Im just gonna try to answer a bunch of questions I see on here:
- Most useful gief combo/easiest way to do bnb:
My gief bnb is cr. lp, cr. lp, st. lk ex gh. The reason I do this is threefold. One, the st.lk has more range than cr. lk so its better as an ender for the ex gh and hits in more situations. Two, it has enough hits to very easily hit confirm. Third, I find it easier to buffer the ex gh from a st. lk than a cr. lk because st. lk has more hitstun than cr. lk. The way I do it is cr. lp, cr. lp, f+lk, d, df+2P.
- Uses of regular gh
Theres not that much use, i’ll be perfectly honest. The most common way is to close distance, especially after an spd. Other than that, you can use it at fullscreen distance to close gap/gain meter relatively safely. If you have a good read on your opponents fireball pattern, you can gh a fireball to close gap while building meter. That said this is very difficult to do because you have to physically hit the fb with your gh; you can’t just go through it, you have to physically hit it. Finally, if you are really ballsy or your opponent whiffs an attack with lots of active frames, you can counter hit to score a knockdown. Yes, regular gh knocks down on counterhit.
- Anti-Air Lariat
PPP Lariat is the best antiair gief has got. Its a rather unintuitive move though because you want to hit people with your spinning fists, but they are inconsistent cuz they are spinning so you want to hit them with your head meaning you want the opponent to be as directly above you as possible. This property makes lariat much better at beating crossups than normal jumpins since normal jumpins come from a forward angle and if you do your lariat early you will hit them with your fists.
The reason crouch lariat is good is because it instantly puts gief in a standing state the instant you execute it. This makes it easier to time the lariat because gief must do the lariat later than most people do their antiairs because most people don’t have to worry about having the opponent as directly above them as possible. So the idea is to crouch for as long as possible so you don’t have to block the attack high. You then wait as long as you possibly can to hit lariat. This is known as late crouch lariat. The later you hit the lariat, the more likely your aintiair attempt is going to be successful because the later you hit, the closer they are horizontally to you. That said you must be careul not to do it too late because obviously you will be hit by the attack if you are crouching.
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Cannon spike punish: gh to get into range, then lp spd.
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Against neutral jumpers
Because of the late crouch lariat properties i mentioned above, neutral jumps are actually not that bad for gief to deal with. If the nj is really early, you can use cr. mp.If you are having trouble, just make your lariat later. Mastering late as possible crouch lariat is tough, but it is one of the keys to mastering the character as a whole. Depending on the precise neutral jump attack you can get cheeky and cr. mk or cr. hk to go directly under it and just spd them on landing.