Zangief General Thread: Our Russian Skies Are Protected

If you have meter, EX air SPD. If not, then F.HP.

Air SPD - if you close enough.
s.HK - for follow up/ mixup.
s.HP (uncharged) - if you’re not in range for Air SPD or you don’t have not enough meter.


Btw, this is my last post in this thread for a while, I don’t like all the negative posts here…
If you have questions about Zangief, you can PM me, I will always answer you if I have the time.

I have some questions here :360:

  1. Tip for using V-skill, it i think zangief v-skill is potential.
  2. Match up with Bison ( Dictator ) his HK and Cr.mp dominate every zangief normal.
  3. Strategies to deal with hit and run style, tied of chasing without green hand.

Thanks :slight_smile:

Lucky you weren’t in the Gief Ultra thread back then you would have quit after 4-5 post.

Do you guys change the direction of your circle motion depending on which side you’re on? I have a habit of always doing it clockwise and I it doesn’t feel consistent when I try to dash buffer.

It almost feels like I’m playing Hyper Fighting Zangief.

Sorta. (No Green Hand)

Anyone have footage of gief vs good nash? Feels like a 2-8 matchup when he can just throw balls all day and antiair you with the knee move from full screen if you try to jump over. If you parry they can just follow the slow fireball and punish the parry with a combo.

Something that might be useful if you catch someone doing a jump in with armored hp when they land it seems no matter what they do they have to block even if they jab they get crushed countered throw attempts get punched also.

Horribly disappointed. I miss USF4 Zangief already. At least he had a 2-frame SPD that didn’t get stuffed by everything and anything.

I would love to know this too. I have never played a 360 character before and I am interested in Zangief in this game.

Can anyone explain the best way to execute 360’s and 720’s on a stick on both sides of the screen or are there any good tutorials on youtube?

Thanks!

I’m sure this is already known, but f.HP eats fireballs. IMO this is the best way to deal with fireball spam from mid to far range.

i haven’t really had any problems with Gief, after you gain the advantage it is really hard for anyone to get him off of them, especially in the corner. The one issue i am having now is with Fang. Really don’t know the match up yet but it seems like if he keeps the right distance on his specials he can’t be punished. Really need to look at the frame data today before I play again. Anyone got matchup advice on advice on fang

https://youtube.com/watch?v=TxATdYbM6gU

Is there a way to make characters with 3 frames shorts stop disrespecting you on their wake-up after spd?
m&h.SPDs > dash and mashing cr lp beats it clean.
I guess I could close my eyes and do s.HP or ex Bear Grab, but cmon now.

I think people are underusing V-Skill honestly

You get nothing from LP and MP SPD. On HP and EX, you can do meaty F.MK and it should beat anything non-invincible. The timing for it is kinda tight though, especially if they’re frame perfect with their wakeup jab.

This also works for bear grab and lariat (if they don’t back tech). For bear grab though, you’re close enough to do walk up meaty F.HP, which is better because it’s +2 and it has a lot of active frames which makes it easier to meaty with it.

J. LK (the double knee drop) trades with Nash’s knee if you jump over SB. Still kinda sucks but better than nothing.

Just tried it. Yeah timing is strict but it’s something. Thanks/

Yes. 632147 P1 side, 412369 {S

Every FANG I played loved to do HK xx w/e
LPSPD should beat anything he tosses out.

Poison shit you’re just gonna have to take some DoT and slowly move in so you can punish his normal’s with yours, and with SPD’s/EXbear grabs. Careful of jumping in; that carpet of poison he shits out in front of him stays for awhile. Think it only goes away if you land a hit? Never fucked with him so I don’t know how long it stays out for each version.

I’d not use HP. The armor is great for nearly every other matchup, but Fang is full of multihitting normals and far reaching lows that also Multihit.
V-Skill might be good, but I haven’t fucked with it much.

Was V trigger nerfed from the beta? I can’t seem to use it to counter fireballs reliably at medium distance anymore. I need to be practically like st.mk distance away to suck the guy in. Which blows as thats the only counter to fireballs I know that can convert into damage. That move was what I save V trigger bar for to use against matchups like sim and nash.

Any pad players? Is there a shortcut for 720s?
or do I have to do 360 -> 540?