Zangief General Thread: Our Russian Skies Are Protected

More than accessibility it makes it a better move, because you can either roll backwards to option-select a block before you grab, or roll forwards to walk forwards and instantly throw. I’m not a grappler player so I don’t know for certain, but I’m pretty sure 360 is straight up a better motion than a half-circle.

‘Churning’ during block stun is moronic in most games because you are just going to get hit because you are not blocking like a dumbass while they are hitting you.

Churning worked in SF4 because of how difficult the links were, and how fast the SPD was. Churning is going to be a bad, bad idea in this game.

If his SPD isn’t 2 frames, it should at least have strong range and active frames, but it doesn’t even look like it has especially good range. I get why the damage is lower, because Zangief is supposed to be much more of an oppressive wall with his better move speed, dash and v-skill.

Capcom said they want this game to be about hype moments right? Make SPD grab limbs. There, done.

Zangief looks talked and more muscular in sf4 but this version of geif makes him look like his old school self

The real question is how good is Running Bear Grab. Does it have Meatsquasher properties, where if you try to counterpoke it, the excellent hitbox will just grab you instead? If Running Bear Grab is real, that changes the way his grab game works. And you figure it has to be real, or they want it to be real, because they put it on its own unique motion that it doesn’t share.

Meat squasher has more to it though because it shares the animation with Hugo’s lariat so you second guess jumping out of it.

are you serious? SFV Gief has much more muscles and he is “thicker”/wider. SF4 Zangief looks like shit compared to SF5 Zangief.
and how can SFV Zangief looks like the old one? he has black hair and eyes now, the original Zangief has brown hair and blue eyes.

It sure looks like it. The RBG seems to be pretty quick. I can definitely see using it sparingly against good players and snatching them up. Also even with him turning yellow for the EX RBG I can see using that too. Seems pretty decent. I wouldn’t use it as a tick though, that’s too obvious. That would probably get neutral jumped most of the time.

It’s definitely much better than it was before, regardless.

A 360 is a buff as someone else said. You have to cover more ground than with a half circle, true, but it is only a quarter circle more (dunno if SFV allows to do a SPD with 225 degrees, let’s assume 270 for simplicity).

The main advantage is that you can start the motion from any direction. If you are blocking, you can start it from down-back. With a half circle, you have to start from the starting position, back, or even worse, forward if it’s backwards half circle. That move to the starting direction may as well cost you as much in execution time as the extra quarter circle.

The second, lesser advantage, is that you can do it in any direction. Cannot throw fireballs when on the 2nd player side? practice more scrub. But you can always just SPD in the same direction, no matter the side. In the end this isn’t as useful because sooner or later you will want to learn how to do it in both directions, so you can walk up and SPD on reaction. But it is an option and you will do well in remembering it.

The main disadvantage is that, yeah, you gotta do it quick. But the speed needed isn’t that fast. Most people get scared of it, but honestly, it is one of the moves with lesser execution requirements.

Now, 720s are another story. Most people will need to buffer them. I am looking forward buffering them in a dash if possible. Otherwise, tick them or …combo the super? I hear it is comboable?

A 720 super is hard, but not a dealbreaker compared to the advantages of 360s.

Super hard is an understatement. Borderline impossible is more like it.

Nah, when was the last time you even saw someone use a lariat that wasn’t the light one. Meatsquasher is good because it’s fast and its hitbox looks like this:

http://i.imgur.com/tACg9QW.png

go to a doctor, you should let them check your eyes.

I need to see how SFV Zangief competes with the fast walk speed and good quick ranged pokes of the cast, in particular mediums. And his answer to the opponent’s defensive light pokes.

Can V Gief play high level footsies? What would it look like? You keep parrying until you build V-Trig?

Don’t get me wrong, all this stuff is good and all, but its meaningless if he can never close the gap, get in, to start the offense.

Has he been demoted to the Hugo of USF4, the Hugo of SF3? Winning via shenanigan’s instead of the solid play of Snake Eyez?

Hey, I’m just speculating like a wild Sibberian blizzard. For fucks sake, I hope I’m wrong!

As you say, fried action figure lover.

Medium and heavy normals are generally more useful than light normals in this game so shouldn’t be too much of a problem. His walk speed may by slower but he has a pretty decent dash for a grappler. Once he gets V Skill he can suck in any whiffed attack you do from a certain range. His new air SPD makes it risky to even jump out of grounded SPDs now. Gonna be pretty interesting.

Just like most of other cast he has a lot of good normals to swing at people. Necalli is probably the only character that doesn’t heavily rely on his normal toolset.

His new armored s. fp should help alleviate some of his woes getting in due to being kept away by (insert good poke here). I think it’s safe on block too if you charge it for the armor.

After playing the beta and getting to understand the game a little bit more as well as watching that SCR footage Im really starting to think that Zangief is going to be pretty damn good in SFV. I want to play him even more now and I cant wait for the next beta so we can actually try him out.

  1. Lights are the safest attack in the game. And on defence, how does V Gief beat those? Eg. Ryu spamming crouching LP as defence

  2. I would guess that any characters that have forward moving specials that can special cancel from lights/ close proximity medium and heavy, would dominate this game. Their defensive option selects into special, would completely destroy a non V-Trig Gief, would they?

  3. Since Big Z doesn’t have a fast enough walk speed, to draw out their option select and punish, what would he do?

  4. He doesn’t have standing LK x EXGH to compete against these kind of characters?

  5. Do you just whiff punish them with standing LK and call it a day?

  6. Can parry be the new whiff punisher against light and medium pokes?

  7. How does the Atomic Ace counter superior light and medium pokes?

  8. Would this V Gief be able to beat Momochi?

  9. Would it be a bad sign if Snake Eyez performs V-QUIT on Zangi?

  10. Can someone explain the SPD meta game in SFV?

Someone should banishing flat me off these forums NOW. I should play the beta. Just been too busy with work. Mods please ban me now!!!

after seeing sim i really want to get my hands on this game and play geif and see how he does against him.

Lol capcom actually tried with sim meanwhile zzzzzzzzzzzzzzzz