Top row: light punch, medium punch, heavy punch
LoweR: light kick, medium kick, heavy kick
Quite hopeless on a joypad, hope you have a stick.
Top row: light punch, medium punch, heavy punch
LoweR: light kick, medium kick, heavy kick
Quite hopeless on a joypad, hope you have a stick.
Yeah I have thanks…
Stupid guy saying it was hp/lp/mp
I understood option select throws(holding back+throw), as a throw will come out if your opponent doesn’t attack. If they do something like srk, you will block it.
I was messing with it online on shotos, and I’d eat the srk reversal on wakeup. Is this just me timing it wrong or did I misunderstand how option select throws work?
You slightly misunderstood, as the option select you’re referring to is used defensively. If someone attacks you and you block, you can continue to crouch-block (i.e. holding down-back) but press throw while you’re still blocking.
If they try to throw you during their attack, you’re likely to tech the attempt.
If you recover before their next attack, you’ll stick out a lk.
If you don’t recover before their next attack, you’ll just continue to block.
The game will automatically select for you the outcome based on those same inputs, hence option select.
EDIT: corrections
nice
Get me the fuck out of G1 please. I’m getting killed left and right using my Gief. And I can’t really use anyone else. This is crazy. People use the cheapest tactics to win…
Learn to counter the tactics. And if you mean Fireball spacing/spam, the Gief has so many answers to that it isn’t funny.
Help a noob out? Thats why I’m here
Also, before you start blaming “cheap” tactics, remember this isn’t a game about chivalry and it has no rules about not using easy tricks to win games. Fuck some unwritten GameFAGS rules about “be nice and don’t tick throw” or “don’t hit a person that is stunned”. You play to win. If my opponent is too daft to counter a simple move over and over, I’ll spam it until he’s dead and cold.
Zangief has ways to move through fireballs, like the green fist of death. Read on the gief forum section, I’m sure there are lots of good tips for different matchups like fireball spammers. It’s the best tip. You’re in the right place to improve your game.
I wonder if there are any hints or rule of thumbs for combo linking?
Are you linking the two c. lp’s? Or are you just mashing on it? Mashing on them will result in a chain and not a link. Also, double-tapping and plinking can help on execution of links.
I’m guessing you are just missing the inputs for the hadouken. Make sure you start from down and not down-forward.
You should rather be crouching under the tatsu and then do a shoryuken when they’re somewhat above you.
I don’t get it why i get thrown all the time mostly vs. other Shotos.
They would just jump in then throw me. I mean i can’t just jab cause he might go for a SRK after landing so I block and then I get thrown. Also often I would just get jabbed from jumpin then thrown when i’m trying to block.
Often it happens that someone recovers from a move i.e. LP which i blocked and then throws me faster than I can throw them.
This happens especially often vs. Ken when he jumps in with HK then either does his flame SRK or throw - I have no idea how to react to that.
Also I never seem to be able to throw myself, because if i attempt to then i get hit in the face hard most of the time or a SRK right in my face on their wakeup
I never seem to be able to beat Claw, Dictator or Fuerte at all because of their Air Moves.
The problem isn’t that you can’t handle throws, it’s that you’re not punishing jump-ins.
What you described is actually a mixup. If you just block, you won’t get hit by an SRK, but you can get thrown. On the flip side, if you try to tech a throw, you’ll lose to SRK. You’re probably not getting hit everytime by this mixup, but your opponent is guessing correctly more often than not because he is conditioning you to expect one thing while he does the other.
But like ilitirit mentioned, the best way to beat a mixup is to not get caught in one in the first place. You need to punish the jump-ins.
in championship mode, why is it always so dead? do the players increase as you move from g3-g2?
right now im so unmotivated to play championship due to the lack of players and the need for 1000 more points to a class up
Hey I’m new and I just started playing SFIV and I loved it. Anyways when performing ultra combos w/ certain characters you need to use a triple kick/punch (e.g. LK + MK + HK). However when these kicks aren’t being used to perform a pre-defined combo they work as Hard Kicks by default. Then I looked through the combo list and w/ characters like Sakura there is no combo which uses the hard kick directly in the combo. So I’m wondering do other characters use a HK and it seems to make sense to link the triple move rather then the HK/HP am I right?
thats odd, i’m on PSN and it seems like ranked matches and player matches are way more dead than championship mode. I’m in G2 and theres plenty of players, not sure how it will be at G1 though.
i’m not exactly sure what you’re asking, but if you’re thinking about mapping 3xK to the HK button, then you wouldn’t be able to do a HK special move without it coming out as an EX move.
I do not understand either.
ALL Characters have Ultra.
These Ultra Moves ALL either use the Three Punch or Three Kick.
There is no Combo List.
There is a Command List though.
I still do not understand.
Can you type more?
i’m playing on PC, so that might be a reason that it is so dead on championship. but ill work my way upt o G2 and see how it goes.
btw, whats the difference when searching between Grade and Free?
does free mean you can vs anyone from different rankings?
Great post BentoBox, I’ve been playing fighting games for years. My first SNES game was Super Turbo, but up until recently (yeah, that’s like 10 years) I was definitely a scrub and just wanted to learn how to pull off the moves and figured I’d “wing it” from there. I had no idea about things like Kara throws or negative edge inputs. I may never be a Daigo, but I can definitely learn to be a “good” player.
Thanks again!