When I watch this match, I feel Alex doesn’t know the match up, doesn’t know how to fight V Gief.
Even from the point of view of Ryu, it’s hard to best advise someone to fight Big Z.
Alex really has to stand his ground, and not back himself into the corner. Ryu has to exploit his walk speed advantage.
Valle keeps doing hadouken’s when Gief has VT. And he forfiets the round because of it. Once gief has VT, Ryu shouldn’t hadouken. It’s a losing game, you land a handful of hadoukens - most of them blocked, only to let one VT creep through and your toast. You can’t afford to hand over 300 damage to Zangief that way. Just don’t even think about testing VT reflexes. Then Valle would do much better.
I agree that Valle didn’t know the mu and it was obvious. In fact I think most still don’t know how to play a GOOD Gief so that’s why many think he’s a good character when the complete opposite is the case. Bonchan seemed to know the mu and we all saw the outcome lol.
You need to know the best jump in combos, especially to react jump fireballs.
Headbutt can only be comboed from a late jumping Heavy Attack, due to having enough hit stun on the jumping attack to cover the slow start-up of the Headbutt. Any other jumping attack won’t combo.
Late jumping heavy attacks are usually performed on stunned/dizzy opponents, as they can’t defend.
Your ideal jumping attack is either apex LP or apex MK, which have the BEST anti-ground hitbox and anti-ground vertical reach. You need to hit as soon as possible once you descend, just at the apex. Any later and you get anti-aired or they block, especially if they are recovering from a fireball.
Apex LP will give you the frame advantage on landing, but can’t combo into anything. But is your fastest anti-ground jumping attack.
Apex MK is your most fastest and useful jump in. And thus, best anti-ground jumping attack.
Because in most circumstances, the hardest part is to connect the jumping attack, your choice of follow up is limited, to the more faster start-up butons once you land, anything slower won’t connect. So your looking at crouch LP (4), crouch LK (4), stand LK (5), stand MP (6) crouch MP (7), and even up to crouch HP (9) *Start-up frames in (_)
The best combos are:
Jumping MK. Stand LK xx Lariat
Jumping MK. Crouch HP xx VT *Crouch HP will whiff on crouching opponents if too far
Jumping MK. Stand MP. CA
Jumping MK. CA