1-800-help-a-nub; The FAQ

you just need to practice more.
i do not think your hands are too small to play.
my 6 year old did the qcf x2 ppp ultra with seth last night on an xbox controller and his hands are smaller than yours!
if you can execute the moves at all, you can execute them consistently with practice.
there is no substitute.

they are not slower in crouch block but crouch block suffers more blockstun than standing block.
for example, if i block blanka’s ball standing, i can hit him with a reversal lp. palm.
if i block blanka’s ball crouching, the palm will never hit him.
your moves are not slower from crouch block, you are forced to do them later.

So I take it this is why my Block Techs are not coming out because I’m holding Block while trying to tech?

no, you cannot be thrown while you are in hit or block stun.
if you are having trouble teching throws with (db + lp + lk) it is your timing or your connection.
i think i read that the window to tech from crouch is slightly smaller though.

That’s weird, Because I can tech perfectly everytime when I’m just hitting down or neutral. compared to 60% techs when pressing back or db.

I’m aware of Tick throwing and not being able to throw or be thrown while in a stun animation. It just feels like db+Jab+Short doesn’t work for throwing.

It is harder to crouch tech. If you do it too early, you’ll get thrown. Whereas if you had that same timing but did an actual throw instead, you would have teched it.

I was just about to ask how to crouch Tech myself then I saw other people seem to have the same problem. What I did was I went into Training mode, recorded myself tick throwing and then replaying with me trying to Tech the throws. I can’t seem to Tech from the Down-back posistion at all but if I pull back (stand up) I tech it every single time. What would happen at Down-Back is either I get thrown or my c-LP jab hits him first. Any tips?

You should not be getting out a cr. jab. It should be a cr. short. Time the button press a little after when you think your opponent’s grab is going to get you.

Started up a new video series called “3-Minute Fundamentals” in which I attempt to cover aspects of competitive Street Fighter play in around 3 minutes. I already have two tutorials up for it. Check 'em out.

Youtube Channel
3-Minute Fundamentals Playlist
[media=youtube]eDMboPnznJc"[/media]
[media=youtube]aHHoGHcgK9k"[/media]

TECH QUESTION

hey ^^
i just got while a go SF4 for the computer (5$ steam, why not…) now, when i play offline everything is fine, i can run the game with the defult graphics etc.
but when coming to play in the online, i suffer from a major slowdown, at first, i though my connection sucks, but then, i lowered the graphics option to minimum, and the game now play at normal speed in the online too.
any explantion/solution for that?

you are fucking awesome.

@ gefen, then that’s just online lag don’t worry too much about it.

dont fret too much about online.

Do all regular throws have the same amount of start up frame? and do abel’s TTs beat normal throws if done at the same time? Thanks.

Correct me if i’m wrong ( as i dont know the frame data), I think general throws start in 3 frames.

Command throws I think are slightly slower, but i think they got higher priority.

False info here, but i’m making a guess.

abel’s regular tornado throws have six frames of throw invincibility (cannot be thrown). EX tornado throw has six frames of hit invincibility (can be thrown).

Thanks str[e]ak, I guess I’m just doing my throws really late.

problem: playing Vega (or pretty much any character), I get pummeled mercilessly into a corner then have to work my way out from under a flurry of wakeup attacks, whereupon my life is depleted to next to nothing, resulting in my defeat.

How can I counter an opponent who’s super aggressive, constantly in my face with quick combos?

I’m not the worst player around, and I know to anticipate certain advances with scarlet terrors or shoryukens, but against guys like M Bison and Fei Long, who move in quickly from the ground, what the fuck do I do? I got my ass beat probably 20 times in a row today by the methods stated above… fucking depressing as shit considering the time I put into this game :frowning:

Vega’s a bad character.

Have you tried throwing some long range pokes to keep them out? can you possibly counter with that flip kick? i dont use vega so i cant real help you.

*Name changed to reflect my XBox Live account name

Yeah, Vega’s a challenge to use effectly but I have fun with him…

I’ve almost got my poke game down to a science. The flipkick works well coming out of a backflip, and I can sometimes pull one off from a wakeup, but my timing is a bit off and I screw it up more times than it works. But when somebody gets in my face with a series of jabs and combo strings, switching it up with throws, etc., I have nothing to respond with.

You do. Just block.
It’s better to eat a throw than to eat a counter hit combo. Really.

very sound advice, thanks, but blocking too much just leads to me getting thrown repeatedly. I have to figure out how to launch some kind of comeback after successfully blocking a string of fast attacks. It would also be nice to turn the tables and apply pressure to my opponents instead of being on the defense all the time. Or perhaps this is how Vega is to be played? And perhaps an aggressive attack is how to shutdown Vega? I realize I’m asking some very basic, fundamental noob questions here, but I’m hoping to improve my game against you aggressive bastards!

I’m also thinking about training my Vega game by adding some quick combos to my repertoire, going on the offense and staying out of the skies…