3 Tickets to Eurasia: Strider Team Building Thread

the whole team synergy thing is the #1 reason I haven’t stuck mag beam on my team yet. Even though it gives strider his most ideal scenarios for full screen control, its simply not good enough in the reverse order. Its not a team, its just injecting strider with steroids and hope he goes to work.

I wouldn’t put wesker on it because if I lost akuma, I’m stuck with strider\wesker and its not exactly ideal. It would be even worse for wolvy because he has to use an XF to scoop OTG with the same duo problem. They’re good characters, they don’t exactly fit the mold as I would like them to.

I had originally planned for dante but I miss my abcs string for AA. I just don’t quite know how good he is in this game currently compared to the other characters. Last game, he was pretty fucking top tier. This build, it definitely looks more human. I’ll give it a shot though. It never hurts to experiment and part of the reason I’m posting in this thread is to mainly gain insight as to what other people thinking in terms of builds.

so far I’ve tried zero and doom on that akuma build. Zero can combo off it nicely if he has a lvl 3 buster charged up but hadenki is only good for horizontal control when he’s powered up and can be very lackluster. doom barely functions with it, not exactly his preferred build since he can’t zone the way he wants to.

The only team that allows doom to zone and get BS mixups is doom\strider\sent. Dog doesn’t have the ability to be called from full screen, photon\beam, drones layer, doom gets to work with left\right and wiff mixups. I actually had some really good success with the team but @ the end of the day, sentinel kept getting his dome checked and drones would no longer animate which defeats the purpose. If you don’t lose doom beam, strider\doom\sent is fantastic. strider\sent as your remaining duo is kind of meh from my experience. Drones is also one of the few assists that allow strider to abuse m\h grams. They could miss and you could still win a free layer. Doesn’t exactly work with the dog like that honestly.

I think to some degree, modok could also work for strider. Modok gets a nice combo off strider. Strider likes modok beam even though it doesn’t hit crouchers. Its still pretty fast, good durability, ok on scaling. Not only that, this is one of the few builds where strider can take you to the corner, exchange, big ass exchange death combo off modok, dead character. If I were to play modok, I would try modok\strider\sent. I’m not saying this team is better than what is being played, I’m just merely covering angles of what I think are potentially good characters for strider to use. I know exchanges get broken but no one is reacting to those damn things, you can’t. They’re 100% of the time preemptive mashing attempts for the opponent who has a roughly 33% chance of breaking your combo attempt. I assume the DHC’s COULD work maybe? not sure how those would play out since I can’t play modok to save my fucking life lol

That’s true. I don’t think Hawkeye/Strider/Ammy is a bad team by any means, I actually think it’s pretty good, but it’s not my preferred team. And as far as Sent or Ammy in the anchor spot, as far as assists go, I would say once Sent drones are actually out on the screen, Sent assist is superior. But that’s the issue. Getting them out of screen safely. If Sent drones were about 2 times faster, Sent would deff be the best assist to use imo. Bleh. You deff could make use of the drones though, and I would deff say they’re nearly as viable as cold star assist.

I’ve been playing around with this more now that I’ve gotten used to UMVC3 Dante, and it’s been pretty effective for me since Dante was my main point character in Vanilla. Only problems I’ve had so far are pretty poor DHCs from Dante/Strider, but that’s what resets are for I guess. And yeah, things don’t come down to just Doom often, since Dante and Strider can clean up shop with that Doom beam. It’s so good against opponents who like to run Drones or an arrow assist.

Strider/Spencer isn’t a bad mix. The slant shot gives strider enough time to load a form b midscreen if you dont already have it loaded. Strider>spencer DHC is also pretty damn damaging.

I find it very interesting so many people are using beam assists with strider. IMO he has the tools the deal with zoners on his own. my current team is Zero/Spencer/Strider. Strider is at the end but isn’t usually my anchor i use a powered up hadgenki assist to help striders game. he benefits so much from it without killing his combo potential. From fullscreen you get benefits like free teleports and Vajra kicks from closer you can use the gap between the booms for some nasty cross up potential with wall cling. it also helps his damage if you manage to land a clean hit its only 2 hits at 70k a pop which is a huge amount for strider.

am I crazy for thinking that doom rocks is actually really good for strider?

fast block stun time, 2 frames slower than tatsu
beginning part counts a shield and will win zoning exchanges
great block stun time when used proplery, slightly less than dog though
horizontal assist @ the end of rocks, not to same degree as rocks\drones

he does a shit load of things for strider where as you would need multiple assists to achieve that. Chips is also fairly good, almost the same as beam when both parts of the rocks hits but slightly less again. Even though rocks @ the end have crappy durability, strider can stack animals, bomb, satellite over the rocks. Doesn’t look that bad but didn’t honestly test it all the way. Rocks also give him that flow that’s needed for back to back mixup looks IMO, he gets some insane looks on this team for mixups.

thoughts?

been running rocks for a while now… it`s my preferred assist if I ONLY have doom backing strider up. If I have hawkeye arrows then I used missiles… if I have ammy cold star I go with the beam… the rocks are a nice middleground when you only have one assist :slight_smile:

Thinking about switching up my team and plugging in Cap for Spencer. The Varja assist works well for both, since Spencer can pick 'em up with his arm and Cap can do so with his shield. But I wanted some opinions on who works better with Hiryu…the Bionic Soldier or the Super Soldier?

depends on your playstyle really. i play Spencer/Strider in the second and third positions Strider makes Spencers approach so much safer because they are always looking for the sniper. even if your point gets blown up Spencer with strider can body teams very quickly. Main benefits is you get a full kill combo off of a vajra hit if you pop x factor. not sure how much dhc chemistry matters to you but spencer/strider is a little better than cap/strider. since you can air tag to strider for a little more damage floor them call legion into bio moves. Cap is a more annoying type of character using a lot of zoning etc. spencer has better ways of opening people up.

Who do you guys feel works best with the Dante/Strider duo?

i was thinking about using ghost rider strider doom starting strider first so he can build all the meter for GR as well as doom even though doom dont need to much meter he’s still a powerhouse ghost rider because he’s ghost rider he’s just a good character who i like to play as well as strider i think they wood work well together strider is just strider ya no y not play him

For a new player such as myself, what do you guys think of strider as an anchor? I feel like his low health would be a problem for someone like me lol.

hell no X-factor level 3 if you have three meters strider is deadly as anchor he can do x-factor oroboros (his level 3 super) & cause soo much damage & as well as causing so much mix up’s even though he does have low health he’s a power house dude

starting strider first is very scary. Most point characters in this game are 1 hit kill monsters. Strider is not. He will need 2-5 hits depending who he’s going up against to actually land a kill. zero, wesker, viper, magneto, doom, ghost rider, dormamu and pretty much all the other good point characters drop him in 1 hit very easily. That heavily affects my decision to consistently start him.

strider is great 3rd slot but I think designing a team for purposely putting him 3rd is rather terrible. 1\2\strider for example and 1 dies. Now its only 2\strider. wesker\akuma fights really well as a duo and the reason why is that akuma can basically do everything to some degree that usually take 2 assists. Covers horizontal ground, takes out projectiles and wins projectile wars, not that much damage scaling, creates pin time for mixups. Strider assist doesn’t win the horizontal game, doesn’t really beat projectiles, doesn’t win projectile wars, damage scaling is ok but he doesn’t create any pin time. Strider assist is mainly this mind game you throw in when the opponent gets tired of the rest of your game, he’s not multipurpose across the board. Also, 2\strider is basically giving away a free character. Since 2 can’t function proplery, like wesker\akuma functions, 2\strider will typically get killed for it and strider comes in in xf3. You’ve basically given away a full character to have a good xf3 character and the only time that has worked is with vanilla dark phoenix.

I

Im new as well and I switched strider to second because he is awesome with assists. I had problems with him as an anchor because Im new and make mistakes and one combo kills strider! Having an assist helps close a few holes and makes his mix ups more powerful imo

Sentinel works really well as an assist for those two. Beam assists and Ammy’s cold star also help both characters. That is if you want Strider as second.

If you want Strider as anchor, Wesker/Dante/Strider is a really solid team. I wouldn’t be surprised if you didn’t want to use Wesker though.

The more I think about synergy you can’t really escape something very much like Doom/Strider/Sent\Dog.
Who is Doom’s best assist? Dog or Sent.
Who is Strider’s favorite reset machine? Dog or Sent.
Who let’s Strider get in / control the neutral game? Doom beam.
Who benefits from Strider assist? Doom. Sent can at least OTG wall carry with meter, but Dog can go freaking nuts with otg combos.

Best Strider team overall? Doom/Strider/Ammy.
Best Doom/Strider? Doom/Strider/Sent.
Honorable mention to Doom/Strider/Dante.

Apologies to shoultzula for parroting his conclusions but you very strongly support ideas floating about in my own mind.

its all give and take

some more insight about the builds

One of the benefits is that doom\dog in the opening can get some fantastic mixup opportunities and do some big ass damage. Doom is guaranteed 3 mixups off a poke+dog assist pin and its real a scrub killer, scrubs don’t block if you didn’t know. As long as you pin them, pretty much guaranteed a hit. The one problem is that it doesn’t get the benefit of a full screen zoning reward. With the drones version, doom can check from full screen with beam\photon\rock variations and if you call your drones and win the zoning layer doom can be guaranteed 2-3 more beams for free which racks up the chip damage pretty fast. The drones don’t have that immediate pin the dog creates but it allows doom to fight his way from full screen to in close much better than the dog. You’re basically trading your fast in close game to a full screen game.

technically on paper, I think drones are the best. The reason being is that it can fight its way from full screen to in close and still get mixups. Dog only gets mixups from that mid\close range. In terms of XF ability, I think both characters are “good”. Does anyone think dog in xf3+slowdown is more or as dominant than xf3 wesker\dp\magneto\zero? effectively, that’s what you would compare it in order to determine how good the dog is in that position.

I agree but for the team values. Arguably Strider is on the team to win if Doom can’t get to the mid-screen so the value of a long range fight is devalued on this team. Other teams I love Doom for the long range fight but here he only has to do so much.

Sentinel versus dog as anchor is a really big deal. Even if dog doesn’t match up to big league anchors she is miles above Sentinel in those matches. Sentinel’s few advantages are due to fly and Hard Drive. Sent can lame out Wesker with super jump , double jump fly. Ammy can do similar though with her special dash moves. Ammy can slow which almost guarantees surviving to a one on one.

It comes down to odds. If ammy wins half the games Sentinel loses she’s a winner.

Aight so I’ve been playin umvc3 again and came up wit strider/wesker(gun)/doom (beam) or task(arrows). So I use dooms beam to get in and it seems like combined with striders animals it seems like it would almost give a a free way in. Then when I do get in I put them in blockstun with h while calling weskers gun then I cancel h into b tele and the gun gives u enough blocktstun to do striders jump mixups. My question is should I use doom or task?