After playing Gief up to Gold and playing him at local meetups 2 times a week I think I have a fair opinion of him. I think Gief is a really cool design in this game but has some HORRIBLE match-ups where you lose even when you outplay your opponent. Heres what I think he needs to make those match-ups not a blowout.
Lariat: This move needs to be useful again. It loses to jumping light normals for some reason, it sucks vs fireballs (anyone can dash up sweep him on reaction for escaping a fireball), and it needs to be a reversal again, he gets bopped by Mika free because of this.
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[] Needs 2 lariats again. Regular lariat should be full body hit/grab invulnerability on startup frames like a SFIV lariat. Why does he need this? Punishing limb spam from Dhalsim, helping the Mika matchup not be free after one Irish Whip into the corner, punishing F.A.N.Gs just outside of EX SPD range throwing Poison Fireballs, etc.
[] Double lariat needs upper body hit invulnerability frames like SFIV.
[] Mid hitbox should extend further only after canceling from S.LK so that his only BNB actually lands.
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Headbutt: This attack has the potential to be really good because his hurtbox is so far behind the hitbox.
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[] Startup is way too slow, reduce it from 12f to 10-9 frames.
[] Recovery frames should be halved only when eating a fireball. Characters like Nash/Ryu can dash up sweep or combo on recovery. Gief should not be punished for using his fireball tools…
[] Give the man some meter for eating all these fireballs? idk about this but maybe…
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V-Skill: Overall a pretty good tool but you lose way too much for using it.
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[] Less grey health taken during use. Instead of all of that damage converting to grey health it should be about 60-75%. Dealing with sim is ridiculously unfair, V-Skill seems as if it were supposed to make that matchup more fair but instead it just makes you lose half your health for using it.
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Running Bear Grab: This move is literally trash.
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[] Meter-less RBG should have a slightly faster run and be waaaaaaay less punishable on whiff.
[] EX RBG should run fast as hell so you can run though fireballs, birdie bananas/cans, and long pokes to actually get a punish. You shouldn’t have to pray they don’t jump after just armoring though a S.MK from someone. It needs to be a legitimate punish even if you armor the tip of your opponents longest button (not including max range sim buttons). EX RBG should retain its vanilla recovery time though.
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V-Trigger: This is basically a game changer for some matchups, Gief needs to be able to rely on it to work consistently.
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[] VT activation should have a safe single press version where he does not hold a spin but instead spins one time without pulling the opponent in. Sometimes you just wanna be in VT near your opponent without making yourself punishable.
[] VT trades needs to be FIXED for him. I have pulled in people during the active frames of their attack from far as hell away and been hit. One VT activates and pulls them in it should force them into hit stun.
[] VT is HEAVILY exploitable because of its little glitches. You should not be able to back dash or jump back once it is active and pulling you in already. EVEN IF you are on block. Its crazy how easily react-able it is. When people see it they back dash like 5 times and they’re gone, THEY even get pulled forward WHILE back dashing but still get away!!! VT should beat back dash, beat pre-jump frames, and lose to people who jumped before the active frames or blocked.
[] Jump-ins on active VT should get you hit. If you punish it with a jump-in after the VT flash and before the active frames as a legitimate punish thats fair but if I’m sitting there spinning and you just jump forward and kick me that makes no sense. Im essentially a big ass wind turbine, how the hell are you hitting me?
[] Why does VT not go through Birdie’s cans, banana peels, and chain?
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Overall Buffs:
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[] Walkspeed slightly faster.
[] S.HK is like your only tool for keeping an enemy grounded after a block or hit string pushing them our of range of most of your normals. Please make it a little less punishable on whiff, if you duck it I’m dead.
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**Conclusion**: Do I want Gief to be OP, hell no. I want him to have to work hard for his wins, be patient, outplay his opponents, and be a solid character. That is what makes it the best feeling in the world to win him, but right now I just feel like Gief is not viable. The required skill and patience to play him combined with the risks he has to take vs the reward does not match. Right now I feel as if he is free to a Dhalsim, Mika, Nash, Fang, Ryu, Birdie (banana setplay), Chun li, and possibly Bison. He needs solid answers. He needs buffs. I know my list seems long but seriously, who else do you see get anywhere with Gief besides Snake Eyez?
**TLDR**: Two lariats, buff headbutt, buff V-Skill, buff RBG, better walkspeed, fix V-Trigger issues (dashing out/ jumping out or trading), less recovery on S.HK.
Make Gief [s]Great[/s] Viable Again 2016 #giefnation