Zangief Strategy/Match-up Thread

cr.MP does beat it. Ive been beating it, but mabey there is some timing that they can do that stuffs it. Same with the headbutt, on paper I think the MP headbutt would beat the neutral JK since it hits rising and has weird priority.

This really is an experience matchup because like you said, there arent many REALLY good sakuras. If all fails on wakeup, you can always backdash.

Anyone?

He says “Too Late”

Haha, sounds the same.

no ryu matchup? thats not very helpful.

WTF man? Did you even TRY to use the search function?

Or read the first page…or any of the first like 10 pages. when the game came out 7/10 people were ken/ryu so most strats were about them.

One of my friends has a good Sak. He seems terrified of Gief though. Neutral j.hk, if not used on wake-up, you can block high and throw during landing animation. Otherwise I let them do it all day. I could careless about her having meter, and the damage I do far outweighs the risk of countering that one move, since unlike Chun-li, iuts FAR from ‘spammable’. On this match-up I treat it like a ‘good dan player’…understanding they have some good priority and angles, but lack real ‘distance’ with regards to zoning, so I bulldog my way into a position I want, looking for holes in her offense to go for a jab spd. Empty jumps seem effective agaisnt her on cross-up, and a meaty splash is sexy on her, but if not timed well her c.fp/ultra stop it cold. On defense, blocking low seems to be the best bet as her OH doesn’t (at least that I’ve seen) lead to big damage and if not spaced perfectly is throwable.

No expert, just play her alot. It is just experience, she doesn’t have any real ‘anti-Gief’ abilities like Seth/Akuma/gouken/Blanka etc

I need to get some matches in on some good Dhalsims. I’ve been playin as him a bit more and more, but I just get crucified by good Dhalsims when I’m Gief. I don’t get beat by the fp anymore, but well timed teleport/headbutt combos and just patient leave me timing out while trying to get in.

  • :bluu:

What counters Cammy’s Hooligan while you are waking up?

You cant just cr.Lairat? Non ex hoolies should be fairly easy to counter. If she isn’t over your head or behind you yet, cr. MP beat it clean all the time.

Lariat has startup frames. Cammy Allen does this to me all the time. He cannon spikes me and does a hooligan setup. If you instant wakeup, you eat the hooligan throw. You can’t cr. lariat it because you are instant waking up, and that has standing frames. Therefore, after a cannon spike, don’t wake up early. Wake up later, throw is one option if you wake up later and he mistimes the hooligan setup. If the Cammy player does this **outside **of a setup of your wakeup, cr. lariat beats the options. No reason to use anything else because lariat does more damage as an anti-air and doesn’t need meter. Yay.
**
As for what you do on your wake up, you crouch. If you crouch, he can’t throw you. Hooligan has no overhead. ** There, now Cammy is close to you because she tried to do a hooligan on your wakeup. Have fun.

Wouldn’t the unthrowable lariat beat hooligan then?

Oh, it would! Nice thinking! Lol. I should do that to Cammy Allen now. I haven’t quite learned it yet though. I think it takes some practice.
Hmm… or maybe it wouldn’t? I don’t know if instant waking up giving you standing frames actually would take too long to do unthrowable lariat. I guess someone just has to test it out.

Cannon spike -> hooligan (you tech after you get by a cannon spike), then try to do unthrowable lariat. Hope it works.

I’m still trying to figure out the unthrowable lariat…just kara-canceling lariat?

  • :bluu:

I’m not doing the setup correctly. My cr.lariat is beating it. What version of spike and hooligan is Allen doing? As for the unthrowable lariat I hold up and do PPP as LATE as possible. I bet you could unthrowable spd against hooligan as well.

Hey in a related line of thinking, is unthrowable ex-hand possible?

And would the command be something like forward, down, up, f/d PP?

Any special move can be made unthrowable. Motion would be something like sim’s IAT. Forward, d/f, u/f + pp.

I heard jump cancel gives you only 1 frame of throw invul…it’s pretty hard to time.

Since GH takes forever to come out I’m pretty sure they’ll end up throwing you anyway.

I’m gonna scrub it up with some real basic type questions, but they’ve been bugging me and IMO are a part of my weaknesses in this game. Have mercy and help a brotha out…

  1. Gief meaties…how do I time them effectively, what are they, and whats the logical follow-up? My current game plan centers around scoring a knockdown, and then jumping mix-up shennanignas such as empty jump throw, knee tick throw, splash combo, etc. With Honda I’ll sometimes, after a nasty pseudo throw loop exchange, end it with a c.lk on wake-up, but his box is so small that I can usually ‘get away’ with it, but with Gief’s big ass, retaliation is just disgusting if I stick a c.lk/mk/rh out there. so I’m looking for advice/tips on improving my wake-up non-jump/cross-up based game.

  2. Meter usage-n-combos. I’ve grown extremly found of doing c.jabx4, s.mp as a combo. I can do some of the c.lk comboes (still can’t beat hard trial 5, stupid ass combo), and I can do the bnb IRL (not online). How much better is the EX green hand used in comboes - verse using it as a mobility tool. I understand the EX getting you a knock down on combo, and doing more dmg, but the c.jab/s.mp combo tends to lead to better chances of pushing them into a corner, a follow-up d/f.rh for knockdown ANYWAY, or if they were crouching, expecting a follow up low attack - s.rh xx throw…essentially bleeding some extra damage, but its not as garunteed…granted its more reliable online (I’m still amazed at how bad my execution online gets with that combo…hell I can land my blanka combos online, but the gief bnb is just a joke). Thoughts on Gief in a comboable situation?

  3. Start of match. I tend to do two things in general…if I am say Gen…I immediatly dash back…getting smacked by dash punches…but if not creating space to feel a flow to the match. with Gief, I often start the match with a neutral jump…allowing me to headbutt inc attacks, or empty jump into tick/throw oppurtunities against aggresive players. My concern with this is … well - I’m not closing the distance, and wasting time on the clock, but walking foward leaves me prone to lag tactics (z0mg he keeps walking into my sonic booms and dash punches V_V’!!!)…so I’m looking for start of round advice

  4. Lag tactics. How do you get around ‘quick long range moves’, when dealing with lag? For example - Bison’s s.rh, Chun-li’s s.rh, Vega’s s.mp, etc? I feel stuck just trying to bait something I can counter and have a hard time working myself in as I get ‘smacked’ with things I’d usually block.

  5. Defense base Balrog…could use some help. I beat some of them…but the actually good ones seem to stop anything I do, no jumping, no bulldogging, even trying to attack my way in is met with the ridiculous c.rh. He’s actually just as bad as Sagat for me when going against good defensive based ones.

  • :bluu:

You should really practice your bnb. It’s not hard to do at all even with online lag. (Unless the lag is lower than 3 bars. Which is why I don’t usually play anything below 3 bars) The combo with all cr.lks is a lot harder to do online though. But the ones with jabs ending in lk EXGH is fairly easy to pull off and with plenty of forgiveness for timing. I’m surprised you still can’t do hard trial 5. That combo comes in extremely handy when you’re playing in a no lag situation. And it’s one of the easier trials.

Timing meaties is just based on experience. It’s really not tricky. It’s just knowing how long your move takes to come out and how long it takes the other guy to stand up. And knowing the characters that you can safely do meaties against and who you can’t.

TBH I stopped practicing trial 5…I’d never run out that many c.lk…I’ve run thru several other trial 5s with little to no issue…Gief’s is just permanently on my hitlist heh.

What I don’t get is why I can do it so flawlessly (the bnb) offline, but for the life of me can’t get the c.jab->c.lk to link properly online. Sometimes it comes out, but the times it doesn’t are so much more memorable thanx to the punishment…its a large factor as to why I do the c.jab->s.mp so much, execution is brain dead and retaliation on a possible screw up is very minimal…s.mp is safe as hell even when blocked (at that distance).

What I don’t get about doing meaties is that, well they aren’t safe against anyone in my eyes. Outside of like 1 or 2 people, everyone has some off the ground based attack with invulnerable start-up (Viper/Rose/Gen is all I can think of…Rose Ultra is slow enough to block from what I’ve ‘seen’ with meaties)…but even upon landing a meaty with Gief, I dont’ see the point unless its his c.lk…they are too far away to continue…but with it being mentioned, I know I’m just missing something in the big picture…its not Gief ability but my ignorance on Gief meaty game.

  • :bluu: