zz

Funny you should mention that, Preppy. Since SB3, TheBranten has been trying to incorporate the helicopter into his game. He cancels from the Standing Roundhouse (The damn rock throw). I never realized how annoying that rock could be…

yes! more servbot-copter…and less sj. hp…

Interesting read, when I started marvel 2 (when it came out in the arcade) everyone in the Seattle area I knew shared their info with me… perhaps they only shared info because I was their friend, but still I only met them at the arcade, never asked for tips online.

Seattle area is mostly great about sharing and helping. Almost everything I know was taught to me by the MvC2 community around here. Special thanks to Dann in particular, Steven, and also Preppy for really cultivating the community.

Maybe people will say it’s because we don’t have the same recognition and top players, so we all want to rep the city and the crew, not just ourselves. Even though I get totally wrecked by the other players here all day long, since I know it’s a friend who gets the win, I don’t feel too bad about it.

You can only really play fighting games with a competitor there to play with you. That’s why it’s so important to show your gratitude and respect to the other players; so you can all continue to enjoy the game.

even if i give out a million Iron Man tricks hes still a character that takes work to use. So instead of giving tactics (which are purely situational) ill give out combos and unblockables which will be put to use in whatever situation you see fit. I dont see anything wrong with spreading information on what beats what, it just gives you more of a challenge to adapt to when playing other people. And from one idea sprouts another, instead of giving your whole game plan, its best (IMO) to give new players something to start off with so that they can create their own answers to a situation, than to just tell them what to do.

^^^
nice.

Tron Rock is unblockable. Hows that for giving away tips?:karate:

not spreading knowledge goes all the way back to sf2 ww doesn’t it? STSFN was around before marvel ever was. After the valle cc in A2 came out, it really changed the game and the matchups were even affected by it.

trying to not derail the thread so potter, do you think a master level sim and master level chun could crack into the top 10 in a few years? They both have one hit kill but I think sim will be placed higher than chun @ the end of the day.

Tron’s Rock gives here a much needed addition to her ground game. Every little bit helps.

Whether or not this is a joke, here’s what helps me. The sticks at our local arcade are crap, so the first thing you do is find df d and db. they tend to move/become less sensitive over time (p360s) If its any other kind of stick, and the directions gone your screwed.

If one of the cherry switches is broken in the buttons, it will still work if you hammer it. Even if the switches spring is broken, slamming it will get it to pop up slightly, making it fire.

Sounds crazy, but it works.

How can a pad warrior be able to adapt to play against top players? (and please don’t tell me to get a MAS…life is hard enough already, and this isn’t a joke question either).

Very much not a joke. I’ve realized lately that I may be the worst person in the country as far as adapting to bad equipment. And then I watch someone else play on that same equipment and they’re a maestro. My brain finally made the connection that I should try to copy that adaptibility.

I have developed winning tactics against MOST players across the country from either seeing them play and watching videos. Why should I have to divulge my game plan to everyone? Just how I can’t take away all the time you put into training mode, I don’t see why I should have to tell ANYONE how I beat people. It seems selfish, but I honestly don’t care. I want to win, even if I retire, I will not tell people how I beat them. If they can’t understand, then they need to watch the videos or ask me what I did. Why should I be the reason your game grows? I feel if you can’t do it on your own, then that’s your problem. I put a lot in time to marvel, but I’m not here to spoon-feed anyone how to get better. Period. I’m a natural counter-picker, so if you can’t play at least 9 teams at the highest level, my opinion isn’t even that important. For example, if erik is watching me play and I lose and says “pick xxx team” I understand how to play the match up. That’s pretty much it.

But if you really want I can tell you how I would beat lets say derek learn slow. This is how I would do it. I’d either mirror match (even if he picks mag/sent/cap) because going into a match I feel NOBODY can beat me with the same team. However, if its tourney I’d play conservative and pick sscable or scrub. I’ve notice chicago players suck against cable, and I have a top cable so I have a huge advantage. I would start sentinel and dominate because he uses tactics that are outdated/not useful. The only damage he should get on me would be from random magneto shit or wierd positioning he does with sentinel. Still, I build my game to adapt to inferior tactics and use better positioning to decrease the chances of getting hit by dumb stuff. I notice chi players do slide + capcom (assuming he will pick mag/sent/cap), so I make it a point to roll. In my opinion, his only chance of getting a round is by picking mag/sent/cap because of the awkwardness of the team (ex: madbooface vs. me at eccx). Aside from that, it would be a major upset if I lose, but I know going into the match its already in the bag. If by some chance I lose, I would pick team combo; thus, using randomness/regional style to counter his style. I would be very surprised if I lost a character in any of the matches we play. Let’s say I had sscable, I would keep him out with storm and try to build a lead. Build two meters, then rush him down. Chicago blocking against storm is worse than so cal, so I have a small advantage with that. Juicy G picks the team, so I might hesitate, since he knows somewhat how the team dynamic is, but still I feel he hasn’t played a sscable like mine. If im unsure, I can always just go with thrax, but like I said, my style is counter picking, so I might just surprise him with matrix/combo.

I don’t see how that helps really, especially for players that are up and coming. I guess you can see my thought process, but its not the nicest. I tend to motivate myself in a way that people might appear as arrogant, but to me its just a winning attitude.

Refly is great (if you can execute it) because it technically allows you to conserve unfly and allows you to pretty much throw out as many lks as you want and get max damage. And if it whiffs, you are still in the best possible position in a sent vs. sent.

Also, I disagree with the “kindness” or “generousness” of seattle players; aside from preppy and mandel, I actually have negative views on them. Heh

Master level chun can crack top 10 at local tournies, but in a regional/national, you have a slight chance if the brackets go your way. I think collosus cracked the top 10 at evo this year lol. Get real though. The only chance is a strong storm/sent, storm/psy, storm/cap, backing up chun.

Have to go to class, will post again later

Hey Robust here’s 3 questions for ya:

  • How is it that Guile infinite’s has more priority over IM when crossup/guard break?

  • Why is it that Sentinel has the fastest snapback of any character?

  • What’s with Cammy?

are you fuckin serious?

  1. why the fuck does it matter

  2. why the fuck does it matter

  3. what the fuck?

I’ve found that the best way to get good is to first practice combos with your characters and then go out and play casual against people that are better than you. Now everyone says this, but let me elaborate… (this is obviously for those that are not top players and trying to get better)

  1. When you play them, you don’t counter pick their team. Especially since you’ll just end up playing someone else who’ll be using a different team if you win. You pick the team you want to use, even if you’re at a disadvantage.

  2. Make it a note to pay close attention to everything they did to beat you. Try to catch patterns in their gameplay. Like they send up an assist to pave the way for their advances. Or they’re more comfortable at ground level or normal jump height or sj height.

  3. Where ever you got beat out, you then USE YOUR HEAD and figure out methods that would counter what they did. Some one else can tell you this, but unless YOU figure it out (which implants it directly into your brain) you’re just trying to remember what some one else told you which slows down the learning process.

These three things will obviously increase your game for the simple fact that you’ll not only learn top player tactics but how to get around them without having to go outside you comfort realm too much. This cuts the time it takes to level up b/c you aren’t trying to change your entire way of thinking and playing. I have no problem telling people how to do things and get around things, but I’ve noticed that they don’t fully grasp it unless they themselves are thinking about their personally abilities and how they’d handle the situation in question. On another note, this method seems good b/c not only does it allow you to get good with any said team, but if you do it with a different team, you get that much better to adapting. I’m pretty sure this is what potter did to get to where he is in being able to counter people.

Good luck with that.

*sigh, shoulda played dhalsim/sent/cyke instead of msp @ evo vs toan/fanatiq. not saying i’d win, it just woulda been special

you can be a top player w/ a pad like phat toi. Key: need to learn how to mash out of tempests, at this point you shouldn’t be getting charity by players because they don’t want to hit you with it. I think pad is easier than stick. I was considering which to use before the first evo that was on console. It’s definitely possible, and worth it.

^^thanx for the feedback bro…I’ll surely keep at it. I tell peeps to just use tempest on me anyways, it’s the only way to figure out the mashing mechanics. clenched fist Damn you Nelson!!

Thats exactly what im talking about, anyone here can read that paragraph over and over but still will not play the match up the way potter plays it. The reason for that is due to the fact that he has his way of dealing with it to his best ability. Text book gets owned by hands on experience.

Back on topic

From vids it seems that the safest and most appropriate positionin move for Sent vs Mag in MSP with some distance is dash back followed by HP. It has some restrictions in some positions, but Sanford for instance is still able to do it a lot.

I’m trying to X-copy some vid stuff, but I noticed that if my opp is doing, let’s say, sj HP before starting the AD, or even calling Storm-A, my Sent will be stuck in block animation.

Do top players take extra care for back dashing only when the screen is clean, or they just try it and if Mag does a move from far and they can’t do it they try something else?

Also, what would be good options for something else? Right now I either try to bock and pushblock whatever comes my way, which is hard, but easier than sjing into a guessing game or flying to get infinited right away