mixups. They don’t seem to see the j lk.

wtf are u talking about man? Mak’s high low games are actually mixups that are pretty hard to block right. A normal jumping short from Sagat is not a fucking mixup. Even street kids from my area can see that shit coming and block.

I haven’t even mentioned the fact that this “mixup” gets owned teh moment the guy just delay getup or techroll. So…no.

If you throw out the lk, it hits high. If not, you might catch them blocking high and hit low. How is that not a mixup?

Ok, so now SF has gotten to the point where crossing up with a sj is a mixup???

Jumpin mixups are shit like Blanka’s low jump, c. short, s. jab super. Or Vega’s low jump, c. short, s. jab Red Impact. But sj crossup short? Lol… no.

And what i said about delayed getup or quick stand…if u use either of those 2, this mixup dies.

Ok a Sagat empty jump isn’t a mixup but a Vega or Blanka empty jump is. I get it now.

(the)geese: i’m not sure what you’re trying to get at with your examples. if you do small jump/empty jump mixup with blanka/vega, and they DP you, that mixup dies. so why hate on the sagat mixup? it doesn’t make any sense.

EDIT: nvm, i expanded on the sagat’s j.short mixup theory to clarify to (the) geese that it’s a mixup, but it seemed unnecessary.

Guys…there is a huge difference between Blanka and Vega low jump mixup and Sagat’s SUPERJUMP short mixup. First of all, Blanka and Vega have some of the best (if not THE best) low jump attacks in the game (low jump rh). They use those attacks frequently and with relative safety. Their jumpins are hard to anticipate, hard to react to, and safe to throw out, relatively. Now, we get to SUPERJUMP short from Sagat. Superjump-ins aren’t hard to anticipate. They aren’t hard to react to. And you can’t throw them out for the hell of it. Totally different things. I don’t even know why someone would try to compare the two.