2 New Smash Bros inbound!

Ok the brawl Community hasn’t realized now that by putting all of these limitations on the game, they might as well not play it. That is like banning Fireball “Spam.” It’s useful, but annoying to the other player.

Brawl community should have died tbh, if they have to put limitations on GAMEPLAY options, then there is a serious problem.

Haha! Alright, alright…

Marvel 2 is manlier than Tekken though.

If the game comes out it will be fun… which happens to be the reason why games exist. Not sure if I’m gonna buy the Wii U but I’ll at least want to try the game out.

One of the few games that looks mad sexy at high level play.

It ain’t as manly as this…
[media=youtube]sZZUMjoxfZA[/media]

I wanna know to cause that’s how I play… XD

Regarding that big ass list of banned stages:

It’s even worse in Brawl… 39 stages… of which(depending on rulesets) less than 9 are ‘tournament legal’ at any point in time… sigh…

…I’m glad I said fuck playing Brawl competivley.

So your hate on a game is all based on the community…I personally see both parties irrelevant.

I don’t care if it’s a shitty fighter or not, I’ve had more fun playing retarded ass Bumper Only matches I created with friends then the entire god damn 8 years I played CvS2 / GG/#R/Slash / Melty Blood / 3S / ST / MvC2 in a serious tournament setting.

I tried Tekken as well, but playing that game would require I put everything else on hold really, it’s a pretty difficult game to pick up when you came from 2D titles imo.

I think Brawl was just a shitty game whether it was played competitively or casually. Everything was floaty as hell and it took forever to kick someone out of the stage. My friends and I used to gather up and play 4 players, 5 minutes timer matches since Smash on 64 and it was mad fun until we started to do that in Brawl where the goal instead of being ‘‘Stay alive and kick your opponent out to win’’, became ‘‘Try to stay alive the longest to win’’. That alone made us dislike the game. Of course there was other ways to play the game, but we were not really open to that since we’ve been playing the game this way since Smash 64 and had fun with it. Never tried Brawl competitively, but we all know that competitive Smash Brothers is mad ass.

He was theGOAT of 64. Why doesn’t Isai come back? Him and Ken ruled doubles back in '06 and '07.

WTF? people talking about manly games and not saying Hokuto no Ken?
seriously?

That’s pretty much what I’m trying to say, but some guy keeps saying that I’m digging a hole for myself.

There’s no logic around smash characters designs. Does Fox have a lazer because he’s supposed to be character who camps? Or is it just a cool Star Fox reference? Everyone’s b button attacks make as much sense as the items. They’re just less influential, of course.

lol admitting that you’re abusing a mechanic outside of intended use

then edge hogging bonus has nothing to do with acknowledging edge guarding. it’s like saying the combo counter continuing after an infinite is acknowledging that it’s legitimate.

It’s simple. There’s nothing in that tutorial that tells people to throw themselves off the ledge, to regrab the ledge, to prevent their opponent from grabbing it. There’s nothing in that tutorial that tells you to short hop.

Move this shit to General Discussion or better close it.

who said ganon was too slow and had a boring moveset?!??!!
spike and double suicide fights are the best!

it seems like there’s always the same three people talking to each other in these threads

Actually no, Samus’s ass is mad ass.

We seem to have two different standards… You keep putting arcade fighters as the epitome of competitive video games, while I put FPS’s (Quake, Tribes, CS) and SC:BW as my standards.

The problem is that when you turn on items, it has the same problems as tripping. It’s completely random, but that is not the biggest issue. The biggest issue is that items that could been possibly used for competitive play (beam swords, homerun bats, ext.???) are mixed in with exploding crates and capsules. For example, your trying to approach somebody who is shielding, but end up landing right on top of an exploding crate thus losing a life because the game already decided that for you. For the record, Fox’s lasers are too weak for camping…

LMAO with the scrubby double standards… So what if I’m abusing a mechanic outside intended use? Tri-jumps in MvC2 is abusing air dashes outside intended use and its a legitimate tactic. How is edge guarding an abusive tactic? Edge hogging is a tool of edge guarding, because your preventing your opponent from landing back on stage. The goal of the game is to knock your opponent off the stage. The opponent is still able to recover, so you can prevent them with any means within the game before they recover (AKA edge guarding). Is that too hard for you to comprehend?
It doesn’t matter if short hopping isn’t in the tutorial, because it’s in the game and every character can do it. Short hopping isn’t decided by rolling dice. You seem content to allow broken, random items like bomb-bombs and invincibility stars to be allowed for “competitive play”, but your willing to ban legitimate tactics.

Wasn’t that problem fixed in Brawl?

Also, color me special, but I like that they booby trapped the items, it made you second guess whether you should press to gain an advantage for them by breaking open the box or not.