After doing some more research, that overhead nerf for Cody is going to suuuuuuuuuuuuuuck.
CURRENTLY with how it is pre-2013 the move is -2F ON HIT against a standing opponent -6F when blocked. The fact people weren’t punishing this more surprises me. If you have any move that is 4F or faster you’ll counterhit Cody’s c.LK if he does it after an overhead that he HITS. At -6F most characters can already punish the overhead on block, with the 2013 changes I imagine it’ll be somewhere in the neighborhood of -9F on block or -10F possibly. And with the 5F startup on his c.LK in 2013 you can now counterhit anything he attempts to do after an overhead that hits with a 5F or faster move.
Not tagging Cody’s overhead on hit = frame trapping himself.
After much hibernation I come back and I see this.Just wow. Rolento is a character Infiltration likes because that dude is a troll!
But seriously Rolento is not top tier lol; it’s not even close. I main that dude and Xiaoyu right now. You can down back Rolento ALL DAY. I’m certain this is literally possible. In a 24 hour marathon you can down back Rolento all day. No real overheads the only thing he has is unique mobility (Guy Elbow drop + 3 choices of where to go and floor blanka ball), safe chains, and certain ok at best pokes (far.st mp/mk/ and cr.HP). If they removed the extra recovery off of empty rod. That would make him higher in the tier list (maybe top) because he would have a stronger empty jump game. But right now I feel like Rolento is just for testing your opponent’s responses to any given situation. Then tagging him out for a character who has better mix ups or damage.
Cody had options and deception (AND STILL DOES PEOPLE) cr.mk+b.mp, slide for jump ins, Crack kick, and a projectile+ Fake projectile. HELL ruffian kicks are safe if you space em. But Cody was OP because his chains were retarded. They started off of a 3 frame cr.lk and even when it felt like launcher should work vs him it doesn’t because of his janky hitbox on cr.lk, and he had pretty damn good damage. Played on point and anchor it doesn’t make a difference. And on top of that he had an answer for everything. He’s not a man. He’s a monster. (Points for getting the reference)
Ryu is just a strong character all around, and he always has been. His major weakness in other games was that if you predict his fireball you got free damage, and now that weakness is a lot less apparent. That’s why Ryu is close to top tier. IMO I always felt like Jin was a better Ryu. And now I can say that with confidence in 2k13, but he was always said to be B Tier. Heihachi (that brain dead character) isn’t top tier but the crap he gets away with in certain match ups make him feel S tier. Hell Jack is worthless in some matchups (LOL STEVE,XIAO, LILI), but Infiltration and other top players use him. Rufus - Chun is what Jwong uses and (IMO) they aren’t top tier by any means. Top players using a character doesn’t automatically make them top tier bro.
And this is a team game and dude really (besides Cody who is just simply OP at the moment slap him on any team and win) it depends on how you compose your team.
Dude pick Xiaoyu because she’s cute and people can’t block over heads even if it has 24 frames of start up lol. Oh and her corner trap game. Mostly because she is cute though.
After being styled in probably the longest combo I’ve ever seen by Phyre I’m dropping Rolento and picking up Asuka. Only thing I’m gonna use her as a lead~
How do you get in with this char or at least get around the f+lp? I lost today so many times because of that unwanted move. Dang move has me too frightened to press that button. I never knew Asuka mains had it this rough lolol.
I…tried today and I am kinda frustrated to say the least. Buuut I’ll keep trying until a week after 2k13. If I don’t see the light at the end of the tunnel maybe my other chars will suffice. I’ll just admire the level of confidence required to play Asuka. xD
I agree that Rolento is a very limited character, but just because a character is 2-dimensional doesn’t mean he’s bad. Infiltration built his team around incredibly effective run-away, and run-away Rolento is top-tier. It’s not the character’s fault if using him badly makes him bad, and Infiltration isn’t picking a bad character to win a freaking car. Get real.
You said safe chains were the reason he was a good character. I said I disagree lol. I never said he was bad. But his offense isn’t great. I said good players playing a character doesn’t make them automatically great or “TOP TIER” in your words. Cody IS top tier because he has too many options along with safe chains being safe from so close, and being nigh unlaunchable and a 3 frame cr lk almost as good as Julia’s.
Run away Rolento? Wtf is that? He just plays an effective Rolento. I’ve never seen a Rushdown Rolento. If you ever see a rushdown Rolento jump back lp please save yourself the time. Stop dick riding Infiltration and use some common sense. No overhead, low damage, kinda OK AA, Ok normals at best (except for far.st HP and st.mk) utter garbage frame advantage on his normals dash speed same as Hugo (BUT LESS DISTANCE so CADC pressure is dead), jump normals (when compared to air GODS like Jin, Kazuya, Heihachi, Marduk, Nina (j.HP), Xiao (j.HK)) are slow and easy to react to even with Rod shenanigans, and his best pressure option is lp lp lp lp 236X jump crossup/empty low into safe chain or lpxN 623 hk~p. All of which is easy to get around AC jump back. I hardly see top players use Jin (besides Jibbo) and that dude is ridiculously good. He is versatile, pretty good AA, far st.hk, and overheads. And even with those options he isn’t top tier and Jibbo uses him.
And I’ll actually slightly change my stance on Rolento he’s a lot worse than people think. Bad dashes, you can react to every one of his mobility options if you’ve ever played a good Rolento before; he’s just a rare character so it’s harder to get matchup experience. Oh yea WeirdNeo, and Juicebox play Juri in SF4 does that make her top tier? Dieminion plays Guile and Raven in SFxT does that make them top tier? No. And I hope after 2k13 Infiltration picks up poison just so you can see how flawed your logic is or at least you can play the character so you know what you’re talking about…
lol… yea, point asuka is… uhm… I told you so. XD Getting anywhere with her requires good reads, a truck load of confidence and more than a little luck. That said… her best ways in are:
st.lk xx st.mk xx cr.mp (far st.lk is a standing low)
st.mk xx cr.mp
f+mk xx cr.mk (slow, but standing low… moves forward)
df.hk xx df.hk CADC (slow)
b+mp xx mk (slooooooooooooooow)
…and fergus and I have discussed her f+lp many times. We’re convinced it was added to the game solely to screw her over. >.>
No he’s not “bad”, but he certainly isn’t overly good, and definitely not top-tier. I’d estimate he places around the middle of the roster in strength. Think about what you’re saying for a minute. Rolento has nowhere near the overall matchup score the upper portion of the roster does. Do you really think Rolento is anything compared to Jack-X or Cody? There is SOME debate among top players about balance but it’s pretty clear by now who the best characters are, and I don’t think Rolento is in contention for a spot next to the generally accepted S or A tiers.
Infiltration wins because he’s good. Not because of his team.
No, I didn’t, I said that the notion that Cody, Ryu, and Rolento aren’t top tier right now is silly when they’ve been integral parts of the winningest teams for awhile now. I mean it’s not like we can pretend that people just haven’t “figured out” how to fight these characters, the running joke about R characters being top tier has been around awhile now.
What the hell are you even talking about.
And Infiltration wins with SF4 Akuma because he’s good, but that doesn’t mean that Akuma isn’t crazy good as well. Infiltration picks good characters and uses them well. There’s a reason he reserves Hakan and Gouken for favorable match-ups and mostly keeps them out of high-profile finals: he’s picking good characters to win with.
You guys keep bringing up the fact that Rolento is 95% defensive like that matters one iota for the game as Infiltration plays it. Infiltration plays run away, gets a life lead, and keeps it. He doesn’t play footsies if he can help it, he doesn’t block mix-ups, he doesn’t run mix-ups if he can help it, so all this stuff about Rolento’s weaknesses is about as moot as pointing out that Jack-X has bad footsies. He spends the match running away, he builds meter doing backrolls, avoids engaging on anything but his terms, does that EX wall jump thing if he gets in trouble, and consistently beats everyone with it. With how effective this is against a huge portion of the cast, I don’t know how you can seriously pretend that Rolento isn’t in the top 20% of characters in this game, at least.
I could’ve sworn there was a mention about Tokido saying certain characters are strong because of the safety of their chain offense (maybe a stealth edit~~~). But if not then I misread. But this is my last post on this because by now I’m tired about talking; this discussion is worthy youtube comment section.
Rolento can only be effective using his very unique mobility and testing the opponents responses to see what you can get away with. It’s like saying a Dieminion plays a great Zoning Guile or a person playing rushdown Cammy. It’s redundant and I always facepalm when I hear that (mostly from Chen). If you see a Rolento that isn’t changing up his tactics aka “rushdown/any other” Rolento he’s probably just abusing Rod fraud tactics or playing him in a weak manner.
No one said he is a defensive character (Who normally have fireballs or ways to get around them). His only way to get around fireballs is an EX move. He isn’t a defensive character. He just has a particular offense (much like grapplers/ and juri) that isn’t as effective (unlike the previous examples) because he is easy to react to. Dude do you even know how ridiculous ex wall jump is? Invincibility only until he touches the wall, any character with corner traps destroy his defense because he has to go to the wall and once he does invincibility is over. 3 characters with corner traps and great damage I KNOW OF with good AAs: Cody, Xiao, Hwaorang. People aren’t used to Rolento and that’s why he may seem amazing to you. He’s a solid choice (in vanilla dunno about 2k13). But if you go against him more than 4 times you can react to almost every situation. Even the jHP that I see Infiltration abusing is really lulzy that he gets away with that or cross up Rod OS oki game. For example if Rolento does j.2mk and you block it jump back and lp/ hk he’s it’s HUGELY negative. But I see top players just sit there.That’s like having a character with good AA damage (Juri, Lili, etc) and having your opponent jump at you relentlessly and not using c.Hp or df+hk (respectively). You get even hit his stinger away with a normal with a good hitbox (Lars f.st.mp, Asuka st.mp, Juri f.mk) make it useless.
Ryu is not top tier as it’s easy to get used to his pressure since (right now since he is mostly like his sf4 self) and his fireball game is hit or miss vs many characters in this roster. Rolento doesn’t have that many options offensive (outside of baiting your opponent), doesn’t do great damage, sucks under pressure and doesn’t have great matchups across the board so he isn’t top tier. Cody is retarded and is top tier because of his safe chain nonsense+ CADC offense+damage+Safe ruffians (when spaces like spiral arrow)+range+ nigh launcher immunity. Top players using a character doesn’t automatically make them top tier. JR Rodriguez uses Akuma in third strike and he ain’t top tier. Daigo uses Ryu in SF4 and he ain’t top tier. Infiltration uses Akuma and Gouken in SF4 and they ain’t top tier. He uses Rolento in this and he ain’t top tier. Nobody used C.Viper in SF4 she was low tier, but at the end of the games life she was top tier so in the following iterations she was top tier because of her overwhelming 50/50 and seismo tactics.
Tiers are hard to call because it’s a team game unless you have 2 blatantly over powered characters. But can you really say Rolento is on par with Cody, Jin, Gief? Hell Yoshimitsu might be a better character than Rolento.
TL;DR Number of favorable matchups+ number of tools dictate tier placement. /end
Sidenote: Why does Rolento j.Hp whiff sometimes on Asuka cr.mk? That’s so odd xD.
Generally accepted but debatable:
S: Jack-X, Cody, Zangief, Alisa
A: Chun, Ryu, Heihachi, Julia, Jin
Let’s think for a second how Rolento sizes up against this competition.
Jack: 7-3 or 8-2. There’s no way Rolento’s game will work here.
Cody: 7-3 Cody. c. LK.
Gief: 5-5 or 6-4 Gief. Life lead game. Similar to Balrog v. Honda in SF4 in the “if I hit you first, I win” dynamic. However, if Gief gets the lead he’s got a much better shot of widening it as he doesn’t bring down his team’s damage output so severely as Rolento and he actually has tools to open his opponent up.
Alisa: 7-3 Alisa. No way Rolento is getting in on her. Ever. Firing~ Firing~~
Chun: 6-4 Chun. Similar poking strength, but Chun’s spacing is superior with a (very good) projectile at her disposal. If Chun wants to play the life lead game, she’s going to be much more effective at it than Rolento. Same with Ryu.
Ryu: 6-4 Ryu. I doubt that point v. point, Infiltration’s Rolento would come out on top against my Ryu with any amount of consistency and I don’t think I am necessarily more skilled than him, hence my judgement of the matchup.
etc.
Sick of writing this post. You get the idea. I hope this outlines at least in a barebones sort of way for you that Rolento is not on par with the “top-tier”.