Zangief Video Thread

New Highlight Matches from Me playing Street Fighter V Online rank mode with Gief. Add me on facebook and i’m down to play anyone online.

https://www.youtube.com/watch?v=c_19vQHltFw - Aozaki_Kyo [Rank 32] vs Bum163 PT 1

https://www.youtube.com/watch?v=7GX85kQeY9I - Aozaki_Kyo vs Bum163 PT 2

https://www.youtube.com/watch?v=Kw9VznnOVno - CheeseburgerChan [Rank 2149] vs Bum163

https://www.youtube.com/watch?v=8kJR4bdSCNM - Statistician [2734] vs Bum163 PT 1

https://www.youtube.com/watch?v=VN9wFMHtIAc - Statistician vs Bum163 PT 2

https://www.youtube.com/watch?v=EKWYvPpCg5I - MCZ_Blaky [rank 341] vs Bum163

https://www.youtube.com/watch?v=cLFrpsKOBQ0 - Universal [Rank 2297] vs Bum163

https://www.youtube.com/watch?v=ad5kzyHcwG4 - Peter C [Rank 1435] vs Bum163 PT 1

https://www.youtube.com/watch?v=lrc8o_985wQ - Peter C vs Bum163 PT 2

My PSN is Bum1six3 and my stream is www.twitch.tv.Bum1six3. I’m always down to help, give advice [or receive advice] and play matches.

https://www.twitch.tv/slaynman/v/63191090 sorry for extra noise/cringe breathing.

When I watch this match, I feel Alex doesn’t know the match up, doesn’t know how to fight V Gief.

Even from the point of view of Ryu, it’s hard to best advise someone to fight Big Z.

Alex really has to stand his ground, and not back himself into the corner. Ryu has to exploit his walk speed advantage.

Valle keeps doing hadouken’s when Gief has VT. And he forfiets the round because of it. Once gief has VT, Ryu shouldn’t hadouken. It’s a losing game, you land a handful of hadoukens - most of them blocked, only to let one VT creep through and your toast. You can’t afford to hand over 300 damage to Zangief that way. Just don’t even think about testing VT reflexes. Then Valle would do much better.

I agree that Valle didn’t know the mu and it was obvious. In fact I think most still don’t know how to play a GOOD Gief so that’s why many think he’s a good character when the complete opposite is the case. Bonchan seemed to know the mu and we all saw the outcome lol.

Itazan vs hotaru

https://www.youtube.com/watch?v=XFkVPJ1dKdU

Some useless punish
https://www.youtube.com/watch?v=fjE8O3-sC98&feature=youtu.be

GiefKid vs Gllty dhalsim
Match starts around 3:50
https://www.youtube.com/watch?v=zGddWeCR4LA

I made a punish video
https://www.youtube.com/watch?v=GEDQ1so9qEw

Nice video man. Thanks for the great ideas. How obvious doing headbutt, st.mp after HP CC. I never thought about that.

"We’re on our own, feeling left out and alone
Just keep it coming. Just keep it coming.

Maybe they don’t know we don’t do this just for show
Just keep it coming. Just keep it coming."

~ CARTER! You FUCKING legend. Just keep those videos coming! B) GIEF 4 LIFE

1:15 seconds in snakes view/opinion of Zangief…

https://youtu.be/fQDXoMz4MAQ

http://youtu.be/cS91NmCquuc

More hotaru
https://www.youtube.com/watch?v=HdOXFyrcYlw

https://www.youtube.com/watch?v=AWzjuQim2qo

Must watch
https://www.youtube.com/watch?v=e6zPxrxvPK8

Damn nasty c.MP, St.lk xx super for the win. Lots of j.mk, St.lk xx lariat. I like that.

Idk why he doesnt go for jmk, headbutt, st lk lariat… its like 70 more dmg.

Greater margin for error maybe.

You need to know the best jump in combos, especially to react jump fireballs.

Headbutt can only be comboed from a late jumping Heavy Attack, due to having enough hit stun on the jumping attack to cover the slow start-up of the Headbutt. Any other jumping attack won’t combo.

Late jumping heavy attacks are usually performed on stunned/dizzy opponents, as they can’t defend.

Your ideal jumping attack is either apex LP or apex MK, which have the BEST anti-ground hitbox and anti-ground vertical reach. You need to hit as soon as possible once you descend, just at the apex. Any later and you get anti-aired or they block, especially if they are recovering from a fireball.

Apex LP will give you the frame advantage on landing, but can’t combo into anything. But is your fastest anti-ground jumping attack.

Apex MK is your most fastest and useful jump in. And thus, best anti-ground jumping attack.

Because in most circumstances, the hardest part is to connect the jumping attack, your choice of follow up is limited, to the more faster start-up butons once you land, anything slower won’t connect. So your looking at crouch LP (4), crouch LK (4), stand LK (5), stand MP (6) crouch MP (7), and even up to crouch HP (9) *Start-up frames in (_)

The best combos are:

Jumping MK. Stand LK xx Lariat
Jumping MK. Crouch HP xx VT *Crouch HP will whiff on crouching opponents if too far
Jumping MK. Stand MP. CA
Jumping MK. CA

u wut m8?
https://youtu.be/H3xpKKcv2kA

CARTER! Just too slick with them vids. =)

Si. Early Apex MK por favor. Comprende mu cha cho.

CARTER 4 LATIN AMERICAN ONLINE QUALIFIER!