Does using an EX move gain meter like a normal would? Like, let’s say shooting a fireball gets you 10 meter and using an EX costs 100 meter. Do you then have 10 meter after you EX assuming you had exactly 100 to start?
no, ex, super, ultra, taunts, normals that do not make contact does not give you a meter gain
can someone breakdown how stun works in this game?
i am familiar with how it goes in cvs2 and 3s.
i have no idea how it works in this game.
every character has a value that they become stunned at, like 1000.
every move causes a certain amount of stun, like 50 for a jab or 150 for a fierce.
as long as you keep the opponent in a threatened state (taking damage or blocking) their current stun accumulates.
once they have been out of a threatened state for like 5 seconds (i guess) their current stun depletes rapidly until it returns to zero.
@xx_Deus_Xx: In a nutshell:
-Each attack does a hidden amount of stun. There’s no visual way of telling how much stun a move does, but you can look it up in the game’s frame data.
-If you take more than a certain amount of stun (the amount needed varies from character to character), you get stunned.
-You can reset your (hidden) stun meter by waiting a few seconds without blocking an attack or getting hit by one.
EDIT: oh, Raun beat me to it, and explained it better to boot.
uhh, so its exactly like cvs2? do throws reset/diminish/add stun count?
throws add stun.
I think this thread should be moved to the new player forums since that is who it was originally intended for and its basically gold.
I finally understand Option Select properly… Honestly I really don’t like the shortcuts in this game, they’re not helpful at all… (for me anyway)
I have a quick question regarding option select. Do I simply mash both “lk+lp” (throw) while i am blocking? or do i have to slow down the input?
Thanks.
you dont need to mash.
do it right after you expect block while their character is within range to throw.
so if they do a jump in followed by three fast pokes, you would tech three times.
mashing wont cause any trouble though, other than tired fingers.
Actually, it’s better not to mash. Doing so can get you thrown out of the c. lk’s start up, or frame trapped.
yes, but that is true of timing it correctly as well.
i am guessing it is probably better not to mash, but i cant think of a reason why.
if someone notices you teching a lot, they can just plan to hit the tech move whether you are mashing or not.
The idea behind it is that you can tech a few frames after the throws startup. So you want to time your OS where you’ll still block a follow up blockstring. A situation that comes up a lot is ken’s hurricane kick. At the end, he’s going to mix you up. Either throw, dp, or a block string. At the end, just pause and then crouch tech. If he dps or does the block string, you’ll block it, but if he throws, you’ll tech. you want to try and time this for every hit, but don’t mash. If you’re playing offline, people will hear it and bait it out to punish.
The thing is, mashing out the OS tech puts you at a higher risk of getting thrown.
Mashing carries a bigger risk of accidentally sticking out a c. lk during the start-up frames of your opponent’s tick throw. If that happens his throw will catch you during the start-up of your c. lk, so the throw becomes untechable.
The proper way of doing it is to press lp+lk as late as possible when you expect him to do a tick throw. This minimizes the chance that you get caught in a frame trap or thrown out of the lk start up.
I feel very slow doing some movements, such as dash cancels.
My impression is that my hands are too small, or the stick has too much throw (Sanwa square gate stick, I will dig up the model if needed).
I base that feeling on the fact that I sometimes miss charge moves, especially up-down ones.
Is such a thing possible? Am I just a scrub?
Would changing/modding the gate on the stick help somehow?
Question, are normals slower to get off in a block pose (down back) than in normal crouch (down)? I was wondering that because there is the block animation. Can anyone confirm this? I find I’m pressing down back a lot out of habit. I find a lot of slower framed jabs are getting off faster than me.
TECHNOLOGY Question
I am about to buy a high def TV. Will 60 hz or 120 hz refresh rate make a difference when playing?
No because the game is running at 60fps. If the game was running at a higher FPS like 80 and your TV was 60Hz than it would be running at 60FPS. If you had a 120Hz TV than you would take advantage. Until things run at 120FPS than you are good. You might notice your TV shift to 24 when watching movies like Blu Ray because they run at 24fps. The same thing goes with Computers. Even though commands that show the FPS state something like 100FPS the true output is what your Monitors refresh rate is. So if it’s 50Hz than it’s really running at 50 FPS.
Hope this helps.
But now the question is:
Will Super Street Fighter IV run at faster than 60 frames per second?