For me, I just keep absorbing his attacks with Vskill and look for a chance to use the V trigger. Very uphill battle. Still always lose to decent Sims.
Trying to beat his fireball+limb pressure is impossible if the sim knows how to time his pressure properly
Simâs teleport is bonkers in SFV. Shit is stupid fast and that new j.HP is hilarious in it. Air Yoga Flame beats everything that isnât armored too.
People keep saying Zangief can blow up DPs with air SPD?
Whatâs the trick, cause every time I try air EX SPD I still get hit by their invincible DPs.
Also, not sure if this was known already, but Zangief gets a 4f safe jump off his cr.HK on CH, all u have to do is dash once and then jump.
I know itâs early but I donât get how Gief is supposed to pressure the enemy when every time you land and an SPD you lose all your momentum because itâs a techable kd. You canât even dash or fwd mk to put pressure, they are out of range.
Heres a few matches of snake eyez. Sorry about frame drops here and there. Apparently my PC cant handle recording the game with fraps at 60fps with everything maxed out.
Proof that he is âgiefieâ: https://twitter.com/Snake_Eyez_/status/678795236022218753
Exactly. Plus throws/command grabs only allow in place tech and no backwards tech. Meaning you donât get to gain any real distance from him. Landing HP SPD is pretty much a free mix up they just tech right into your SPD range again.
I think thatâs exactly the way the developers intended it. The SPD is 5 frames to prevent you from just mashing out an SPD between blockstrings.
The lariat is made that way so that it prevents you from having a magic button for everyoneâs air attack and oki options. There are other antiair options anyway, like cr.hp, or meet people air-to-air with SPD. Though I wish KKK lariat with lower body invul is still there to counter some of Dhalsimâs pokes.
Maybe Iâm wrong, but when I was testing Zangief in training I was able to stuff low attacks with Lariat. But perhaps I caught the startup frames not the active ones.
I lariat as anti air a lot when done EARLY, as late it gets stuffed. We dont have data yet, but itâs hard to tell what properties it has currently (PPP or KKK).
cr.HP is always gonna be the better AA for positioning, but I wish Lariat had at least SOME invincibility, Itâs pretty slow and u canât get anything going for landing one anyway.
Another thing that bothers me about Lariat, is how specific it is in combos. It only works on standing opponents unless youâre almost point blank, this makes his pressure game very weak when u donât have CA.
I also dislike how u need to spend a bar whenever u want to Air SPD in combos, but thatâs mainly because he currently relies on CA too much. Iâd find this less of an issue if his Lariat combos were more consistent.