another SPD motion: hcf,uf, P or hcb, ub, P as opposed to hcb,f, P or hcf,b, P
if you are in crouch block position (down/back), just input hcf, uf, P. If you are used to the old motion, this should be very easy for you - it also feels quicker than hcb,f or hcf,b.
stuff off of the hop (f+HP):
combos into c.MK, green hand (whiff or hit) -> mix up from there
combos into c.HK
also, for some reason i can only pull off standing super with 1p side hcb, hcb, f, P. the other motion (hcf, hcf, b P) doesn’t work for me in 1p side, and vice versa on 2p side. Am i just missing something or is the input bugged?
During what situations would you use a PPP / HP+HK Lariat (Slow lariat) vs a KKK / LP+LK lariat (fast). I know that the kick one has slight invulnerability for low attacks on startup but I typically dont know when to use it other than baiting a trip. How should I use kick lariat? Also I have seen combos that end in lariat. is that the punch or kick version?
I’m kinda disappointed in hop. It goes far, but like, it goes too far. In order to not hit the opponent, you have to do it from really far away, like from outside footsy range against most characters. That’s crappy because if you’re not playing footsies with the opponent, they’re not gonna be sticking out low moves for you to hop over very often, and since hop has to start from outside of most characters’ footsy ranges… what are you using it to hop over? I think its uses are going to be in corpse hopping and as a preemptive antiair, I don’t think it’s too useful in most footsy situations. Maybe it’ll be useful as a surprise hop into 360 from across the screen, but that’s really just an occasional thing.
The new green hand is more useful in most situations, but I’m not sure it’s actually, well, useful for getting through fireballs. You still have to predict when your opponent’s gonna throw a fireball, and Gief often has better options than that.
Low-invincible kick lariat is really useful, though. I think that’s probably my favorite of Gief’s changes.
What’s the general gameplan against Vega? I’ve had a lot of trouble with Vega players that know what they’re doing. I know crouching fierce can stuff dives now if timed properly but does he have anything that can hit his slides?
I HATE this match. Try to SPD him once out of his sweeps and you’ll never see them again the rest of the match. As for the dives… I dont have quick enough reactions to really combat them.
we can now safely assume that it is BUGGED. just doesn’t work, period.
for me personally, it’s not that bad, since i prefer the half-circle-from-right-to-left motion anyway, but i guess the missing motion makes it harder to do in some scenarios on 2p side (example: punish a whiffed srk by walking forward, doing the motion).