the easiest way to ex hand fireball on reaction online is .
when you corner him, leave a distance so his normal wont hit you and your ex hand can just reach him
then mash 123212321 and press ppp when he fireball, so if you screw up you still gets lariat.
I like the glide across the bottom method, I’m going to try that.
If your standing, whats your buffer method?
I try double fireball motion, like same way I’d buffer an Abel u1 on “reaction” to a fireball, but generally I’m full screen away so I don’t need to even do it fast. I eff this up when in close combat as Gief. I also try the Z motion, but that totally gives away I’m buffering something.
i don’t do this too often. but what SOLID, option does gief have against a blocked lp rekka from feilong, it’s -4 on block and has 21 recover frames. so that would mean on whiff you can fuck him up. But i was playing flash metroids feilong and i couldn’t whiff punish shit, well maybe 2 or 3 timese with far.lp ex hand but man, i ate so much dmg trying to punish him.
I mean, This guy is a top player and he uses gief very well in fact. I just don’t know, how to fight against a GOOD FEILONG. any help, i need to body his feilong lol.
i agree. with you here. I have played alot of guiles and there’s no fucking way, a normal person can react, to a good guile throwing sonic booms. Also, it’s not that it comes out to fast, it recovers to fast to be worth it. Ex has alot of recovery but it moves faster while its out, so that’s why i said, it’s the recovery. ex comes out in 11 frames and has 39 frames of recovery, while lp sonic boom comes out in 9 and has 29 recover frames
That does seem rather GODLY. EX GH is 13 frames to active which gives you like 16 frames to hit PP if you were already buffering the motion. That definitely pushes the limits of human reaction time.
To be fair to JasonC I have seen him do it many times; but I have also seen him baited quite a few times. I think of it as 25% anticipation/read and 75% reaction. Don’t know if that makes any sense really. Certainly far far easier offline compare to online.
don’t you guys play footsies at all? 16 frames is like forever.
LOL, i don’t know about that my dood. The general consensus in the theory fighter thread is 12-14 frames is considered close to godly reaction time in sf from reaction to button press. Making 16 gdlk.
I tried this in the lab. Jab SB while buffered EX GH and hitting PP when i saw Guile light up. BLOCKED. I sure as hell can’t do it and I’m quite envious.
Just lurking around, but I agree 16 frames is not very fast when you’re focused on the moment.
that’s the point. if you are focused on one thing which is scrub mentality, then you might be able to do it. But in the process, your getting baited and smacked around all day. If your playing a good player they will notice, or even listen to you buffering your inputs, which is what you have to do to punish it. also, if your not buffering, it’s technically impossible, sonic boom comes out in 9 and ex hand comes out in 13, so, if you can react to a sonic boom, on reaction without spending the whole match buffering, then you sir are god lik
its not about playing footsies. well, it is but with footsies your focus one many things at once. such as, pushing your opponent back in the corner, while walking forward and twitching back to forth to make them whiff and punish them accordingly. Also, noticing any changes in their game, such as, " are they noticing that your pushing them to the corner, and what are they going to do to stop it", are they doing random things to throw off your yomi. Are they being random, are they playing solid, how to punish every mistake they make, how to exploit their weaknesses, what are their strengths, what normals do they rely on, and how to take that away from them.
There’s so many things going on in a match and everything that i just said, is being thought every second. now, tell me, if your playing a match properly, then tell me, if 9 frames is easy to react to, because your not reacting to their recovery, your reacting to the start up of the sonic boom. When you should be focus on the recovery, such as punishing, ryu’s cr.hk on block with ex hand, or when ryu does cr.mk on block and does fireball reacting with ex hand towards that and not just guessing. Theres many, many things going on in a match that seperates, the high level players from the casual players.
sorry homie, it’s not that simple. If it was guile wouldn’t be so much of a problem for gief.
There is no way you have 16 frames to react. I’m not that good with frame stuff but something in the numbers seems off. I have no problem vs exgh any other projectile in the game but there’s no way u have 16 frames from seeing them sb to hitting exgh. Doesn’t exgh take frames to travel before hit as well are those being factored in. I could see it being you have 2-4 frames to react and do exgh which would explain why I can’t do it online and why I haven’t tried much off line. Just doesn’t seem right to me.
Hi guys, I’m in desperate need of help with a certain Sagat. Now I’ve gotten alot better at this match up over time even dealing with run of the mill TS spam, but there is just one gat player on PSN: Odinreborn, that has this uncanny ability to push ME into the corner with TS spam while turtling like a muth…
here’s the run down. Simply, he dashes in after a TS, effectively closing space. Can’t nj, cant jump over, and blocking lows simply pushes me into the corner. And he will always just stay right outside exgh range, like really deceptively right outside the range. I’ve never EVER played someone so perfect at that. My EX GH’s whiff by a hair…
Gief cant safe jump over a TS like sf4. I’ve gotten hit by hundreds of his EX TU while literally my feet are about to touch the floor. Not able to build enough meter and maybe because i wasted one thinking he was in range and whiffed,…now in the corner, the rest of the TS spam begins and simply nothing i can do about it.
Any advice?
@Trini - bulldog, or try surprising him by absorbing a TS with green hand
@FinalRound - it’s not technically impossible. ok so boom comes out in 9, and ex hand comes out in 13, but those 13 are invincible. Also, you can focus on reacting to sonic boom if you put yourself into that spacing where guile really can’t do anything else but sonic boom, bait, or walk forward to poke. I’m not saying i react to sonic booms point blank, but it’s like from max exgh range to just outside guile’s c.mk range.
@BP Amoco - I never really was into frame data either, but that’s what the srk wiki says.
Listen, I’m not saying I’m gdlk; I’m just saying it’s doable, and I asked if you guys play footsies, because don’t you ppl whiff punish? like punish bison whiff s.hk with s.mp or punish ryu whiff c.mk with s.lk? these are like staples to gief’s game with those matchups and you definitely have to react faster than punishing sonic boom. Maybe since I used to be an mvc2 player, my reaction time is good? I dunno. My advice to you is stop playing online on laggy tvs, and maybe you’ll be surprised at what you can react to.
trini- Can that Sagat player do kara-TU on reaction? either way, you can try mix it up by doing short jump to knee, to shorten your jump recovery time. If he starts whiffing the TU, he’ll second guess his range. here’s another trick you can try, since he likes to make his game around midrange, so he can punish you for whatever you do, i suggest you to fadc forward his tiger shot and then immediately do ex-greenhand. There’s a chance that he would throw another tiger shot or s.HK to keep you out, and you will knock him down. bulldogging is a good way too. here’s another trick, jumping early mk. it’ll stuff sagat’s s.hk, but it wont do anything to a tiger uppercut…
Use ultra 2 and pop it if he does a kara uppercut
I have no clue how you folks bulldog Sagat consistently. I can bulldog every other FB character in the game save dhalsim and sagat. The pushback on TS’s are ridiculous. block > walk…another TS is now right in front of me so i effectively “lose yardage”. I’m forced to nj, which against this player and his spacing is suicide. His dash-ins to mid-range just are killer.
People actually can use GH to absorb a Sagat 100 mph FB. wow.
The short jump knees. I’ll have to try that, KNEES ALONE, I’ve tried and EX TU still beats it when I’m nearly to the floor.
I’ve also focused TS’s forward, but Giefs dash recovery is so ass, gat recovers in time to respond.
U2 may be my only option, but i do hit him with U1’s every so often so it been hard to give up.
If you can anticipate a fireball you can absorb it.
^^ This man tells the truth. Or gh absorb it from a distance.
If you can really punish a whiffed st.hk by Bison with a st.mp, then you are indeed very gdlk. So gdlk that I believe you’re the only human that can do it. It’s pushing the limit on human raction time (like way above the 99th percentile) for even the most basic test (ie, pushing just 1 button when Bison makes any move whatsoever). When you add things like multiple choices for multiple stimulus (ie, pressing one button for Bison’s st.hk and pressing a different button for a different move) it’s simply not within the known limits of humans.
I’m not saying it’s absolutely impossible. But I am saying I don’t believe it. If you can do it, I’d like to see proof. Try going here -> Human Benchmark - Reaction Time Test <- and getting an average result of less than 100ms.