Sounds like you got your ass kicked the majority of the time when you played high level players and instead of looking in the mirror you looked at Gief. Matchups change all the time. One day or one week doesn’t matter. Month one of street fighter 4 Gief destroyed fei, Rufus, and able by an insurmountable margin. Viper was low tier, sagat was broken, etc. none of these things were true just people drawing conclusions without full info.
How does Gief completely suck to rushdown? Spd is 5 frames, most moves leave you at least -2 fastest normals at 3f. If they are continue to attack you up close with the tools Gief has they don’t respect your offense.
I could go through the math on your options up close but you can look at you can look at the frame data yourself and see that he is at advantage up close.
And by the way what makes you think ultra Gief was better? In Street fighter four he lost horribly to characters with good zoning and a good back back dashes. back dashes suck now, And he has better anti zoning tools. Give it time before you jump off a cliff
Might sound stupid, but hit training mode and put the AI on max and practice it. They actually jump somewhat intelligently so it’s not bad for honing your reactions.
What do you guys think is the best/easiest way to punish wiff/blocked DP/special whatever with critical art? Doing it raw is obviously kind of a pain and not super reliable.
Bro good lord, lol. Instead of being a cancerous scrub troll in this thread who clearly no one agrees with. How about you use that 2 weeks 400+ matches experience and post some useful info.
Post his bread and butter in the combo thread. Post some of your high skill, top player beating matches in the video thread. Respond to Zangief questions without trolling. Make a list of match-ups you struggle with as a Gief player and discuss these (Not cry like a bitch about it). Post tips on how to punish commonly used setups by other characters. Basically just back up the verbal diarrhea you are spewing.
crush counter st.FP, F.FP xx CA probably hits the hardest at 530 dmg. You have to be reasonably close though; I’d be careful with it when blocking a light DP. If you’re in doubt, I’d say just do st.FP xx CA. It’s 480 dmg.
Ah, gotcha. Thanks. So you don’t think st.FP would be too slow in some situations? I haven’t tried cancelling that into the CA at all. I just figured cr.MP would be more reliable. Gotta test this out. Cheers.
It could be. I only tested it on Ryu’s light and medium DP. The only issue I had was the light recovers kinda fast so you have to do st.FP where you’re standing, and if you’re too far the CA will miss after F.FP. In that situation, it’s best to just do st.FP directly into CA. But with medium (and I’m assuming fierce) DP, you have enough time to walk forward and do st.FP, so you should always get the combo.
Also, crush counter st.FP and F.FP don’t cancel into CA, they just have so much hitstun that it combos. Shouldn’t really matter in practice, just clarifying.
Yes and I’ve absolutely crushed Chris G at KOF 13 before. The funny thing is when everyone doesn’t know all the ins and outs of a game even top players can be beatable. Part of being a top level player is understanding your options in every situation and practicing those situations enough that dealing with them becomes second nature.
Because Gief ultimately has a much better tool set for dealing with pretty much any button type you’ll find in the game. V-Skill keeps the opponent from going nuts with heavy buttons because you can readily V-Skill > SPD those. f.MK hops over low buttons and can easily combo into super or go into grab shenanigans. c.LP has stupid range for how fast it is. s.HK can snipe buttons with larger upper hit boxes. V-Trigger is insanely good for creating mix ups, whiff punishing buttons, and generally for making a come back. s.HP is good for eating certain attacks and punching through shoto fireballs.
That and when you consider that overall most character have to be in your SPD range to actually attack you gives you a slightly different advantage compared to SF4 where you had to work through the opponent’s buttons to finally be able to get the SPD.
Overall I think Gief can pretty much defeat any button in the game. Where I think he has flaws is when the opponent has a projectile that they can actively follow in. Nash being the primary example of this. Because in those situations the normal anti-projectile moves that Gief has can be neutralized. So I think Gief still has some flaws as a character, but I think a lot of the troubles he had in SF4 won’t be present in SF5.
I find Gief has “Makoto syndrome” where you do not have one obvious “get off of me” on defense, but you still have every tool you need to get out of a bad situation. EX Bear grab will eat a normal if you predict it, V-Reversal is a viable defensive option, back dash/jump is viable for avoiding throws, buttons like c.LP are fast enough with good range that your opponent can’t just shimmy you all day, etc. I find Gief has every tool you need to play defense, but that you need to know which tool to use and when which can be difficult.
Gief is not going to be the week 1 scrub killer he used to be. I think SF5 Gief is going to take a lot more fundamentals to make good than SF4 Gief did on launch.
After thinking about, I think his get-off-me is V-reversal. With the flex, he gains V-gauge asbsurdly fast, so you can kinda always use it. Especially if you have a comfortable life lead and probably won’t need the V trigger.
Yeah… Sadly I legit didn’t even get to have one match on Steam last night. Oh well. Gief tech will have to wait. Theres a local tourny in 2 days, need dat practice.
Share play works if you have friends you want to play with since the servers suck. Not perfect but at least let’s you play. Only the host can use a PS3 stick though
So after his v-reversal, should I just go for jab SPD? I whiffed the super and the bear grab seems to slow. I’m afraid of getting thrown after a v-reversal.