Seeing as how there’s videos and notes galore available I’ve stopped working on the updated version of this, but if anyone wants the 50% complete .txt you can grab it here.
System Changes
Spoiler
• Gem activation effects - Glowing effects toned down
• “FIGHT” timing at the beginning of the round - Disappears before characters are able to move
• Recoverable health color - Changed from dull white to orange color to increase visibility
• Camera work - Camera no longer changes during the launch attack portion of a cross rush
• Normal throws - Startup changed from 7F->5F
• Guard cancels - Can no longer follow up with additional hits after connecting with a guard cancel move
• Recoverable health speed - Speed of life recovery reduced to 1/3
• BP table contents - BP table modified
• Fortitude gem effects - Small:100 Mid:130->Small:80 Mid:110
• Life Force gem effects - Small:80 Mid:100->Small:60 Mid:80
• Harmonize gem effects - Small:60 Mid:80 Large:100->Small:40 Mid:60 Large:80
• [ID:23] Immense Power Lv.3 - Attack 30%UP->Attack 10%UP Effect Time 10 secs->20 secs *Along with changes, name changed to Immense Power Lv.1
• [ID:182] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
• [ID:189] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
• Forward recovery roll - After a forward roll, hurt box appears 7F before any additional actions are possible (still throw invincible)
• Cross Arts - Initial move damage changed from 100->150
• Pandora - Timer increased from 7 secs->10 secs
Abel
Spoiler
*Note: Shoulder Tackle and Breathless commands are still the same (charge down, then up and Punch or all 3 Punches).
*Shoulder Tackle: command input priority has been changed to put it lower than Change of Direction.
• Guard cancel - Marseilles Roll changed to Shoulder Tackle
- Attack Startup 8F, Damage 120
• Close HP - Hit box enlarged - Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. HP - Hurt box reduced - Hurt box on arm is now invincible versus jumping attacks
• Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F) - When hits in midair it becomes bound damage
- Damage L. 100->80, M. 110->80, H. 120->90
• L. Wheel Kick - Hit box position changed
• Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180 - Throw invincible from startup until throw activation
• L. Shoulder Tackle - Startup 20F
• M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback
• H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce
Special move meter gain
• Second Middle: on hit 30->15
• Second Low: whiff 5->10
• Finish Middle: on hit 30->20
• Finish Low: whiff 5->15/on hit 30->40
• Wheel Kick: whiff 15->10/on hit 60->30
• Marseilles Roll: whiff 15->0
• Sky Fall: whiff 10->15/on hit 60->55
• Tornado Throw: whiff 10->20/on hit 60->65
• Shoulder Tackle: whiff 15->0/on hit 40->50
Akuma
Spoiler
• Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.
- Can now be canceled
• Far HP - Can now be canceled
• Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block
*Far standing HK: when 2nd hit comes out, a hitbox to hit crouching opponents has been added.
• Ashura Senku (Punch ver.) - Distance covered has been reduced
- Invincibility time changed from 1-50 frames to 1-34 frames
- Full frame length changed from 61 to 63 frames
• Ashura Senku (Kick ver.) - Distance covered has been reduced - Invincibility time changed from 1-40 frames to 1-28 frames
- Full frame length changed from 54 to 59 frames
• EX Gohadoken - “
• Abolished from mid-air combo limit”
• Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)
• Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects
• Airborne Tatsumaki Zankukyaku - Hurtbox increased
• Hyakki Gojin - Damage increased from 50 to 70
• Hyakki Gosho - Damage increased from 70 to 100
• Hyakki Gozan - Damage increased from 60 to 80
• Zanku Hadoken - Hitbox has been reduced
- When used during a backwards jump, 5 frames added upon landing
• Goshoryuken (MP, HP)
- Blockstun has been decreased by 5 frames
- Blockstun for the first hit decreased by 10 frames
- The second hit does not connect on a crouching, blocking opponent
- Pushback on block has been reduced
• Misogi - Hitbox has been increased
Special move meter gain
• Gohadoken: whiff 15->5, on hit 40->20
• Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25
• Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)
• Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)
• Zanku Hadoken: whiff 15->5, on hit 5->16
• Goshoryuken (M): on hit 20+20(40)->30+10(40)
• Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)
• Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20
• Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks
• Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35
• Hyakkishu: whiff 10->0
• Hyakki Gosho: whiff 0->15
• Hyakki Gojin: whiff 5->10, on hit 40->30
• Hyakki Gosai: whiff 5->15, on hit 40->60
Alisa
Spoiler
Life - 1000->950
• Close/Far LP - Startup 5F->4F
• Close MP - Startup 7F->5F
- Reduced frames by 2 (On hit +7)
• Close MP - Added 5F to boost combo (On hit -3F/On block -9F)
• Close HP - Startup 11F->8F - Reduced recovery by 3F
- Area from chest and up is invincible against air attacks
• Close HK - Added 8F to boost combo (On hit -9F/On block -14F)
• Far HP - Area from chest and up is invincible against air attacks - Midair hit causes knockdown
• cr. MP - Startup 8F->5F
• cr. MK - Push back on block when used in boost combo reduced
• Destructive Form LP - Hurt box enlarged - Damage 6x5(30)->8x5(40)
• Destructive Form cr. LP - Damage 6x5(30)->8x5(40)
• Destructive Form cr. MP - Startup 7F->6F
• Clock Setting - Hit causes vertical float - Damage 30+15x4+50(140)->40+10x4+40(120)
• Rocket Punch - After shooting, no longer moves backwards
• EX Hard Reset - Block stun on last hit reduced by 14F (On block -7F)
• L. Happy Propeller - Block stun of first hit reduced by 10F - 2nd hit will not hit crouching opponents
• EX Eject Slider - Removed armor properties before recovery ends
• Trigger Shuffle - Full invincibility from startup until first frame
• Spam Bomb - Damage 120->130
• Double Bull Shoot - Damage 120->130
Special move meter gain:
• Double Rocket Punch: Whiff 15->5/On hit 40->20
• Cradle Star: Whiff 10->15/Cradle Star (deviation): Whiff 5->10/On hit 40->30
• Happy Propeller: On hit 20x4(80)->15x4(60)
• Hard Reset: Whiff 5->15/On hit 40+40+30(110)->15x3(45)
• Eject Slider: Whiff 5->15/On hit 20->50
• Thruster Right: Whiff 5->15/On hit 10x6(60)->8x6(48)
• Thruster Left: Whiff 5->15/On hit 10x3(30)->20x3(60)
• Double Cut: Whiff 15->0/On hit 5+5(10)->30x2(60)
Asuka
Spoiler
• Close/Far LP - Area from neck and above is invincible against air attacks
• Close/Far MP - Reduced frames by 7(+6F on hit/+2F on block)
• Close/Far HP - Counter hit causes crumple
• Close/Far HK - Startup 11F->9F
- Reduced frames by 4(0F on hit/-5F on block)
• Far LK - Hurt box reduced
• cr. LK - Startup 5F->4F
• cr. MP - Reduced frames by 4(+7 on hit/+3F on block)
• cr. MK - Now +1F on hit - Hurtbox after 1F adjusted so it is lower
• cr. HP - Startup 9F->7F - Can be canceled
- Blowback on hit same as heavy attacks
- Hurt box reduced
- Damage 90->80
• cr. HK - Hit box enlarged - Damage 90->75
• cr. HP - Damage 100->90
• j. HK - Damage 60+40(100)->60+60(120)
• Dragon Wheel Kick - No longer will only do 1 hit sometimes - 1~9F are invincible against air attacks
• Whiplash to Toe Kick - Hit box enlarged - Reduced block stun by 2F (+1F on block)
- Increased forward movement distance
• Raging Storm - Increased push back on block - Reduced block stun by 6F (-4F on block)
• Tsuwabuki - Reduced hit stun by 2F(+5 on hit)
• Thunder Fall Kick - Damage 40+40(80)->60+6(120)
• Leg Cutter 2nd Hit - Increased block stun by 6F (-6 on block) - Reduced push back on block
• Double Lift Kicks - Damage 20+40(60)->30+40(70)
• Falling Rain - Damage 40+40(80)->70×2(140)
• EX Falling Rain - Damage 60+60(120)->90×2(180)
• Sweep Throw - Damage 170->200
• EX Sweep Throw - Damage 170->200
• Onikubigari - Damage 90->80
• EX Double Lift Kicks - Damage 60+50(110)->60×2(120) - Full invincibility extended to 12th frame
• Hyakujitsuko - Reduced block stun by 3(-4 on block)
• Heron Dance - Can be canceled
• Heron Dance - Hurt box reduced - Hit box enlarged
• Cloud Taste - Damage 120->150
• White Mountain - Damage 120->150
Special move meter gain:
• Exorcisor: whiff 10->15
• Mist Palm Thrust: whiff 5->10/On hit 10->25
• Raging Storm: whiff 5->10/On hit 5+5(10)->15×2(30)
• Attack Reversal: whiff 15->20/On hit 40->80
• Falling Rain: whiff 15->20/On hit 20+20(40)->30×2(60)
• Sweep Throw: whiff 15->30/On hit 60->90
• Onikubigari: whiff 15->0/On hit 40->50
Balrog
Spoiler
• Close LP - Block pushback has been increased
• Close LK - Block pushback has been increased
• Close HK - 2 frames added to Boost combo (on hit -2, on block -9)
• Far LP - No longer connects on crouching opponents
• Far MP - Active frame window has been changed to 4 frames
- Can now be canceled
• Far HK - 2 frames added to Boost combo (on hit -5, on block -11)
• cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)
• cr. HK - Overall animation has been reduced by 3 frames - Block stun has decreased by 3 frames (on block -9)
- Block pushback has been decreased
• Dash Straight (EX included) - Now moves forward 4 frames after startup
• EX Dash Upper - Now moves forward 4 frames after startup
• Buffalo Head - Now connects on crouching opponents
• EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they’ll take bound damage and go into “fall over” stun
Special move meter gain
• Dash Low Straight: on whiff 15 ? 10, on hit 40 ? 30.
• Dash Low Smash: on whiff 15 ? 10, on hit 40 ? 30.
• Dash Swing Blow: on whiff 15 ? 10, on hit 40 ? 30.
• Buffalo Head: on whiff 15 ? 10, on hit 40 ? 30.
• Turn Punch: on whiff 15 ? 10, on hit 40 ? 45.
• Dash Straight: on whiff 15 ? 0, on block 25 ? 30, on hit 30 ? 50.
• Dash Upper: on whiff 15 ? 0, on hit 30 ? 40.
Blanka
Spoiler
• Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
• Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)
• Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)
• Close HP - Can now be canceled
• Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)
• cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)
• cr. HP - Push back on block reduced
- Frames increased by 3F (on hit -5F/on block -11F)
• Vertical Roll - Damage 160->130? - Frames increased by 5F whiff and on block
• Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka
• EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard
• Grand Shave Roll - Full invincibility until hit box becomes active
Special move meter gain
• Vertical Roll: whiff 15->10/on hit 40->30
• Electric Thunder: on hit 20->30
• Rolling Attack: whiff 15->0/on hit 30->40
Bob
Spoiler
• Walk speed - Changed to same as Ken
• Close/Far LP - Hurt box enlarged
- Startup 5F->4F
• Close MP - Startup 10F->6F
• Close HP - Midair hit causes bound
• Far HP - Push back on block when used in boost combo reduced
• cr. MP - (+6F on hit/+2F on block)
• cr. HP - Hit box enlarged - Changed way move overlaps with others
- Duing active frames 3~7F, from the neck and up is invincible against air attacks
- Damage 90->80
• j. HK - Damage 100->90
• Gaufrettes Punch - Midair hit causes bound
• Fast Break - Changed from high to mid attack - Can be canceled
• Cracker (L) - Hurt box appears 1F later - Startup 10F->6F
• Cracker - Causes lower float on midair hit - Fall speed slowed
• EX Cracker - Startup 9F->6F - 0F on hit
• Spiral Rocky - Blow back on hit modified - Landing recovery reduced
- Removed invincibility
• Langue Washer - Damage 60->80
• EX Giga Jacker - From startup until rebound after hit, move is projectile invincible - Damage 120->180
- Hit causes untechable knockdown
• Granchi Cannon - Hit causes wall bounce - Counter hit causes crumple
- Changed midair combo count
- Move is +2 on block
• Giga Meteo - First hit doesn’t use midair combo count - If first hit connects midair it causes bound
• Flying Cask - Damage 120->130
• Quarter Deck - Damage 120->130
Special move meter gain:
• Spinner Ball: whiff 10->5/On hit 0->15×2(30)
• Lyonnaise Break: whiff 5->10/On hit 40->25
• Perfect Press: whiff 5->20/On hit 40->45
• Panini Flip: whiff 5->20/On hit 30+20+20(70)->15×3(45)
• Cracker: whiff 10->15/On hit 40->30
• Pound Cake: whiff 5->15/On hit 40->30
• Cracker Jacker: whiff 5->20
• Langue Washer: whiff 5->10/On hit 40->25
• Spiral Rocky: whiff 5->10/On hit 20×4(80)->10×4(40)
• Granchi Cannon: whiff 5->15/On hit 40->30
• Apres Sweep : whiff 5->15
• Cutting Coppa: whiff 5->10/On hit 30->25
• Giga Jacker: whiff 15->0/On hit 40->50
Bryan
Spoiler
• Far HK - Startup 17F->14F
- Considered midair from 9th frame and on
• cr. LK - Startup 5F->4F
• cr. MP - Startup 11F->7F - Reduced hit stun by 4F (On hit +7)
• cr. MK - Startup 11F->9F - Hurt box reduced
• cr. HP - Active hit frames increased by 2 (active for 5 frames) - Hit opponents behind as well
- Startup 10F->7F
• cr. HK - Reduced frames by 6 (On block -9F)
• Mach Breaker - Startup 13F->8F - Reduced push back on block
- Hit box reduced
- Reduced active hit frames by 2F (active for 3 frames)
• EX Mach Breaker - Startup 17F->11F - Reduced block stun by 12F (On block -15)
- Reduced push back on block
• Chopping Elbow - Reduced block stun by 7F (On block -5)
• M/H Fisherman’s Slam - Will not hit midair opponents
• Fisherman’s Slam - Active hit frames increased by 2 (active for 6 frames)
Special move meter gain:
• Mach Breaker: On hit 40->45
• Snake Pit: On hit 40x2(80)->25x2(50)
• Atomic Throw: Whiff 5->10/On hit 20->30
• Right Left to Spin Kick 1st hit: On hit 40->25
• Right Left to Spin Kick 2nd hit: On hit 40->20
• Right Left to Spin Kick 3rd hit: Whiff 5->10/On hit 40->35
• Flying Knee: Whiff 15->0/On hit 30+30(60)->30+40(70)
Cammy
Spoiler
• Hooligan Combination - Can transition into Cannon Strike
• *Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
• Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)
- Increased push back on block
• Close MP - Block stun during boost combos reduced by 4 (-6F on block)
• Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block) - Push back on block for boost combos reduced
• Close HK - Cannot jump cancel on block
• Far LP - Block stun increased by 2 (+1F on block)
• Far HP - Push back on block for boost combos reduced
• Far MK - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. MP - Block stun during boost combos reduced by 3 (-7F on block)
• cr. HP - Push back on block for boost combos reduced - Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
• Cannon Spike - Reduced push back on block / Block stun reduced by 10F
• L Cannon Spike - Active frames 1~2F Damage 100
From 3F onwards Damage 130
• M Cannon Spike - Active frames 1~2F Damage 110
From 3F onwards Damage 140
*Flying Neck Breaker (Air Throw): damage increased from 140 to 190.
Special move meter gain
• Cannon Spike: whiff 15->10 / on hit 60->30
• Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
• Cannon Strike: whiff 15->5 / on hit 40->15
• Razor Edge Slicer: whiff 0->5 / on hit 60->30
• Fatal Leg Twister: whiff 5->10 / on hit 40->50
• Cross Scissors Pressure: whiff 5->10 / on hit 40->50
• L and M Spiral Arrow: whiff 15->0 / on hit 40->50
• H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)
Christie
Spoiler
• Life - 900->950
• Close/Far LP - Startup 4F->3F
• Close MK - Hit stun reduced by 6F (On hit +2)
• Close/Far HP - Hit stun reduced by 7F (On hit +4)
• Close HK - Hit box enlarged
- Hit stun reduced by 8F (On hit +2)
• Far HK - “From 4th frame, head is projectile invincible.
• From 9th frame, upper body is projectile invincible.”
• cr. HP - Parts of arm and head are invincible against air attacks
• cr. HK - Increased midair combo count - Damage 90->80
• Negativa to Armada Combo - Hit stun reduced by 9F (On hit ±0)
• Gancho Chibata - Block stun reduced by 2F (On block -3) - Reduced push back on block and hit
• Double Arm Stinger - Midair combo counter usage changed to 2
• Perch Flop Kick - Startup 14F->10F - Invincible against air attacks until right after startup
- Damage 80->90
• Helicopter - Damage 20x4(80)->25x4(100) - 4th hit on midair hit causes high vertical float
- 2nd and 3rd hit will connect against crouching opponents
• Front Stinger - Increased midair combo count - Damage 80->100
• Wheel Kicks - Hit box enlarged
• L. Wheel Kicks - Damage 50+50(100)->60+20(80) - Invincible against air attacks
• M/H Wheel Kicks - 2nd hit causes knockdown - Reduced frames by 2 (On block -3)
• M. Wheel Kicks - Damage 50+50(100)->60+30(90)
• H. Wheel Kicks - Damage 50+50(100)->60+40(100) - Projectile invincible
• Batucada - Only last hit causes push back on hit
Special move meter gain:
• Twister Sweep: On hit 20x# of times->10x# of times
• Helicopter: Whiff 5->15
• Batucada: Whiff 5->15/On hit 5x7(35)->5x6+15(45)
• Perch Flop Kick: Whiff 5->15
• Front Stinger: Whiff 0->15
• Wheel Kicks: Whiff 15->0/On hit 40+40(80)->30x2(60)
Chun-Li
Spoiler
• Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
• Close HK - Cannot jump cancel on block
- Far MP - Arm hurt box activates 2F faster
- Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced
• cr. HK - Push back on block for boost combos reduced
• Angle Jump HP - Mid air hit causes knockdown
- Hazanshu: hurtbox when landing has been increased.
• Kakusenshu - Hurt box changed
- Hit box enlarged
- Damage 60->70
• H. Kikouken - Block stun increased by 2F
• EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count - Hit stun for all hits changed to same as H. version
- Ryuseiraku (Air Throw): damage has increased from 150 to 190.
Special move meter gain
• Kikouken: whiff 15->5 / on hit 40->20
• Hazanshu: whiff 15->10 / on hit 40->30
• L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
• M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
• H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
• Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n