vs. Ken
5:59 in Zangief’s Kick Air Throw vs. Ken’s Fierce Uppercut Special
6:02 in Zangief’s Punch Air Throw vs. Ken’s Fierce Uppercut Special
6:11 in Zangief’s Punch Air Throw vs. Ken’s Super
vs. Blanka
6:22 in Zangief’s SPD vs. Blanka’s Super
:tup: Never new you could do this, cant wait to see those green monkey’s reaction when i pull this off. You get way more cool points then stuffing it w/ jab.
Yeah, the SPD out of Blanka’s super is a confidence killer. lol I got caught with that a few times on GGPO. Then, I started using the new super variant. Never got caught again.
Looks like Blanka has a small blue square in the middle of his Super that you are trying to grab.
Also, in slowing down the footage from the video, the Zangief enters into the grab from a crouch.
The crouch may have better get-hit box properties.
It also could be that online lag makes it much harder to time.
Or it could be that it’s “possible” but not reliable to do consistently, so better off not being used for the most part.
Well I only tried it once and it was a split second thing where I remembered it worked so I wasn’t really that prepared. I’ll have more goes at it later when I find a Blanka to play around with.
If it can be mastered then it might be a real help since I know some Blankas who play keep away and build their meter for some extra chip damage (or anti-air).
GGs earlier by the way, sorry if anything was said to me but I had my headset off so couldn’t make out what you guys were talking about.
That would be awesome if you could put it to the test and figure out once and for all if its doable.
Watching those Zangief vs. Blanka vids with the Blankas not using their Super seemed to suggest that Zangief can handle it trivially.
Yes, GGs earlier.
At one point I did speak to cvital about the lag the matches between you and I.
Basically in that it radically altered the matchup for both of us.
Many times I could tell that the lag was playing havoc with your ability to react to random moves I did or to block/counter my cross-up effectively.
Likewise, the lag made it so I had to try to escape your tick grabs while the animation on the tick wasn’t even done on my screen, and I couldn’t try finesse pokes because you’d warp and I’d get knocked down from a late reaction.
All good.
Changes up the play variables, but still fun quite to play around in to see what works.
Heh to be honest I just thought you guys were getting bored of my 'Gief and stopped trying. I had just got up which is my excuse for getting hit by every cross-up combo in Dictator’s book. It felt like watching a combo video. I thought I was doing better later on because I had woken up properly but lag does explain why you missed some combos.
I actually didn’t experience much lag but there were some rollbacks especially for my FAB
I used to have the idea planted in my head that “when in doubt, lariat” but luckily that’s slowly getting beaten out of my head by orf33.
I have a habit of using the slow lariat due to it’s extended hitbox at the last rotation which beats a lot of attacks. However most top players I see use the fast lariat and I’m sure they’ve got their reasons.
For fireballs (other than a Low Tiger shot), I actually find the slow lariat is better despite committing you in the move for longer. The benefit comes from the two things
Extended hit box that is useful for those with a longer fireball recovery.
I don’t know why but I find for the fast lariat, if you finish the move and a projectile is still in you, you’ll get hit. On the slow lariat you can hold back and when your lariat finishes you’ll block it. This means for projectiles you’ll usually have to pass through them with the fast lariat but with the slow lariat you can choose to go back and block it if you expect your opponent to come and hit you.
Fast lariat has some invulnerable frames at his feet on start-up but to be honest I don’t know many scenarios to take advantage of this. Perhaps some other 'Gief players who use it more often can help me out. Also the fast lariat recovers faster.
One other thing, lariats are a great way of baiting attacks. If I want to bait an attack I throw in a fast lariat (to recover faster) and they usually don’t expect it. However as with all baits, don’t over use it or it fails.
Don’t feel too bad about getting hit by cross-overs, even Kakky stubs his toe on that rock:
[media=youtube]2IjwteY-eS8[/media]
Actually, I just miss combos in general pretty consistently.
When I spoke of lag, I was speaking to the warping.
Where suddenly the opponent just teleports to a different location/move.
During your tick into grabs, I would see your character executing a tick and then even before Zangief’s attack animation was done it would warp into the SPD.
So I started trying to jump away when on my screen I would be getting hit, and it worked sometimes.
I figured it was the same for you, with my Scissor Kicks warping onto you and my cross-overs warping onto you.
How do you guys go about doing reversal SPDs when someone is going for a tick throw or comboing you? Say I’m setting up against a T. Hawk a tick throw and I get thrown first… is he mashing out 360s and pushing punches, or does he just know the timing and do it at the right time? I’m trying to figure out how this works… thanks guys.
Doing anything in a one frame window is ultimately all about timing. You must be like Dee Jay and get some rhythm, mon. Not saying it’s easy. Just saying that’s what’s needed. Practice and you’ll get it.
I meant as far as going against another guy with a 360… like in a mirror match or against a t. hawk like yourself lol
I’m wondering what people are doing when I’m setting up a tick throw and going for my 360, are they just mashing out 360s and pushing punches, or are they just reading me and 360ing right when I’m setting up to 360
I feel like a lot of people are mashing them out. Usually those that do a lot of reversal SPDs on wake-up or after a tick yet can’t do one from a normal situation.
Yeah that’s what I mean. Those that are obviously going for a SPD outside of wake-up but just jump around; I reckon are also those that mash out the 360s.
It usually doesn’t take long to figure out who are the mashers and then you can start punishing them accordingly.
I probably shouldn’t be doing this - but it might help my game in the long run. Originally I hated fighting Zangrief (I main Vega.) the priority on his moves, his huge stamina and high damage made him a real pain to fight.
Anyway I started experimenting with a method of keeping Grief at bay with crouching MP and HP when he jumped - and it was working really well, it really made Grief have to work hard to get in there and usually he’d lose that huge head start in health he usually the starts the round with (Because of high damage +High stamina.)
Anyway I just ran into someone called Iron Clad Stu or something, and he really had a grasp of how to get around it well. I’m not entirely sure what move he was using but he was mixing up body splash, heavy kick, the light knee drop thing and a sort of move, a bit like the body splash, but he arches his back and drops his elbow and fist and it’s very hard to time the crouching HP to hit it.
I think it’s back to flip kicking, standing heavy kick or block and eat ticked screw pile driver
I thought I’d share it with you though - it looked really annoying to fight a keep-away Vega - even when you can get it in eventually… Spending ages just trying to get in range…