Zangief General Thread: Our Russian Skies Are Protected

I’ve played ST a lot. Yes, you can die quickly, but you have solid defensive options (high priority jab and short, throw invul. frames on wakeup, invul. reversals etc.) so if you mess up you only have yourself to blame. Compare that to SFV where daring to stick out a low jab from half a screen away can get you crush countered for 300 damage. ST also doesn’t degenerate into pure 50/50 guessing games whenever you’re not in neutral.

ST has its flaws, but it’s a great game and a masterpiece compared to the abomination that is SFV.

Yeah don’t ever compare ST to this pile of dookie. SF5 is a complete train wreck.

Yeah I’m just saying you guys would most likely get similarly blown up in ST or A2 because the same types of meter or meterless scrambles that lead into dangerous things that kill you fast happen in those games also

I never played the Alpha games much, but ST is very different in that regard. I don’t mind high damage, I just don’t want it to be a roll of the dice. If I get combo’d for half my life bar in ST it’s because I didn’t block, not because I guessed wrong in a 50/50. If I get frametrapped in ST it’s because I messed up my reversal, not because I picked the wrong moment to press a button during a barrage of unpunishable attacks.

I could write a book about the things I don’t like about SFV: no high priority light attacks making footsies a crapshoot, no meter-less or unpunishable reversals, unreactable moves, input delay, dumbed down combo system, no wakeup options like invul. backdash or crouch tech, rushdown is the only viable playstyle, stubby normals, animation that doesn’t correspond with hit and hurtboxes, almost impossible to reset to neutral against some characters, extreme bias towards attack with 50/50s, frame traps and CCs, no unique playing styles e.g. everyone plays the same, did I miss anything?

HF is my favorite, I really like ST and IV, I’m indifferent to 3rd Strike and I hate V.

ST actually has defensive options though.

Get blown up huh? I grew up with ST and won lots of local arcade tourneys way back in the SF2 days growing up. That’s how I got into SF so once again you’re way off. When someone compares a masterpiece like ST to SF5 that says a lot about what little they know about SF.

People here think things like Gief is bad, and Laura beats Gief? Seriously, Gief beats Laura with 2-4 attacks not even including SPD.

Wow, this really is the new Bison forums.

Depends on what character you use. If you’re playing Dictator you actually don’t really have anything other than mash grab. That’s why some matchups with those characters get pretty lopsided as they get suffocated in throw traps or setups that they can’t do anything to stop without a super.

Then you have characters like O.Hawk where other than perfectly timing a frame 1 reversal (which he can just block and punish if he knows your’e going for it) you’re essentially screwed once you block something from him at close range.

SFV does have defensive options though which people have complained at one time (at least on this forum) of the game having too many defensive options. It’s crappy rhetoric to say the game doesn’t have defensive options IMO.

ST Claw pretty much invalidates all of this on his own as all it takes is one slip up in your neutral game and then he is Hyoubal diving over you 50/50 until you die. Which he can do in the middle the screen. There’s other cheap stuff like this as well that can happen no matter how well you play the neutral.

Alpha 2 is similar. Didn’t check your legs in neutral and they have bar, lose 80 percent.

Rushdown isn’t the only viable play style in SFV otherwise Guile, Karin and Akuma wouldn’t be high to top tier and regularly in top 8 or grand finals of events.

Jesus Christ the downplaying in this thread is fucking hilarious!!!

I’ve heard the stories but I didn’t think it was this bad.

…Aren’t you that guy who can’t get to Platinum?

What does that have to do with anything lmao

Who are these trolls lol.

Too many defensive options?? You’d have to be the world’s biggest spastic to think that SFV has too many defensive options. Even people who like SFV generally agree that the game heavily favors offense.

No argument there, but that’s one character out of 16. Hardly indicative of the game as a whole.

No there isn’t. You singled out the one exception.

Show me one successful turtler at a high level. And Karin not a rushdown character? You’re seriously reaching here.

As someone who hasn’t been following what the rest of the SF5 community has been saying about Gief, why do people think he is top 5? Please provide specifics. If you do believe Gief is top 5 I’d be very interested to hear the rationale. I happen to think he’s a solid mid tier character now.

SF5, too many defensive options LMAO. Might be the dumbest thing I’ve ever read about this game and that’s quite a feat. What version of the game do you have? I’d love a copy.

he is not. i am one of the biggest defenders of him in this game but you cant have a top 5 character that has 7-3 matchups. He is a solid mid tier but unless you are Itabasi you need a secondary character.

I actually do love this game but there are definite problems and lack of defensive options is the big one. i thought of a way that it could be fixed without breaking the game, what if everyone had some sort of reversible that only had inv frames on wakeup. like gief could have lariat, laura could have mp elbow, etc. you could keep the move the same throughout the game but on wakeup with reversal timing make it inv for 3 frames and crush counter only when used as a wakeup reversal. just a thought.

as for the comparisons to ST and SFA and 3S this game has pieces of each. Dashes like 3rd, damage like ST, character balance close to SFA. The problem is that is trying to mesh all of those into a game and be more than a sum of its parts, it hasn’t done that yet.

They still have time to make this one of the best SF of all time but to do that they will have to cater to the pros and forget the masses(normally i wouldnt say this but i think you already lost those with the shitty launch)

if i was in charge i would make these changes in order.

Decrease lag
make hitboxes match animations
add reversals for every character on wakeup.
make all heavy attacks -4 at least.
give a few characters just frame combos to appease the training mode monsters
Speed up the walkspeed of characters
increase the fireball speed for the shotos
decrease how long vtrigger lasts
make vtrigger activation on block unsafe and on hit more advantage. (using vtrigger as an xfactor cancel to keep same is dumb)
add more true block strings
Balance the roster(you see this is last on my list as i think for the most part outside of the top 4 this roster is not bad)

i am an eternal optimist and that is why i keep having high hopes for this game i just hope they continue to work on it.

This is how reversals work in Injustice and I love it

yes the first one i saw it in was mk9 and while i wasnt a big fan of that game i always saw this as something other games should copy as it is the best of both worlds.

The gameplay of SF5 isn’t changing unfortunately. It’s not like they accidentally made the game this terrible. It was made for noobs/scrubs and that’s why it is like it is. All they care about is people wasting their money on useless stages, costumes, dlc characters, etc. Gameplay will always suck and the netcode will always suck. They’re not gonna fix a damn thing.