Just messing around with Strider, I’ll never give up on Iron Fist. Actually I’m thinking about that team and Trish/Dante/Wesker just because I need a new team for Wesker since I dropped him from my main team because West/Dante is a better combination for Iron Fist than Dante/Wesker.
missile is good for a lockdown assist, but i wouldnt use it unless he also has a fast projectile locking someone down. sent assist is really good for strider, it acts as sort of a lockdown/projectile/combo extension assist. im just afrad of assists that come out slow because of bait> HADDOOUUUKKEEENN especially from sentinels low health
Not trying to derail the Strider talk… but I feel you. Sometime I feel guilty for how easy it is to hit ppl with Meteor Smash.
I dont really study my Skrull techniques I guess I should check you guys out more ofter in the Kl’rt threads.
Also the purpose of my Team selection (Strider, Mags, Skrull) is resets… resets resets resets. IMO Kl’rt’s are the best. But thats only cause I havent unlocked Strider
there is a big problem with strider being anchor on your team
lets say 1\2\strider right. say 1 dies and 2 comes in, well 2 only gets to use strider assist for everything and it doesn’t work very well like that from my experience. What ends up happening is that if 1 dies, 2 dies for free because of the lack of a functional assist that covers multiple angles. 2 comes in basically against functional teams\duo’s and has a very hard time functioning properly.
there is a reason why 1\2\akuma tatsu works very well. even if 1 dies, 2 can still use akuma tatsu for everything. AA, counter projectile game, pin series, mixup attempts, get off me assist, striders assist is hardly multi functional in that respect. It can be great as long as you have other assists to use in conjunction with vajra but it is not a stand alone assist IMO.
is strider good in the 3rd slot with xf3 and orbs, god yes lol but you’re basically letting one of your characters die for free if your first one dies. If you manage the game well enough and can save 1, 1\2\strider is pretty good. If 1 dies, 2\strider is awful.
the strider\wesker\magneto is team seattle I believe. looks like ratanna has been running it for a minute. Love the mag beam part, not sure if strider needs wesker for OTG’s but I guess it helps. There is no pin assist on that team so that means it will be incredibly hard to use striders teleport, falling lk, dj mixups. Its why you saw ratanna not using the teleport mixups and exploiting more of striders ground presure gamee. Its not exactly an ideal strider team, more like it has crutches just in case strider dies because wesker\mag is realllllly good.
I just wanted to point out that there isn’t a strider team I like currently so far but the best one I think is doom\strider\sentinel as of now. doom with these 2 assists is bananas, he’s in love. His zone game with drones can lead to death mixups and since people will jump out of those, it leads to a mind game where you could call strider instead and get a death combo. Strider with doom\sent assists is very good. You have the durability game in doom beam and you also have the drones for strider which is fairly god like. They create some VERY good mixups and its one of the few team builds where strider can call an assist which in this case is drones, jump H gram and it will just check the screen. On block he’s actually in ideal position because he can just follow it up for free w\o dumping satellites if you don’t want too. Not to mention the zoning layer from a gram+drones is far better than gram+satellite and no assist. Also calling drones, then doing his teleport kick is very good too. Its a counter hit that leads into a mixup attempt and very few assists would actually do this for strider from as many angles as drones will give you.
the only bad part to this team is honestly sentinel but with those 2 assists, he’s functioning pretty well. doom beam will give sentinel full screen checks and mixup attempts. He can’t combo off striders vajra that well but it’ll still help to some degree.
That’s precisely why I’ve been saying in the balance/tier thread that I don’t feel that Strider’s optimal position is last, especially given some of the teams people stick Strider on last. Most people still haven’t realized that Vajra isn’t a generic top tier assist like drones, tatsu, or plasma beam and only certain characters like Doom or Dante can really capitalize off of it. Other characters are just left kinda fumbling around.
I’ve been watching ratanna’s Strider and magneto’s disruptor seems good and all, but what do you feel is more important for Strider, a beam assist like Doom’s/Magneto’s or a lockdown assist like Cold Star, Drones, etc?
Edit: Just saw your post. I’ve been using the same team, but switching out Sentinel for Ammy here and there since I feel she’s better than Sent when shit starts to go down the drain.
I had mentioned in the tier thread that strider assist is only top tier for characters that capitalize off it easily. x23 and strider assist is not a top tier assist anymore because x23 can’t do shit with it.
well, I dabbled with mag beam for a bit and its actually fantastic for strider. It gives him some very nice looks and comes out pretty fast and has some pretty good durability on it. What sucks about mag for strider is that mag\strider isn’t exactly ideal. All you would get is an attraction, shock wave where as doom gets a pretty big combo THEN a super. In terms of just aiding strider, mag beam is better but since its a team game, doom is better for strider. Strider actually needs both a beam assist and a pin assist to help him out and there isn’t another beam assist in the game that will have balanced team chemistry other than doom so far
yea dog is better @ the end of the game than sentinel is definitely. I’ve tried 5 different strider variations and they all have problems I don’t like. Later on today, I’m going to try a 6th variation and see how it goes.
my current team I’ve been running my lest few session is doom\strider\dante weasel. Its kind of like a mini version of the dog assist. You don’t get ALL the benefits that dog assists give you but you get some pieces of it and if dante comes in, he can use strider\doom assists quite well. Not exactly ideal for doom though, his zone suffers a bit on this build but his zone also suffers on the dog build too. Doom’s favorite assist IMO is drones because when he wins zoning war with drones, he’s going to get a mixup and its not like that for dante\dog assist.
its very hard to find an assist that complements strider but also gives doom access to his best layers.
I actually used Doom/Strider/Dante at first, but I found that I disliked it the most out of the Doom/Strider variants. I had the same problem I had in Vanilla, and it’s just that I don’t like Dante last. He’s a good meter dump and all, but I don’t feel as though he benefits as much as Ammy last since you can’t abuse some of the best aspects of his character.
It also does kind of hurt that Doom and Strider can’t use their favorite Dante assist at the same time. Strider doesn’t get as much off of Jam Session, and Doom doesn’t get as much off of Weasel Shot. I also feel that Doom’s airdash mixups are more potent with Ammy than Dante especially in the corner where you get about 3 to 4 consecutive mixups. I do agree that the variant with Sent in it is the best, it’s just things go really bad when Doom and Strider go down and Sentinel is likely to be faced with a bad 1v1 or 2v1.
doom isn’t completely useless with weasel shot, on a different team build it should be pretty good. Maybe something like doom\dante\sent would be highly functional and this is better than having dog replace dante IMO.
and yea, you do get more off dog assist than dante but my argument is that they’re both bad in xf3 solo with no helpers. It can be very hard for the dog to get in and not get hit. I know the dog has a speed buff in xf3 but I still don’t think its enough to win properly.
Its been quite hard thinking of a good strider team honestly. Most of the doom\strider variants can hold either character back. doom\strider\dante holds both character back in favor of a better 3rd character over dog which is arguable. doom\strider\akuma doesn’t really help doom that well which was my first team build. doom\strider\sent works for doom but strider doesn’t like drones as his only functional assist I think. Not quite sure what to think of that build. doom\dog\strider has similar weaknesses as dante and I hate strider 3rd right now @ least.
part of the dante reasoning is that sometimes you have doom\strider in the game still but they have very low life. Dante with those 2 assists can wreck shop in 1 hit where as the dog isn’t going to match that damage output really but yea I still agree, it has weaknesses.
The dog is a way better anchor then Dante almost primarily that when she comes in she will have tons of meter since Doom/Strider hardly need meter. She can use that meter to abuse the fuck out of either random Okami Shuffles, or even better, slow down super. Slow down + lvl3 xf with Ammy basically means you’re opponent is gonna have a really hard time getting this crackhead dog off of them, and they’re prolly gonna eat a good 3-4 mixups before the slow down is over, and even when it’s over, you’re gonna have enough meter to do it one or 2 more times, so no matter what you’re in there. Dante, while obviously really fast in lvl3 xfc, just doesn’t have something as abusably cheap as Okami shuffle or slow-down super. He still has to make his way in, and can’t even abuse teleport + hammer in lvl3 xf like he could before. He’s still susceptible to random supers like hailstorm or okami shuffle or bionic arm, where as Ammy with slow-down can still avoid some of that garbage. Ammy is obviously also the better assist for doom/strider. Imo, there’s almost no reason to use Dante over Ammy unless you just wanna swag on your opponent that badly, in which case you should probably just run him on point.
IMHO, the only Strider/Doom (Or Doom/Strider. Whatever floats your boat, although I believe having Doom on point is much more advantageous due to Vajra assist.) teams worth messing with are:
Strider/Doom/Ammy (The optimal Strider/Doom combo imho)
Strider/Doom (Rocks)/Hawkeye (Doom rocks to replace ammy’s lockdown and triple shot to replace doom beam. Rocks just aren’t as strong because they don’t keep you in block stun long enough, plus they’re much more unsafe imo. Triple shot isn’t bad as an approach assist for Strider.)
Strider/Doom/Spencer (This is a really experimental team. I feel like there is hidden synergy there especially between strider and spencer. It’s just kinda weird because strider would be losing his lockdown assist)
Having a team like Strider/Doom/Wesker is honestly not worth it imho due to the fact that there’s no benefit gained from Wesker since both characters can self-otg, other then the fact that you get Dark Wesker at the end.
Strider/Doom/Vergil (or however you wanna arrange that) also seems pretty useless since Doom gets zero benefit from Virgil and all strider gets are a few cheap cross ups with the running slash move.
As stated above, Strider needs a lockdown assist and a beam-type assist to be effective. There’s no better assist then Ammy at locking down (Other then Frank, but he’s so weak as an anchor it’s not even funny) And the only other assist that is a better beam is Iron Man, but he has absolutely zero synergy with Strider.
EDIT: Also forgot to mention the original team Clockw0rk (Strider/Doom/Sent) which is really excellent EXCEPT for the fact that Sent drones come out so damn slow, and even when they come out, if sent gets touched they can disappear. He’s very punishable when you call him out, the only way to make him safe is to call him off screen, which really offers nothing in the ways of striders vortex. Not to mention Sent is a sorry anchor and has bad matchups against nearly 2/3’s of the cast even in lvl3 xf
Is Ammy really the best lockdown assist for Strider? It’s really scary having 2 of the lowest characters in a team. I’m actually lost to what other character I can turn to that at least has some health.
i was mainly trying the dante version just for experimental purposes just to see if it works better than the dog version which it doesn’t. Dog assist for doom\strider is just ridiculous but dog has it weaknesses too.
the 1 problem I have with doom\strider\dog is that if doom dies, its strider\dog now and it doesn’t have very much durability to counter zoning wars. Then you have to start banking on raw teleports and even though they can’t be punishes with throws, you can punish them with normals which is still a good punish. Even better for most of the cast since everyone can combo off a rejump series and very few can combo off their throws. So the only counter you have left is raw movement which is ok for strider, just not game breaking IMO. Its very hard for him to feint his movement so its very easy to see where he will end up going most of the time.
this is why I like xxx\strider\akuma better for when my 1st character dies. akuma tatsu will stop zoning wars and allow strider a brief time to sneak in, he gets s.h+akuma teleport mixups, a DJ mixup and some short hop mixups. Strider can still be Strider w\o risking not to mention that 99% of fast or teleporting characters LOVE akuma assist Its just that my first build in doom\strider\akuma doesn’t really help doom that much.
Sentinel does and so does Dante, but they also don’t have much stamina. Doom’s rocks can also work. Honestly though, if you’re playing Strider you shouldn’t be getting deterred from using other low life characters.