Yes, Ammy is the best lockdown assist for Strider, but like it was stated above, you shouldn’t really worry about running a team with low-life if you’re willing to use Strider in the first place. You’re a glass cannon when running Strider, point blank.
In response to Scykoh, I’m not really feeling those teams. Trish can’t really capitalize off Vajra at all because she can’t self-otg. Plus you don’t have any ways to set up unblockables with Trish’s Round Trip, so i don’t really see the whole goal of the team imho. Vergil/RR/Strider isss ehhhhhhhhhhhhhh, idk. Still feels like it’s lacking. Not the greatest synergy. Vergil could benefit from a lockdown assist of sorts to at least keep his normals safe on the ground
Also, in my opinion, Strider is always gonna struggle with characters that can keep him out i.e. Dorm, Strange is SoV, and Hawkeye. No matter what assists he’s running, strider is gonna have a tough time dealing with the zoining abilities of those characters, due to the fact that Striders projectiles just don’t have enough durability to deal with something like Hawkeye zoining. That;s why imo you shouldn’t really worry about getting zoned out because you’re running Ammy. The fact is, Striders teleports, wall clings, and dash speed are enough get around most projectile fields. All Strider needs is one opportunity to get in, and with all that movement, he’s sure to get it at some point. Vajra H is godly against zoners. It’s a lot harder to punish then it would seem, and if they’re doing anything but blocking they’re pretty much gonna eat kick to the face + a nice combo/mixup for their troubles.
Strider + Ammy = BFF’s. No doubt about it lol.
Alright, thanks for the comments. Yeah, Vergil/RR synergy is amazing, so I guess I’ll have to look elsewhere for a 3rd. I’ll probably try Ammy or something. x] Thanks again!
Is it really? I wouldn’t know. I don’t know the first thing about RR, but that’s the great thing about MVC3, there’s synergy in almost any team as long as you dig deep enough lol
Yeah, their DHC synergy is amazing. RRs gun super creates a huge float state before the final big shot (much like Dante’s, but way more extreme) so you can VERY easily DHC to Devil Trigger or Swords and teleport over and combo after with Vergil.
Also RRs Pendulum assist mixed with Vergil’s teleports is amazing.
i preferred the spitfire assist, that way I could still use my wall bounce with vergil and not have to worry about changing up my bnb much
How bout playing Dante/Strider/Doom? That’s what I play. Dante builds meter like a boss while benefiting from beam and vajra. Strider comes in with meter using Orbs as a trump card. Hiryu also benefits nicely from Weasel shot if tagged in by Dante as well as beam. Doom also gets huge milage out of vajra and weasel shot does nicely too. Doom isn’t the best anchor, but he’s far from helpless on point, especially with XF. Shouldn’t have to come down to it at any rate if all goes according to plan, but Doom can get the job done through sheer chip and hitting like a truck.
Very true. That’s a pretty strong team. The only problem that I think is with that team is that the DHC’s are pretty weak. In order for dante to get big damage, he has to either XF or use lvl3.
I’m seeing dante combos hitting between 750-800k 1 bar no XF ATM which is pretty close to what doom is doing . I don’t see doom being able to break his combo limiter where as dante is probably going to get more damage as the weeks pass by. And these dante combos are building roughly 2 bars so he will have one to DHC into strider.
Dante\strider\doom, hmm. I really liked dante\akuma in the vanilla build because it gave dante everything. Especially that first quick immediate pin which isn’t there on dante\strider\doom. Its missing something but its still not that bad. I personally don’t like strider\doom, with doom on beam, as my last 2 characters. Strider doesn’t get much off doom to begin with in terms of mixups\combos. If the beam hits and you follow it up, it can scale your first 10 hits and strider doesn’t have any damage output already. It sucks pretty bad sometimes.
and this new patch about teching throws is going to throw off his team builds. No longer can strider teleport around zone and not expect to be punished for it now. qwertyhero, I like your posts. Good insight. what do you think about strider\dog now knowing the patch is going to mess his teleport game up? will strider need a better build to make up for the fact he can’t teleport randomly and get away with it?
I would have to completely agree with shoult on the strider/doom-plasma beam. I really like plasma beam as an assist, but with strider it scales so much, that strider’s combos do an extremely small amount. It’s not really worth it imo. I was running some teams like viper/strider/doom, deadpool/strider/doom, but think I’m going to go back to doom/strider/sent. I really like sent’s assist with strider, combo starter, combo extension. It can really help the gram loop in the corner as well to get around 580k on one bar.
definitely agree with the segment on doom beam. the best projectile assists for strider imo is either task arrows, hawk’s, or magnus beam. it barely scales and they fare decently vs most projectile assists. haven’t really tried sent yet. i might make him anchor instead of hawkeye since he is limited if the opponent basically just turtles.
I play doom-a/strider-y/trish-b
With Strider vajra, her zoning and lame game is pretty tough to break. Although she doesn’t self OTG, it’ll shutdown some of her bad matchups like dormammu and magnus. Even if you can’t do “unblockables” per se, you can still do fuzzy guard tricks with Strider’s double jump. Even if they block it correctly Strider is point blank in their face to start mixing them up. Plus with trap assists you’ll help Strider’s mixup and reset game. RR I don’t know how he really should be incorporated, but with vajra you can’t really go wrong since you get teleport mixup and make RR’s zoning even harder to deal with.
You could probably even do bnb with Trish, hard knockdown, round harvest DHC into trap super for RR, and OTG them into round harvest but that’s just theoryfighting.
I think Dante’s damage is more than enough to justify him as point man. I do agree that getting Strider in and out is a bit of a problem though.
see that whole best for strider thing goes both ways.
the best beam assist for strider might be mag beam. Its fast, decent durability etc… however, magneto doesn’t really like strider that much where as doom LOVES strider. While that mag beam is better for strider, I feel like the team as a whole is lacking.
doom gets a pretty good combo off strider, magneto gets bleh lol. Hawkeye is DECENT for strider and he does combo off it quite easily but its never the same amount of life as doom.
its looking like that somewhere along the line, a sacrifice to the team chemistry is going to be made in order to get the best team possible. In terms of just raw team chemistry, doom is the best beam assist for strider because doom uses strider assist. In terms of just helping strider, magneto looks like the best. Hawkeye is the compromise I guess between mag\doom. It doesn’t work as well as mag\doom beam but you get a 3rd character who is a horizontal assist and can combo off strider while still aiding strider in the team build. 3 arrows is hardly as much damage scale as that 10 hit beam.
Well, the way I see it, it’s not really gonna effect striders game too much. As far as i’ve seen, Striders teleports are IN THEORY (key word: Theory) quite punishable, but when put into practice, it’s really really difficult to stop this guy from teleporting and just abusing you with his rush-down in general. Not once have I seen a player ACTUALLY throw punish striders teleports, mostly due to the fact that it’s just too hard to predict when he’s gonna teleport, what side he’s gonna teleport on ect. ect. Not to mention the fact that if Strider decideds to do Vajra H, he’s gonna blow up your throw punish and get a full combo on you. And even if they block it, Strider gets a nice mixup. Not only that, but strider has other ways to get in, with his wall cling, and general ground movement and shallow jumps. He’s very unpredictable, IN THE RIGHT HANDS (<—More key words.) A scrubby strider would for sure be easy to throw punish and whatnot, but when you have a strider who is mixing up his offense between teleports, formation B cancels/running slashxxFormation B shot, ect. ect. All the while covering his offense with Ammy assist and keeping his opponent in block stun, something like a throw punish is stritcly theory fighter IMHO.
Also, I have no idea why you guys are bitching about Striders damage or the damage scaling on Dooms assist. Idk if you guys realize it yet, but Strider is not a big damage character. He has never meant to be and it would make no sense if he was. Strider is purely a “Mix-up until you die” character, and if you wanna OHKO, you either have to use premature XF, or a level 3 and pray they block wrong. It doesn’t really matter how much Dooms beam scales striders combos. Doom beam is primarily used to get in and cover his teleports to make them safe. Then, Ammy is there to lock your opponent down to keep strider in there. That is Striders character design. If you don’t like the fact that you don’t have OHKO combos, go play Wesker or something. **EVEN IF, **you were to use a different assist, Strider **STILL **does no damage. So the difference, IMHO, is negligible. If you wanna use a different character aside from Doom, you’re only handicapping your team, imo. Even if Task Arrows are better then Doom beam, it doesn’t matter, because Strider and Task have no synergy otherwise, so you’re only decreasing your team strength. Good job finding a way to capitalize off of Vajra assist hard knockdown with Task other then jumping and super’ing. Replacing Hawkeye with Doom is alrighttttt but if Strider dies you’re left with Hawkeye and Ammy, which is really not a favorable team. Hawkeye has no need for a lockdown assist. The only real bonus for this team is that Hawkeye can use the ice arrows to capitalize off of Vajra assist for minimal damage unless you XF or lvl3.
My point is: Stop being so damn concerned with Striders damage. He doesn’t do any damage. He never will do any damage unless you level 3 or XF. So instead of bitching about how little damage he does, (Even though everyone in this game honestly does similar damage aside from a select few characters) figure out crazy resets and mixups. That’s what Strider is about and if you don’t believe me watch Clockw0rks Strider in action.
Also, Strider is only as good as the player using him. If you find yourself getting blown-up, it’s not the character, trust me, it’s you. Stop being a fraud and level-up or stay a scrub. Or just use Wesker. Whatever floats your boat.
Exactly. If you wanna divert from Strider/Doom/Ammy, you might find a stronger pairing FOR ONCE SPECIFIC CHARACTER ON THAT TEAM, but unfortunately, UMVC3 is a team game. You have to have team synergy.Taking away from team synergy simply isn’t favorable due to the simple fact that this game is random. It’s too easy to randomly lose that one character your team is built around. All of your characters should be able to win the match once they’re on the screen. The only time building your team around 1 character has been a smart idea was vanilla Dark Phoenix but we all know she was insane. Why do you think Combofiend does so well? His teams have perfect synergy and can all win the match either by themselves or with the other assists on the team. Synergy is important and shouldn’t be neglected. Strider/Doom/Ammy has synergy, and that’s why IMHO, they are the most favorable team to run, at least at this moment.
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calm down guy. we werent bitching about dooms assist or strider damage. we realize the damage is low. We’re talking about, or so i think, trying to optimize the damage per combo. If you start with the beam and get lets say 400k, or use a different assist and get 460k, why not use it?
yay good strider talk!!
when strider is played and his combos don’t scale, he can do 1.2 million for 2 bars. Basically 2 hit kill on most of the cast. When doom beam gets into the pictures 1 time, in most fights he now becomes a 3 hit kill character. Its one more extra layer you have to play against which can spell death for him. What really sucks is that on some of the cast after doom beam hits he becomes 4-5 hit kill. Damage rotations don’t always work out properly like that but that is just my personal thing. I assume strider with mag beam no matter what on hit would be no more than 3 hit kill on any character. You could always call your beam assist and if you followed it up, it would still allow the damage rotations to stay normal. However mag doesn’t really like using strider assist @ all and that is the downside to that team build. From my exp, the less layers he has to play, the better he is and I think that goes for any character really.
but yea, using doom to sneak in only to use dog for a mixup is just fine too. Nothing wrong with it.
I was looking for other assists that create that good strider layer clock is using often and from what I’ve noticed, there are only 3 assists in the game that cause that layer and its dog, sentinel drones, frank west cart. Those are the only 3 assists to generate that same game plan to some degree and of those 3 assists, dog is easily the best character. I would argue that drones is possibly the second best build for him though and the cart teams would be his 3rd best build.
one of the things that has really been bothering are the akuma builds. Most of the teleporting\fast dash characters in this game simply love akuma tatsu and even though strider doesn’t get that dog mixup, he still gets a pretty fucking good mixup for just as much life and I do realize that the akuma tatsu doesn’t help strider to the same degree. wesker, zero, dante, wovly, x23, vergil, all of these guys can really use akuma quite effectively and I could never find a good xxx\strider\akuma build that I actually liked. Whats your thought about xxx\strider\akuma or its alternate orders? akuma gives strider a great mixup game and it stops zone pretty clean, its 2 things he loves in his team build apparently.
I just want to thank you for those long ass posts. I know they took time to write and I actually read them twice just to make sure I absorbed everything. Trust me, I’ve been watching clock play strider this whole time, I know what he’s going for. I’m just making sure I’m not overlooking anything while watching him play and part of that process is looking @ alternate team builds and asking the question, is this better than clocks and if its not, then why. I also agree 100% on the doom\strider\dog build, right now its definitely his best version.
I’ve pretty much abandoned my Akuma./Strider team, but Akuma’s tatsu does actually help strider a decent bit.
You can Vajra into full combo if tatsu hits.
You can also wall cling and do the full wall string into combo as well.
Only thing is, if you’re not fully capable of using Akuma as a character rather than just an assist, then you’d leave Akuma meter starved unless you play pure mixup w/ strider and don’t burn meter for Ourobo or Ragnarok.
Also, given that Strider’s Vajra causes a hard knockdown, Akuma uses Strider as well since he can self OTG from basically full screen (non-zoomed out). That’ll force people to always block in the air, or stay on the ground, which makes akuma’s quality of life a bit better. I was hitting 800k-1mil off of hard knockdowns from Strider w/ Akuma.
Well, because the assist/character pairing with Strider is not as good, that’s why lol. The difference between 400k and 460k is negligible. Why use Hawkeye assist to get 60k more damage when putting Hawkeye on your team is just gonna make your team worse because Hawkeye and Strider don’t have as good synergy as Strider/Doom. I could replace Doom with fucking nemisis and probably get 500k+ instead of 460k, but it would make no sense because that team would be awful. Do you see what i’m saying? It’s less about the damage and more about the positioning you are left at afterwords and the synergy of the team honestly. Plus, Hawkeye is a shot assist. Last time I checked shot assists < beam assists especially one as good as Doom ESPECIALLY when you have a character that likes to teleport as much as Strider, teleport characters and beam assists are BFF’s.
Also, as far as xxx/Strider/Akuma, you honestly cannot go wrong with Dante on point lol. He works QUITE well with that team I would say. Vergil or Wesker could also take the point position. I don’t know if Wolvie and Strider have any real synergy but in my head it sounds like a pretty good team lol.
And yeah no problem, I don’t mind writting long posts and even if everyone doesn’t agree i like spurring on some kind of discussion, the more we challenge each others ideas the better we become imo.
I understand the reasoning on making sure your characters work 1/2 and 2/1 very well. Hawkeye can OTG from a good distance and strider isn’t a bad assist for hawkeye because of that. Going nuts with arrows and calling strider is actually pretty useful(and annoying).
I’m a lot more fond of doom/strider/sent than I am of doom/strider/ammy, I like to have that full screen assist backing me up and I like to have my anchor to have a command grab.