Zero- Combo Thread

I’m constantly practicing and coming up with new combos/strats, but I don’t have a camera of any type…or I would definitely be doing videos.

Also, the combo the guy does is nothing more than what X Samurai X and I were doing (with added 5C, 6C, Baroques and MegaCrashes) with the exception of the falling B. The falling B version only allows you to follow up with 5A, 3C as opposed to 5b, 2b, 3c.

I actually posted about that falling j.B thing in the TVC general thread earlier this week. I think 214A is better though, much easier to time. I’m going to have to try out the megacrash though. It still works with Karas too, it’s just hard.

Man. As fancy as mega crashing is in the middle of a combo, the damage to the damage output is just so not worth it.

It’s really pretty though.

Anyone notice how easy it is to set up for a VAR with Zero as soon as you get a launcher?

Depends on the character. Keep in mind that unlike a lvl 3 super you’re gaining meter back AFTER the Mega crash so the actual sacrifice gets lower the longer your combo is AFTER the crash. Also you have to understand that with a goood chunk of red life the MC combos will do more than a lvl 3 easily and it pretty much guarantees a kill Also keep in mind that if you save the baroque portion for the end, although it will be significantly scaled down, you will have tons of red life to baroque with. We’re gonna need actual numbers before frowning on Mega Crash combos. I can do it but everytime I post it’s AFTER I’m done training …sigh I’ll come up with some numbers tomorrow I think.

And my bad about the video post, didn’t realize it was that similar lawlz.

These two combos are really tough, and I think certain advanced users could do that as you have to count the timing when your component are falling off and against the wall. 58hits, gueezzz man…That’s hella crazy…The max I could do is 18hits.

So I was gonna save this for final round but I found out it’s not a true infinite so I’ll let you guys go ahead and play with it, and also throw some combo theory at your for a possible real infinite with Zero.

Anyway after messing with the megacrash combos I realized we didn’t even need to spend meter to loop them. Just do whatever combo into launcher into air combo > charge shot level 3 (charge A immediately after releasing)> fall with them j.B right before you land 5B delay 2B delay 5C (3hits, delay) 3C delay j.BB JC j.BB release charged shot 3 repeat xN

I’ve been able to get 3 loops of this but the problem is the hit stun scaling so eventually it stops being an infinite. So if you want to end the combo just do j.214A xx combo after a charge shot 3 and end it that way. In the corner this does about 30 billion or more, with a baroque or an assist you can get up to 37-40 billion.

Sucks this is all corner only, Zero needs some better mid screen damage. I still can’t get j.236B ender into OTG super glitch. It never seems like there’s enough time.

As for another infinite, I’m pretty sure you can do charge shot level 3 ender, charge C button, j.214A land 5A (charge A) 5B 2B 5C 3C j.BB JC j.BB charge shot 3 repeat xN. Seems like it’d be much harder for the computer to tech because there’s no falling j.B so we could probably get more reps out of it. My issue was switching button charges often resulted in szero releasing the shot during chains. If you’re super precise you can do it but I never actually got it off in the few times I attempted it. I think there’s enough time there to do it though.

Also in the corner you can do 3C 623A 5A 5B 2B 5C 3C for a lot more damage than the one mid screen.

Also I’ve settled on T-Blade as my partner for zero. So for people interested in that team, here’s some combos:

Zero starting: 5B 2B 5C 3C 623A 5A 5C 3C SJC j.AABB j.B VAR T-Blade j.ABB delay JC j.2C charge down up C 5A 5B 3C delay j.BB j.236A j.214A+B

40 billion on ryu. With Baroque it should instant kill.

T-Blade 4C (it has autogaurd, use zero to cover for safety and if it hits you can do this combo) > zero assist > 214C (hits them in the air and pulls to you) 5A 5B 3C j.AABB delay JC j.2C charge down up C 5A 5B 3C delay j.BB j.236A j.214A+B / j.236A+B / j.236B / j.C

30 > 40 billion depending on ender.

That Zero Giga DHC Trick is also possible mid screen. As I was able to do it mid screen tonight with Rock/Zero. Sure the damage was way less (10 bil as opposed to the 19-20 bil possible in the corner) but it opens up possibilities.

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Would you please post a video of Zero’s infinite combo xS A M U R A Ix? It would really help by watching the video along with the script.

Thanks man, I’ll just have to speed up my OTG super I guess, they were always in the getting up position by the time I got the punch off. It’s good into t-blade’s beam super since it knocks them straight into the path. Also works with Polimar’s drill car super.

Kenryuakuma: Can’t record atm because I’m snowed in and I was going to do recording at a friend’s place but I’ll let you know when I can get a video up.

Wow so I just ended the loop with a VAR > t-blade air combo level 3 super and it did 98%…

hey guys, just getting into tatsunoko, and i personally think that ryu is a great assist…lolz but uhhh, while u call in for assist can u do the doppleganger special and still combo…

Some little things I found with Zero + Karas… not sure if this has been said already so sorry if it’s a repeat… these aren’t really practical either (yet) but maybe someone can find a use for them:

Karas’ Assist has enough hitstun to combo into Zero’s Rekkoha, but I haven’t found anything that Zero can use to combo into Karas’ assist and still be able to combo the Rekkoha, so this is pretty much useless unless you like spamming random assists.

If you THC Sougenmu (v-ism) with Karas’ Zan Ei Jin (super that juggles them with flying swords or something) Zero is free to do whatever he wants to them during the Zan Ei Jin juggle, but it gets scaled horribly and it’s really unreliable because the Zan Ei Jin juggle bounces them all over the place.

I always find useless things :frowning:

Then again I guess that second thing could be applied to THC’ing Sougenmu with a lot of other supers, but I only use Zero + Karas so I’ll leave that up to someone else to find =)

If you DHC from the flying sword super, you’re free to mix them up while they block. It’s pretty good actually. If karas wasn’t so bad in this one haha.

Hmm I didn’t play the previous version, but what’s so bad about Karas other than abysmal health (unless that is the real problem)? I’m testing out DHC’ing from Zan Ei Jin right now but it feels really weird and sometimes I get Rekkoha instead of v-ism out of the DHC so I’m wondering; does Karas cross them up while he’s invisible (causing my inputs to reverse, it’s really inconsistent as to which direction Zero is facing when he comes in during the DHC)? Sorry these questions are more on Karas but I’m seeing whatever I can find with this team. Also when should I be cancelling Karas’ Zan Ei Jin for the DHC; I’m guessing towards the end of the sword juggle?

edit: wait, you mean if the sword juggle doesn’t connect right and they block it then DHC into Zero and cross them up right? Ok that makes a lot more sense… pardon my noobness :stuck_out_tongue:

Nice! Zero looks like a lot of fun

I’ve been trying:

5A, 5B, 2B, 3C, 623A xx 5A, 3C, j.AABB, dj.BB, 236B – 15.1 Billion Damage. Knockdown.

from the Beginner thread. Instinctively I’ve been doing 236C instead of 236B to finish, and it doesn’t seem to add any extra damage. Maybe I’ve missed it, but in training mode it seems to hit without doing any damage or adding to the combo count. Any explanations as to why?

Don’t use 236C. It doesn’t combo.

236 leads to OTG Giga DHC Glitch…so ya it combos.

I mean I guess Karas isn’t bad but his health is gonna get him killed now. In the previous version Karas was undisputed top tier, because anytime he touched you he got the dash infinite and killed you, and I mean off ANY hit, even megacrashes. Now he just does subpar damage and gets destroyed when he does get hit. He’s still got good pokes and that teleport dash going for him but that’s about it really.

exarchezekiel, absolute novice to the game here so this is going to sound really really stupid but trying to do the second combo in your video and after I knock the opponent into the air with 3C I can only get the A, B, B and C in before they’re out of reach.