Zangief Strategy/Match-up Thread

You’re probably rushing your inputs when playing an actual match. When you start speeding up your inputs, then your hands won’t come out or they come out too late. When you’re looking for matches, put on fight request and just go against the computer and start practicing your bnb over and over again until you can get it 100% of the time. And mix up the number of jabs you throw out before the lk into EXGH. This way, you can pull off the bnb from any distance. And get in the habit of DCing your EXGH when you see that it’s blocked. There actually plenty of time for you to react to a failed EXGH to DC out of it.

As for the meaties, it depends on how many frames it takes for the move to come out. If it’s 4 frames or less, then it’s not safe. If it’s more than that, then you can safely do your meaties. If you are still getting tagged, then you’re timing it wrong. Unless you’re trying to do meaties with the sweep. Then there’s a huge window for punishment. I’m assuming you’re trying to meatie with cr.jab or cr.lk. There are plenty of people you can safely meaty on. You should be meatying Balrog every time. The only thing he can do about it is back dash. That’s where Ultra Dave’s os-sweep comes in. Practice that and he’ll have no options on wakeup except for blocking. You can safely meaty on a lot of the cast. Just go through UD’s flowchart. I think he highlights them all. The only people I don’t meaty against are Ryu, Ken, Akuma, Blanka, Cammy, Seth. I think all their wake up SRKs have 4 frame startups. I’m not positive. But I know Ryu, Ken, and Akuma definitely do. With Blanka, you can still meaty but you’ll eat an ex upball but you can get him with EXGH after that. If you don’t mind that trade game, then go for it.

My favorite is abusing meaty cr.mk into SPD

Then once you have them trained to expect it, turn it into:

  1. meaty cr.mk into j.hk (if they are jumping away from the throw)
  2. standing SPD (if they are blocking the cr.mk)
  3. block and punish (if they are wakeup reversing) or trade if possible

I don’t know why people do the cr.mk into SPD or ultra. I see it all the time online. I guess it works… but doing poor tactics against poor players that fall for them isn’t really a good way to get better. The worst is when you see people try it online and they keep doing it even after getting punished for it just hoping that they’d land it once. Maybe it works better as a meaty but good players will punish you every time they see a cr.mk. The only good uses I’ve seen cr.mk is to counter poke or to move yourself closer when Sagat throws a high tiger shot.

I use a altered version of #1. When you got em in the corner, cr.MK into HP Headbutt AND you got em in the corner. If you land that headbutt, that ish is over. They’ll be in the corner all like “Noooo weeeiiiiiii!!” then you’ll be like “Tooooo Late!!”

The only thing I can say about doing a normal cr.MK tick to SPD vs a knowledged player is mabey you might get it off because they would think you wouldn’t be so dumb to do it. I wouldn’t call cr.MK absolutley worthless outside of pokes but I wouldn’t put it anywhere near a priority technique at all.

They do it online cause lag makes the reversal on it a little more difficult to do on reaction shrug sortal ike how I get abused by 2xwp/wk throw online…reversal timing just sucks online hehe. This game really is two games rolled into one.

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What to do vs a good zoning Akuma’s dive kicks? Usually eat a full combo afterwards or get block stringed back into the chase/green hand game.

I fight Akuma alot so I’m sorta ‘trained’ for when my boy is going to dive kick. If its not after a knockdown, then a headbutt works. If knockdown shrug I just try and block and counter his follow up (either jab/mk chain or that stupid s.rh)

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Kind of my point:

Maybe you can catch them once because they’re not looking for it, or because they reacted too slowly, lucky chance and it will unsettle them.

then while they’re looking for it, instead of doing cr.mk -> SPD (which they’ll try to punish) do cr.mk->block or just block, then punish their punish attempt, then next time you cr.mk, hit them with a j.hk as they try to jump. (Everything slappy said)

It’s just like pulling a knees -> 360+k loop, or splash attack to bnb and throw in an spd while they’re blocking, or doing two meaty lariats and then an spd when they expect you to lariat.

Slappy’s got the right idea, its another mind game you can capitalize on.

cr.mk has too much recovery. You will get punished because you will get pwned during your recovery period. It’s like saying I’ll throw out SRKs and block afterwards. When I see cr.mk, I just do cr.lk into bnb.

I’ve never ran into that so thanks for the advice, I will check out the recovery time.

Everyone I have played either lets me land a spd afterwards, jumps afterwards, or does something ridiculously blockable/grabable afterwards

Maybe I have just been playing bad players, heh.

i found a trick to time lariat vs dive kicks and fuerte splash, also another way to avoid the throw.

So when Akuma does meaty dive kick or demon flip it is generally a bad idea to lariat but if you want a quick momentum switch or some crucial damage to make him chase you then you can try this dumb trick.
So on wake up stay standing till right before the dive kick is gonna hit then tap downback and lariat, this allows you to get a last second lariat that sill trade or you will just block it standing. The reverse can be done vs throw part of these moves, you can hold down then right befor impact tap up and lariat…i dont know, it kinda works

I’ve been doing this but I thought it was just the properties of doing cr.Lairat timed properly. It just trades with those moves.

No. Hooligan can throw you out of the air, so you can’t “unthrowable” it. The only option is backdash really. Even then, if the Cammy expects a backdash she can not attempt the throw and her slide will hit you for free, allowing her to land ultra.

Watch her ultra meter.

Only meaties you’ll ever need are really Throw, C.LP, C.LK, or C.HK

The only reasons you should be doing meaties are to punish jumps/backdashes. It’s not like reversals are hard in this game, and not many people are going to sit there and block.

You can actually get C.HK to be even on block if you hit on the last frame.

s.mp doesn’t knock down. That’s so important to gief’s game. Try c.LP, c.LP, S.LP, C/S LK on tall characters. Makes it much easier.

Walk forward. 90% of the time they jump back. If you feel really frisky, fierce hand, but that also loses if they expected you to jump.

Dont jump.

1.Focus. Don’t really do it to hit him, just to get him to do unsafe armor breaks and away from LP Straight.
2. Neutral jump HP or U+HP
3. very infrequent random kick lariats at half screen
4. empty short jump him when he’s standing, getting C.HP to whiff.
5. Immediate SPD any EX Rushes at over half screen

Don’t cross up dan when doing the trial.

The point about doing meaties is sometimes you can GASP just block instead of doing an attack.

This is not always true.
#1 You could be unsafe anyway
#2 Avoiding the punishment isn’t worth the two meters.

FADC back from EX GH is still like -8 to -10 frames (FADC dashes take longer) whereas the EX GH is -9.

When up against a Chun, Abel, Gief, Ryu with Ultra/Super stocked, it may just be better to hope they throw you out of habit then waste two meters and get Ultra’d Super’d anyway

#2 against El Fuerte, Rose, Vega, Guile, and similar with no meter, you’re most likely going to eat a throw. Save your meter.

This is all wrong… start up has nothing to do with meaties.

The only thing you want to look at is (ACTIVE FRAMES) and (BLOCK ADV).

Doing a move meaty adds the # of frames Active into BLOCK ADV.

So, Sweep huh? Regular Sweep (not DF) is -5 on block. It also has 5 active frames. If you hit on the LAST Frame, it’s at 0. Meaning completely safe.

Anything over -3 is unsafe to all characters (throws)

It sure is fun to play against scrubs huh? Even done as a perfect meaty, c.mk is -1, so you could be easily thrown out of an SPD attempt. C.MK Also doesn’t knock down, so even if you hit with it, they jump away for free. You’re doing absolutely nothing that prevents your opponent from holding up back. I’d take 90 damage to get away from Gief every time.

You can do this after any normal, not just the horrible c.mk.

Block low. Blocks Punch and Dive Kick and (I think?) it also avoids the throw. If not, makes it much harder to land. Bad akumas do block strings on Gief leaving EX SPD openings. Good akumas will teleport back. use that to move forward.

Plenty of them out there.

I guess you’re talking about unthrowable lariat? This isn’t very effective.

You mess up against akuma, you eat a beefy combo.

Mess Up against Fuerte, he gets another mixup on you. Best to just block/punish.

Wow, such a reply-ish post.

LOL…um yea you can do headbutt off of any normal move, sorta common sense. And you know, you can also AA with headbutt too!

Chances are if im doing cr.lp and they in the corner, they propably won’t be wanting to jump as much as if they thought I was dumb enough to do cr.MK tick thinking they could jump away from a dumb move. While I could be punished, if you pick the situation you do this in, at worst you could eat a minor combo. And then you know, don’t try that again on whomever you are fighting.

Just making light of a fun scenario.

hello guys, im new here and i only have 1 question, how can you cross jump on ryu or sagat while they are recovering from a falldown without getting trade hit by their shoryuken?

Ryu seems suceptible to knees…it stops DP cold…splash wil ltrade, which means you eat an ultra.

Sagat has an answer for everything, its simply a matter of the Sagat player knowing the match-up/angles. On Sagat I usually cross-up/empty jump just a tiny bit early to try and bait something I can punish with a knockdown or throw. Stay high though, as a EX TK will go over you at that distance - and you don’t want him ‘escaping’. take the chip and punish. TU is easy to punish and if you sense a TU FADC, depending on the skil lof who your fighting, you can either chase the FADC with EXGH or df rh…or just try and work your way in. Sagat’s FADC doesn’t create alot of space, but I’m pretty sure if he follows his FADC with another TU it beats anytyhing you try to counter the fadc with…so its a risk thats up to you…just don’t let the ass-hat create too much distance…

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Not true. Sagat’s TU has 20 frames of block stun.

His dash back is 29 frames, slow… yes but at -9 to -12 you can’t punish it with the 13 frame EX Glove.

His dash forward is 18 frames. However, FADC dashes come out slower (how much slower I can’t find). Even if Sagat FA Cancelled on the first possible frame, and dashed on the first possible frame, you’re still on frame 20, which is when gief gets out of blockstun.

But, If Sagat FADC’s his TU forward, it’s a free “reversal” Ultra. I tried it with Eric Kim, he could not jump out of it, if you can’t jump out of it, it’s free.

Just set the Sagat dummy to TU->FADC forward-> jump to test it.

What is the frame disadvantage on that? (For Sagat)

You have to be expecting it. I think it’s too quick to react to. That’s why I try to keep my eyes on his meter at all times.

Yeah…I said ‘chase’ not reversal/counter. It keeps you in…but that damn rh/tu after FADC just wrecks your sh!t cold if you do anything like that.

However the second thing you said intrigues me. Are you saying that if he FADC cancels foward its free ultra? If so is this a Sagat only thing or something that would be worthwhile to think about most (especially FADC happy Bison/Ryu). when I see the FADC fwd, my natural instinct is c.jab…been trying to do c.lk more, but either way thats my ‘natural defense’ agaisnt FADC pressure games, so I’d be very interested in other options.

I need to read up on Rufus again. I pummel weak/average ones, but the dive kick happy ones just sorta turn into a guessing game. STUPID ADD EX MESSIAH KICK :angry:

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