doesn t sean have a super jump cancel with his close HK?
Thongboy:
Seanās supers arenāt crap.
SAIII is very good, itās crazy fast, has multiple high and low hit confirms, can punish almost everything on reversal (even things like Ken max range standing roundhouse).
If it did more damage, or did it have 2 bars, Sean would be scary and mid tier.
Heās more well rounded than 12 or Q. Those to surely perform better in some matches, and are awkward so the can catch people off more easily (i think very few people have experience against solid Q/12s. Threating Sean like a weakened shoto is already good against him so people wonāt be caught off guard against him too easily).
The 3 still suck.
The only good thing about Q is that he can capitalize a LOT on a random parry thanks to the big damage he can deal and the free taunts he can get after catching you.
3s system allows this, being random somewhat pays for some characters.
Still, randomness =/= solidness.
People wonāt really win tournaments on randomness.
In single casual matches, everything can happen.
Itās just an easy link.
So he doesnāt even need to learn something out of standard execution.
Uh ā¦ yeeeah, thatās it. What planet are you on? I wonāt even mention the blatant lie that is Sean having crap supers. All three of his Super Arts are excellent and deal very nice damage. They can, as Hol Horse said be cancelled from normal attacks, much in the same manner as the brothers.
What you said about this doesnāt make any sense, really, since itās not true. The most reliable for Q is close st. MK. Uhm, okay. Seanās got both high and low.
His specials are pretty hit or miss depending on the reation of your opponent. Iāve caught many with his funky kick, usually after training them to block several low attacks. His tackle sucks balls though, I must admit.
Personally, Iād say Q and Sean are in the same league.
I think sean is better than q because he has shoto c.mk and sweep. he can also do short short super, and has a ryu crossup.
sean is in theory better then q but iāve never seen anyone do well with sean even in japan and i have a vid of a japanese sean from a tourney but i see q players win
Personally I think the bottom three are Twelve, Sean, and then Q. The reason I put Sean above Q is, more or less, his shoto-ness and lesser dependence on randomness. He has the best dash in the game, so all those cool tricks are there. He can cancel/link to supers from both standing and crouching attacks, including the nicely-ranged shoto classic crouching forward. He has a dragon punch which, while admittedly crappy compared to others, at least makes it harder to lock him down than it is to lock down Q. And yeah, his supers are just fine. They arenāt the best in the game, but they certainly arenāt the worst. Sean without bar canāt really deal big damage, thatās true, but at least he can somewhat control the match and has some real options. Q, by contrast, has very few options against the majority of the cast. Sucky normals, only one good normal cancel to super, no good hit confirm, no way to get to super with crouching attacks, sucky dash, no normal overhead, slow as crap. All he really has going for him is his ability to take damage, and against many a character (especially when the opponent has bar) itās difficult/risky to taunt. Yeah, he can deal out huge pain in just a combo or two, but the chances of actually landing a capture and deadly blow or a super without capitalizing on a parry or an opponentās mistake are pretty low. Basically, I think Q depends on randomness more than Sean, and thatās why I rank him lower. That said, I donāt rank him much lower than Sean, both of them suck ass. I think thereās a considerable gap between Twelve and Sean/Q.
Those who made lists: justify your Elena placement?
Iām not arguing the spot(she desperately needs a combo besides her EX, and a wakeup game would be nice), I just want to know what you think.
Why must you turn my office into a HOUSE OF LIES?
You canāt make Sean better by āiffingā. Deal with the character as he is right now.
Sean DOES NOT HAVE GOOD COMBOS. Lacking a super, all of his combos are mediocre at best. His uppercut has no range, so itās too unreliable to combo into on auto-pilot. Except for EX hurricane, which doesnāt even knock down, his specials all leave him at a disadvantage, or exact same recovery at best.
He is NOT better than Twelve or Q. Just saying it doesnāt make it true. Twelve and Q have good specials. Sean does not. Twelve and Q have decent, damaging combos. Sean does NOT. Twelve has the best mobility in the game. Q has the best defense. Sean has āokā normals and terrible specials. What part of this leaves anything to question?
Weāre not talking about mallscrub casual here. Real players know the matchups, and arenāt completely shut down by gimmicky bullshit. I play against some of the best comp in anyoneās country, full-time Twelve, and I break about even in the win/losses against the high-high players. I got two perfects last weekend against random Kenscrubs. Iām currently undefeated outside of LA with Twelve.
Whereās your Sean experience?
N
I take offense to that. Everyone knows that paulee = OG Kenscrub. By using that exact punctuation and spelling, youāre implying that you beat me. I expect a correction.
Iām also still waiting for you to live up to your Necro v. Necro challenge for $100.
Aside from that, Sean has decent supers and the only reason people donāt play him seriously, is that Ken does everything Sean does, but better. Sean is not horrible, due to having basic shoto moves and links. Sean >> Q.
Iām glad you didnāt address my post Thongboy, since that means (and get ready for it)
I AM RIGHT AND YOU ARE WRONG. TRA LA LA LA
:party: :party: :party: :party: :party: :party:
Iāve never seen any Sean play though Iāve seen plenty of Q. I have played Sean though, and for some reason, many of my opponents have said his Supers are very good and do an obscene amount of damage. He plays more on the idea that no one really knows him all that well. Unfortunately, that doesnāt last too long, and playing Sean for a lengthy amount of times gets your tactics discovered fast.
None of those other kenscrubs meant anything to me. You know that.
Iād rather play Twelve on Twelve, if thereās an option. Iām kind of sick of Necro. Itās still on any time you see me, though. MLG Frisco?
If Sean were in any way as good as Q, wouldnāt there be at least ONE well-known Sean player? Itās instant fame, if anyone was good with Sean people would jock the guy forever. When you mention Q, people immediately yap about Riki, TK, Kuroda, anyone whoās ever done even passably well as Q. Hell, there arenāt even match vids of me up anywhere and people still mention me and Twelve in the same breath. So where are the Sean heroes?
They donāt exist. Sean is crap.
N - Sonic, wait 240 seconds for your spanking.
Donāt the Japanese tier Sean above Q?
i would put remy below elena then ibuki
ibuki/remy/elena seem to be in the same tier for me because all 3 work off gimmicks without actual landing big damage without using bar.
I have a really hard time placing these three. To me theyāre all about equal, but thats just how I feel.
Elena has a pretty decent high/low mixup, a couple REALLY good normals (c.strong and b+roundhouse come to mind) and she can do good damage with meter. But really only with meter.
Ibuki has tons of chains, and she can hit stuff off of a one hit poke (c.strong xx spin kick, neutral s.forward xx spin kick, both do okay damage and build a decent amount of meter) Also, her c.roundhouse, s.roundhouse chain, then superjump cancel fierce, f+forward chain is some good damage. All of her supers have their uses, and its pretty easy to land all of them if you know how to use them. SAI is all about EXās and chip, SAII revolves mostly around using it on someone stupidly hovering over you on wakeup or hiting c.strong/s.forward into her command dash, then supering, and SAIII connects from any supercancellable poke she hasā¦ it also hits low, does decent damage for the size of the bar, and builds really really fast. But Ibuki has no life. And no stun. And she needs to get alot of hits to win.
Remyā¦ well, Ever, you know Remy. He has some good damaging comboes without meter, but really only in the corner (c.fierce, short CBK, RRF; also neutral throw -> RRF). His normals are pretty damn good, mostly his strong, crouching and standing, his forward has good range/priority, and his f+forward still confuses people because its an overhead but looks odd. He keeps away well, and EX RRF has got to be hands down one of the best wakeups Iāve ever seen in 3rd Strike. I donāt think Iāve EVER seen it get stuffed, and I play Remy ALOT.
All in all, I play all three of these characters competatively, and have used all 3 in tournaments. Iāve also done tournies with Sean and placed decently. I have yet to really play in a major tournament for 3S since people in my area JUST starting playing it competatively this year and Iāve been on the game for about 2~3 years.
If your opponent gets hit with Seanās overhead kick, heās an idiot. End of story. Like I said, weāre talking about Actual Comp, not scrub school.
Q has hella-damage, but few ways of setting it up. Sean has barely-medium damage, and EVEN LESS RELIABLE ways of getting in. Against Q, the opponent has to be wary of getting command-thrown or kara-thrown (best in the game) the whole time. Q also has enough defense after taunting to attempt more risky setups with much less worry than anyone else. Sean has to try for gimmicky bollocks that often shouldnāt work THE FIRST TIME, and every special he has leaves him open. Every one.
Q has multiple setups into taunt. Sean has a basketball. Q has a command throw. Sean has a (vulnerable) roll.
WHICH CHARACTER IN THE ENTIRE FUCKING GAME DOES NOT HAVE SUPERS THAT ARE CANCELLABLE FROM NORMAL ATTACKS? ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
N - Oh. The pain.
I want Q to be top-tier in the next sf.
Sean has a basketball.
Q has a hat and shiney shoes.
Sean actually may not be the worst character. But he is definately the worst choice of character, as mentioned your completely better off with one of the other 3! shotos.
You shouldnāt be using Seanās specials. They suck, they leave you open, thatās totally true. Donāt use them. Just the same with some of Qās normals. Standing fierce sucks. It leaves you open. Donāt use it. Some characters have useless stuff. The fact that these two have useless stuff is one of the things that makes them suck, no doubt. But Sean still has decent/good normals, better normals than Q has, for the most part. I disagree that Sean has less reliable ways of getting in. Qās game is basically walk backwards, throw out a dash punch here and there, try to karathrow the opponent into the corner, and hope to get lucky. His only way of getting in is the easily outprioritizeable (totally a word) dash punch. Itās basically safe if blocked, thatās true; thatās one of the few cool things about Q. But Sean has a great dash, he can cross up, and he can play better footsie. Obviously those things donāt make him good, but I think they do make him not-worst. Neither has reliable ways of getting in, but Q has fewer.
And I hardly think that looking at the number of well-known players who use a character is a good indication of a characterās worth. Most people choose their character based on which is good and which is interesting; Sean is neither. Q at least is really interesting and fun to play with, which is why I use him. Sean, meh, I think heās boring and retarded. If was gonna use a shoto, Iād use one of the better ones. Seems like thatās a pretty common perception.