Zangief Q&A: Ask simple questions here!

Thanks for all your enthusiastic help man :slight_smile: It’s appreciated, I got Worstgiefever to A rank the other day. Hope he appreciates taking my hard earned points! lol

I’ll try and spend a weekend giefing it up :slight_smile: I’ll remember what I’ve been told and try and get some good results. Once again thanks for all the advice man.

There is a short jump(:u::ub:) as well for Zangief in cross up mixups

can anyone tell me what they think is the most damaging action when an oppenent is dizzy? Sometimes it seems like a SpD does more than a lvl2 focus attack+spd. I’m aware you can start a combo then do the ultra as a reset.

Focus attack counts as two hits,so it will add to damage scaling. So the raw SPD will deal more damage. But then again damage =/= best option. It’s better to do something where you will be in a better position to deal more damage thereafter. “Running bear grab” for example.

For me it depends on the other player/character as well as what is best. If it is stocked up dizzy is always Super or Ultra. Dizzy most of the time I will do HK suplex if I had to take any time to get near. If I do go for a Lv3 crumple and I am not facing someone with a great reversal I will usually go for a reset into HP SPD/Ultra1. But that depends on the habits of the person you are playing.

The great thing about non-crumple suplex is that you build a ton of meter and have full mixup afterwards.

someone give me some dhalsim tips. it seems damn near impossible to get in on a good player

Don’t lvl 2 crump unless you have ultra or super. I tend to just suplex them towards the corner because it gives you the most most meter and the mix up
Possistion is much better with suplex vs spd. And I also moves the into the corner which gives you an advantage.

After a Dizzy there are many resets, and ways to utilize dmg.

If your stun comes from a headbut, i’d do a level 3 Crumble then suplex. it does add more dmg.

If your stun comes after a combo, and the opponent is low on life allready you can:

FA level 3 - Cross with Kneedrop - then dash under the opponent and do either a clk combo, or suplex, depending on what you think the opponent will answer with.

FA level 3 - Wait for air crumble, do a c.lk into a light banishing, mash the grab of your choice. The confusion of a c.lk into Banishing that doesnt connect due to airborn state, causes most players, even advanced once to hold DB and you can go into one of the most unusual resets.

The best way to build meter when u dizzy someone with so little life almost anything can kill them, is a short FA-Crumble with little or less dmg, making sure they dont die. Into SPD or Suplex(builds equal meter) You will get around 70% of a bar atleast.

I hate you veggie :smiley: Just can’t out-footsy you! and I’m not punish all your jumps like i should :frowning:

Sorry if it looks like I’m mashing EX Gekiro through everything! I’m just trying to do it when I think an SPD is coming. Awesome gief though, really nasty!

Haha gg. Hard to outfootsie when your best pokes are punished by EX-Banishing flats on reaction, no need for a real whiff punish or anything :stuck_out_tongue: all the other pokes loose to c.lp which is kinda of bullshit, so i can abuse OS all day :stuck_out_tongue: Bad matchup for gen, i THINK! As ive expirienced it.

All mashing vs a gief upclose is LEGIT! I dont get angry, if i eat it, you out guess me. =)

If you miss, its a ree punish, so its legit. :slight_smile:

we can play again soon, you can play gief and me ken if youd like. Or maybe il play Adon, i love that phsyco!

Short version: I thought that if the opponent had not jumped before the flash, then they could not escape Ultra/Super?

Long version:
So I’ve been messing around with buffering standing 720s into cr.lk. Even if the lp hits, there’s still a window where you can get a super/ultra to connect before Gief jumps - physically, it’s almost like a link, except you wait until after they’re out of hit stun.

I’ve been trying crossup splash, cr.lk, (wait), Ultra 1 and headbutt, cr.lk, (wait), Ultra 1 and have both of them pretty consistently connecting in training mode.

Seems to me that should be a pretty nasty setup. I’m no expert on reading frame data, but from what I sort of understand there should only be a very small window where an opponent could do a counter, and that move would have to have a fast enough startup time to beat the Ultra/Super, and the opponent would have to have good enough timing with inputting that move. If you mixed it up and did the Ultra at various points in a combo, I figured it would be a guessing game wildly in Gief’s favor.

So I decided to test it. Went into training mode, set player 2 as Gief and recorded him doing headbutt, cr.lk, (wait) Ultra 1 - I double checked to make sure the Ultra would connect. Set it back to normal mode and tried to jump out of it…and I could. I tried both holding up as soon as the headbutt connected - that worked - and jumping during the Ultra flash - that also worked.

So I haven’t stumbled upon an awesome setup - can someone tell me why this doesn’t work so that maybe I can come up with something more effective?

For the record, this is still damn near impossible to Reversal. If the opponent reads “dropped combo,” (or they noobishly mash) and tried to DP, they have to have the Reversal before the flash. But if they read “throw” and jump, you whiff.

If your oponent is jumping away of your Ultra then you should start using U2

I think it would be possible for the opponent to still be in hit/block stun for only the first active frame of the Super/U1 and then jump out even if they weren’t holding up before the flash.

Decided to pick street fighter and gief seriously and for the life of me I cannot get the os greenhand to work to get it to combo after after the usual jab set up
I understand you have to link them to make it special cancelable and yet its always blocked. Not understanding if in both instances I simply need to buffer it faster or delay it longer? If I need to do it faster I have to stop doing a full dp motion I assume.

easiest way is c.lp x 2, c.lk xx exgh. If the c.lk is blocked it is done too late, if the c.lk hits but exgh doesn’t come out it was done too early and the c.lk was a cancel and not a link. If c.lk hits and exgh does come out but is blocked the then you are not canceling the c.lk into exgh.

I recommend just getting used to practicing the c.lk xx exgh a ton for the timing (it is fairly quick) and then add in the c.lp x 2 once c.lk xx exgh is comfortable.

Alright primp ill give it a try the ll always hits I try to just link the whole combo in most cases, I appreciate the response.

I had watched worst gief evers os video and he is simply hitting df after the lk or the lo not even the whole dp motion.

f,df,f + 2XP

Make sure you’re not chaining the clp in to c.lk

Have a question about walking/standing 720:

What am i doing wrong here? Do i need to hold some buttons like in case with OS Ex GH? I’m flustered.

For a regular 720, just buffer 360 + 180 + :3p: after your move. For walking 720, just buffer this after your move: :ub::b::db::d::df::f::df::d::db::b::ub::3p:.