4-6 frames. less than 1 tenth of a second to hit x3 kicks…gdlk
I don’t know if this is the right place where to ask a question, but here i go. I play pretty much the whole cast and Zangief too, and i was watching a Jap replay on PSN where a Gief did spd, okizeme, GH, cr.short, ultra. worked. win.
is that a good set up for the ultra? do you guys use it?
You shouldn’t use something just because others use it - that doesn’t mean it is the only option. For example lots of people are happy to trade lariat jump ins, but I would rather use cr.mp, and beat the jump in clean without losing life.
Ultra setups depend not just against who you are playing and what character, but also your own playstyle. The aim is to do it when they are not expecting it, and when they are unlikely to be holding up+back. These scenarios will depend on what your opponent expects of you, so whether or not other people use it is not necessarily relevant.
Best thing to do is consider scenarios where a player will be holding down+back and how you can buffer and ultra before s/he jumps away.
Well the goal is a CLEAN lariat hit…but regardless…
Is it something to remember…yes…but it falls into the shennanigans category…so you shouldn’t be basinng your entire strategy around it. However, what you should walk away with was his use of c.lk on a knockdown - as a meaty option…if timed well it prevents jump aways, and with practice will lead to knockdown on hit. I’m no expert though - check the Gief O-S guide…it goes into more details on wake-up game/options against certain characters.
-:bluu:
How do you guys typically deal with Chun Li j.hp? I have found myself going for c.Lariat on reaction because that’s what I do when anybody is foolish enough to jump in the air against me but the timing seems to be more strict on this than literally any other jump in ever and at least half the time I end up eating gigantic damage and possibly U2. Does c.mp take care of this and I just need to hit training mode to practice timing?
It just will take some time to unlearn my habit of c.Lariat against Chun since it’s my go to. But when I fuck it up it’s way too costly.
A lot of characters have moves that beat Lariat. Relying on it as your automatic anti-air is a horribly bad habit. Always remember the value of blocking, too, especially since option selects have essentially made blocking the only option in a lot of situations.
Im a heavy cr.MP user here for AA. For Chun, I’d stick with the cr.Lariat. While the timing is strict to counter her j.HP, it is still easily traded or beaten once you got the timing down. With cr.MP it is beaten more often than cr.Lariat and if you trade you get no knock down. Chun li is a bitch when jumping because she is…chun li but I still think cr.Lariat should be used anytime shorty homah hits the air. As you said, mess up the timing and you eat an annoying Chun combo.
Blocking? Yes, I’d do that on a jump in vs her, but make sure you get that low block out because without a doubt she is going to go for some cr.lk combo. You might get thrown but just tech it.
WHY NOT?!? IF IT WORKS I CAN IMPLEMENT THAT SET UP IN MY GAME, IF I NEED A WAY TO LAND THE ULTRA. This is what the community is for, learn from each other right?!? -__-
so, if i play Ryu, i shouldn’t be using the cross up tatsu into super, BECAUSE other people use it? what?
but its ANOTHER option…ohh jeez…
omg these forums…thanks for the half replay anyway.
Yeah… I’m just trying to encourage people to think for themselves, to go into training mode and discover things. Nevermind
I can’t decide whether or not you are trolling these here parts. So you are advocating getting a knockdown (using Gief) and then lariating for meter? That is awful awful advice. Awful.
lol, i already do that but that wasn’t the question. it’s not a good set up, because of this this and this. it’s a good set up because of this this and this. it was that hard…w.e i’m done.
p.s. you’re just encouraging people to green hand your face
p.s. i salute you Gief forums, i’ll never come back so you won’t have anymore problems like me.
You can AA lariet that jump in not that hard. If you have trouble with the aa lariet timing the cmp which has a longer start up time will be harder. It’s really no harder than any other jumpin to aa.
Games: I think what you saw was a buffed 720 into a meaty short to ultra. It’s a ok set up if the other player is likely not to reversal or jump. The problem with it is there is no other reason other than a 720 to do a wiffed short on wake-up so if the person you are playing knows about buffering the 720 then they will see it coming. There are better set-ups for u1. Also backing up and larieting for meter might be the worse advice ever given on the gief forum.
I don’t understand the “green hand your face” part, but if you can land U1 off of a meaty c.lk after gh whiff, absolutely do it. It may only work once, or it may work every time. What WorstgiefEVER was hinting at but didn’t explicitly state (I think), is that with Gief you have to improvise and play creatively. There is no set in stone set up to Ultra, because it may never work again for that player. A simple example is after lp.SPD- lp.gh whiff to hp.SPD. Works if someone hasn’t seen it, if they have they will have a way out of it. Outside of crumple or dizzy, nothing of Gief’s is guaranteed.
It’s about conditioning your opponent and reading their behavior. That’s kind of important in a game like SF… The best setup for Ultra is the setup that gets it to land. And there is no way someone is going to be able to react to whiff cr.lk ultra unless they’ve already decided before hand they’re going to jump/backdash/or reversal with invulnerability. If you’re been hitting them all day with cr.lk combos to keep them from jumping away on wake up, chances are very good you’re going to land that whiff cr.lk into ultra. It’s all about getting a good read on your opponent.
And GamesPlayer, WorstGiefEver is just trying to give his 2 cents. I don’t see why you’re getting all emotional over this. If you’re going to come in here and starting acting like a huge cry baby, then good riddance. Believe me, you won’t be missed. Either start acting like a man and be more mature or just stay out.
Crouch blocking full screen is the safest option, and that is only slightly worse than getting a knockdown and not capitalizing by lariating all over town. Seriously, lariating for meter on knockdown is awful awful advice. Awful.
Whiff Lariat for meter??? That shit doesn’t even give you that much bar (I think you need 13 x3 kicks for a full bar. And like 7 or 8 with PPP.) And depending on the character you could be in for a world of hurt if he quick stands. Not worth it. Apply pressure on wake up, even if you don’t do anything, just stand/vance dance out of their throw range, but in your lp SPD range. Against anyone with a get out of jail free card like a DP or EX messiah, its always risky. But Gief is high risk high reward.
Ignore Jnguyen. He trolled one of our Hakan threads and almost killed it with his stupid advice (just check out page 5-6 of “Arcade release is coming: Hakan improfement” thread for proof). He thinks Hakan relies on LUCK to win. of course he’ll think lariat is great for building meter.
Ignore him.
hahahahaa, man, I miss Das Reapa’s Germenglish in the gief threads. That guy is a riot. I build meter with kkk lariat from full screen away. There’s nothing wrong with that. I might also throw a spin in there when the guy gets stunned some some extra meter.
- this is the zangief board, lets both be polite and not clutter it up with Hakan talk (unless its about fighing against Hakan)
- and while I’m here, who ever suggested command throw from air attack? and no one’s trying to “convince” capcom to make ANY changes. its all just speculation and guesswork.
if ya wanna talk about hakan, lets take it to the Hakan boards ok?
on Topic, anything that warrants you a hit or an ultra should be noted. However, some things you come across may not be as effective or consistant as the more mainstream techniques. That doesn’t make them useless though. Even the most ghetto 720 setup works every now and again, you just have to be careful when its used and not to overuse it, since good players wise up.
that’s my 2 cents.