1-800-help-a-nub; The FAQ

Incredible thread, I play this game for some time now and didn’t know 1/4 of what was writen… :sad:

My question is the followed, in SF4 you hit confirm with bnb(usually 2 lk/p) to go for the special follow up if it hits, BUT do you also hit confirm for example with a c.mk/p, and if it hits do you go for the speacial, in a c.mkxx hadouken, or isn’t there enough time?? Do you also hit confirm with the first hit of a jump in that starts with hk/p??

Thanks!

emmmm… using cammy, what i do is walk up poke with c.mk and buffer qcf… if i get a hit i press immediately HK

so i end up with c.mk, HK SA…

i do the same thing for s.far.mp or c.mp and always buffer qcf…

s.far.mp, HK SA is a good way to break armor

I see! Thanks!
So in case of a jump in, what do you do, if the jumping attack hits, you follow with a damaging combo, and if it is bloacked you go for a sting. Or before you jump you already decide which combo your using?? Meaning, do you hit confirm with the first hit(or air attack) in a jump in attempt?

Hi,

I play BB, TvC and GG. I would like to start playing SFIV and SSFIV so… which threads could point me to the right direction while switching from those FG’s to SF? I’m talking about the general idea and commonly used tactics like FADC?

Thanks in advance and sorry for my bad english =/

Hey!
First, welcome to SF series! I hope you read this thread because it covers the majority of the basics. TvC is a 3 button game and SF is a 6 button layout. First pic a character, then go to the character discussion threads, there you will find everything you need, other then that you must get familiar with hit-confirming(if you play TvC this shouldn’t sound new), pokes, zoning, footsies, ground and air game, ranges. If you need a link just reply!
Good luck!

I’m reading this topic but I’m kinda lost on how to move on from a “fast paced” FG with air dashes, super jumps and whatmore to SFIV. I feel heavy and extremely slow =/
About those mechanics you mentioned: I’m used to them but they are probably different on SF.

Any link/help is greatly appreciated.

Oh! The character I’m liking is Rufus.

Thanks again.

Hey Bauer, here are some links for you character:

http://www.shoryuken.com/showthread.php?t=215645

http://www.shoryuken.com/showthread.php?t=166221

If your used to play a high paced game, on one side it’s good because you should have some good reactions and good shenanigans, on the other it might be counter productive because if you use a non-projectile character and you play against a character that does have projectiles, then you need to be patient. Like any game or anything you wanna get good at, it needs practice, go to practice mode(this game has one of the best practice modes out there, IMO), and practice a lot, this game has some very strict timing(links, and others)! If your very offensive and like super jumps the use C.Viper, the Queen of offense, LOL! She has a high jump(Super Jump), hits hard and has a lot of different possibilities. Look some Uryo(Japanese C.Viper player) games, here a few:

[media=youtube]sDPix96sMNQ[/media]
[media=youtube]-yw1YYSJxG4[/media]

Although he loses in the final, these are one of my favs.

In this game spacing and zoning are critical(there not the same)!

Don’t know anything else I could tell you right now, you just need to play a bit have fun and after that, read a lot and practice a lot, in this game you won’t need to know a shit load of unique moves like in Tekken(don’t get me wrong I love Tekken LOL), but to master these “simple basics”, it takes a lot of ambiton, practice, practice and some more practice! But it pays off!

Thanks! I’ll look into it!

honestly in an OVERLY defensive fighting game like SF4… you shouldnt be jumping in unless its for a guaranteed hit, ambiguous crossup trap on their wakeup… or straight up crossup attempt…

so yeah… jump in over predictable fireball spam happy players… and go for the most damaging combo your character can muster…

if one of the above attempts are somehow blocked (not a successful crossup)… i start my Bnb combo:

c.lk, c.lp, c.lk, then Pause! (no dp ? huh, otherwise block/punish accordingly), after the small pause i either continue pressure with low Cannon Strike (could double TKCS) then c.lk, throw!! or pause again after c.lk,c.lp… and repeat CS pressure…

i Cannon Spike after the small pause if i have 2 bars… FADC forward -> throw or TKCS or another cannon spike… :slight_smile:

(sorry its too character specific :shake:)

No! It was a good answer! Thanks, buddy!

What’s a good technique for jump happy players who do jHK to cHK and almost nothing else? Yes, block, but I want to punish them every time so maybe they’ll get the hint? You can crouch and flick out a dragon punch but if they’re too close it probably won’t be fast enough. I main Cammy and she doesn’t seem to have a good crouching anti-air punch. It’s someone I know and they LOOOOOOVVVVVEEEEEE jumping in with Guile, Boxer, Sagat, even though I’ve explained why it’s bad. Using Ryu and doing a jab fireball and immediately after a strong SRK works well but then I have to use a character I don’t really like to counter their spam. Overall the matches are like every Geology textbook you’ve ever read. (No offense to geologists.) Ideas for jump happy opponents? I like using Cammy, Sakura, Fei Long, and an occasional Chun-Li. Their tendency to abuse cHK is also there and annoying but easily punished almost every time. (Although they still do it. Sigh.)

wait and punish the jump.
give yourself all the time you need, concentrate only on anti air and shoot them down with your cannon spike, sakura c.hp, fei long flame kick or chun li air throw.
random jumps are only effective if you are committing yourself recklessly to your offense.
keep positioning yourself in the best spot to use your anti air and wait for their jump.

You’re best bet with the characters you mentioned is definitely Cammy’s Cannon Spike. Sakura has poor anti-airs. Her c.fierce looks nice, but the actual hitbox is underwhelming. Chun has more consistent normals but requires perfect spacing that you might not be able to obtain against someone advancing constantly.

Learn how to Cannon Spike consistently with little notice. Also learn how to FADC ultra afterwards to maximize each chance you get to deal damage.

On another note, many characters have sweeps that are very unsafe on block. Get close to bait it out then just block and then low short into Cannon Drill.

Thanks I’ll try but they do it one time after another and when they’re close the DP doesn’t have enough time. Someone suggested FA. Will try recording a jump in in training and experiment.

Yes, it does have enough time. That’s what DPs are for. You just can’t react fast enough yet, and it is a major part of the fundementals.

also, anti air FA is a dangerous habit. It will probably work against that one shitty guy, but then you will be doing it against good players that will just nuetral jump ultra you out of it.

how do you earn more icons for online? simply winning more? What about those blockhead characters? is it winning with that specific character a specific number of times?

^ ^
Damn, it’s a wikipedia!

bump for question 2 posts above, i got the opportunity to score some wins tomorrow, if that’s what I need. More Wins Online = More Icons?

Those block Icons from doing Hard Trial.

and everything else?