a you can spd him most the time too, but you gotta be ready to see what direction he dashes in.
Yea I spd or ultra ryu and sagat’s fadc - you don’t need reversal timing off blocking ryu’s srk either.
I can’t catch akuma though - either his fadc is too fast, or it’s just hard to predict unlike ryu or sagat.
Man, just look at the frame data and test it out. It’s right here on this site.
Have them Uppercut FADC, and then jump.
If you can grab them, it’s unsafe.
Of course you have to input the Uppercut FADC quickly.
See the updated flowchart for all the characters whose fadc’s you can punish.
I’ll do both
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Ken’s who use f.mk and c.mk pokes all day?
And is there ANYTHING I can do against good Sim’s besides random/predictable attemps at lariating limbs? My loss last night was only bad the first round, but using what feels like random/super psychic lariats just feels horrible disgusting, and makes me want to puke with the lack of strategy. I didn’t get chipped/limbed to death like walking into stuff, I could empty jump and short jump and block/lariat, but everyblock ended in him getting several FPs off. After I nailed him once with a lariat he shortened it to just one FP to prevent getting knocked down (second round was a bit nasty for him hehe), but he was able to build up way too much meter with the keep away…
Of course I fought a good Sim right after I was excited that I was doing some of Sim’s BnB & TP combos with good execution…then the moment I mentioned to myself I need to go back to Gen some, I fight a …decent…Gen. I think tonyte I’ll mention practicing as Dan so I can get his square finally (on the last one)…so I can fight a bunch of Dan players (I really enjoy that match…they don’t seem to run and have good enough priority to make sport of it all…still in my favor though shrug).
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You should be able to SPD Kens when they stick out the c.mk. f.mk is -2 on block I think. I just know the link between f.mk and c.mk is not free. (I don’t know how distance affects the frame advantage with that move) I know I’ve been able to stop it with cr.lk into EX Hand. But you have to throw out the cr.lk immediately. I’ve eaten a lot of unnecessary c.mks because I mistimed the cr.lk. You might be able to kkk lariat too. I’m not sure. Try it out in training mode.
Once you’ve tagged sim’s limbs a few times, he’ll throw them out a lot less which makes it easier for you to walk him to the corner. You can throw out some random focus bait in there to to keep him from abusing s.HP. It’s a game of patience. And always be mindful of his meter. It’s really easy for sim to AA you with his super. And if he does ultra when you’re in SPD range, you can just mash out SPD during his ultra animation. You’ll grab him right through the ball of flames. I’ve done that numerous times to people. I bet they were pissed… haha. If you’re right next to him, you can atomic suplex. I haven’t tried super or ultra yet but I imagine they work as well. In fact, if you’re next to him, I think even normal throws will beat his ultra. I saw Yeb’s Gen do that to UTG in the Westcoast Warzone videos.
Forget c.lk, just beast through with straight up exgh lol. If no meter, just block, it’s not like his normals chip.
No it doesn’t chip, but it 1) pushes you in he corner and puts you in a defensive position and 2) its time where he is controlling the match, I want complete control of the match thats the goal, and again - I beat him, it wasn’t an ‘oh noes I can’t get around it’ type thing, I just felt ill-prepaired for countering it…like he would just link them for several interations then back off…I’m assuming in preperation for an attempted counter from me. I don’t usually ‘go’ for the counter unless I feel its there. If I can read the guy and KNOW which mk is coming, he catches a EXGH, but I can’t do it on reaction especially online…dunno too much about offline as none of the people I play offline - play Ken. And the other issue with this, is fear of the mix-up game, I don’t go against it much at all, but the Ken’s that mix in FADC’s/karas/etc off the c.m k, f. mk setups can be a real pain.
And yeah the round I won against that sim was off a “Yoga Des-” “Toooo Late!!!”. sim’s ultra rocks out when used right…if your going to do it on wake-up…do it far enough away that Gief can’t ultra you…period.
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I think if you know when the cr.MK is coming you can know when the f.MK is coming. It loses to lairat of course. But yea’ that junk is a pain. I’m not pro with the follow up but I usually stuff the cr.MK with st.lk after blocking the f.MK. I back up a little bit and it creates some space but I don’t fear Ken’s range game that much.
On the real, Dan is so fun to use. Practice with him more, hes really not as bad as people think he is. SF4 is the most fun i’ve had using Dan. I’ve been getting ALOT of pratice with him vs good competition. Legendary taunt freeze is pretty beastly too. Dan is waaaay slept on. He got some rediculous Dantics.
We can get some matches in this weekend if you want.
sim is hard, you want to get an ex first so sit right in fp range and rotate outward in hopes that you catch a limb with startup but move out for punishment. Once you get EX you want to start walking and blocking, if he throws a fb its most likely out of EX palm range so just walk into it and get as much ground as possible then block or jump over it if it is a fast one. You have to start inching forward into ex palm range where you can either lariat, jump, walk, and if he chucks a flame, ex it. The goal is a knockdown or move him close to the corner. If you get a knockdown dont go crazy he’ll have escape plans for sure so let him get into a corner or run into a lariat, once you have him cornered hell likely get poke crazy, knee is hard to beat watch out for slide just b smart and land spd/headbutts then you win.
The reason I try to c.lk into EXGH is to make sure just in case he decides not to throw out the c.mk, my c.lk will whiff and EXGH won’t come out. But if he wises up, I think he can SRK after f.mk and that can tag you. Usually you can sense when he wants to come at you with f.mk. At a certain distance where it’s relatively safe for him. So just stick out a s.mp and it will stuff him on startup. This will lead him to abuse f.mk less and try to c.mk more and you can throw in some random j.mk which should lead to bnb -> knockdown -> bad times for Ken.
It does beat his Ultra…I’ve done it before.
Just picked up 'Gief on a whim, as I still haven’t decided on a main. Surprisingly I wasn’t doing bad with him, and got a pretty big win streak before my friends found out how to punish. This is what I really liked, as it taught me patience and how to get in reliably. I don’t see why most 'Giefs online like to spam that lariat so much, I like to get in close and get the satisfying SPD off, puts the scare in the opponent.
So played on Live earlier at G3, because I dislike playing ranked I don’t invest that much time into it and my opponents were: 3x Ryu’s, 6x Ken’s, 1x 'Gief (Mirror), 1x Gouken. Only one’s I lost to were two of the Ken’s and one of the Ryu’s. Apparently they were scared of something, maybe lariats, and constantly jumped the entire match, making it hard for me to get in properly. Due to a laggish game the Ryu beat me, but the Ken’s were all me pretty much.
The Zangief mirror was interesting. We started with a dash back into taunt, then proceeded to fight. He was doing fine with combo’s until I’d get him at a third of his life, then he’d go into Lariat spam mode which was easy to deal with.
So far I am having fun with the Red Cyclone, and despite using a pad I’m doing well on walking 360’s, only thing I miss on a near constant basis is combos ending with EX Green Hand, I just get the crouching MP instead and eat a combo. No, I don’t use Macros, just feels wrong. Even if I did it’d be awkward pressing the default button on the same hand I am doing the motion.
When ticking from lp into jab SPD is it better to negative edge the SPD? I seem to be having more success this way but I don’t know if it’s personal preference or one way is advantageous
If it works for you, then keep doing it. One way isn’t better than the other.
I only really negative edge on mixup, but as JC said, whatever works for you.
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Opinions on something. So I’m going back and fourth with one of my boys, he mains Sagat and is argubaly the best Sagat I fought well there may have been one or two others better but not in recent memory, anyways, he ha the spacing of the rh/f.rh/tk down pat. So as Gief, I can NOT try and inch in with df/rh as thats a garunteed double knee. I can not safely jump (though he fell for the short jump a few times) towards him or vertically up unless ful lscreen, and thats dangerous, so I’ve been just bulldogging my way in. We get to like our third match and I start ‘spamming’ st.mp. Not like just mashing it, but after every step that didn’t ahve a TS inc, I was hitting st.mp. full screen it was nothing, but once we got to st.rh range (for both of us, they seem almost even in range), anytime he tried to smack me with st.rh, we traded, and sometimes I even snuffed it. This strat eventually lead to me winning the rest of the bouts (lost the first 2 then won the next 3-4 before I changed characters again). I was curious if on a higher level, folks have had good luck trying to just snuff the st.rh while walking in.
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I PPP lariat and try to hit him with the last rotation. It seems relatively safe if you are spaced right. If not, then you eat big damage. But I’ll mix that up with s.mp and cr.rh. I hate the fact that he can get your cr.rh with s.HK. That is such BS.
Agreed. I hope they fix that in SSF4. It is such bull how that can hit Gief durring cr.HK. If they changed that, it could make the matchup just a little bit more fair instead of Giefs only way of getting a knock down at that range requiring a bar for EXGHand.
Gats spam that shit like its free.