Zangief General Thread: Our Russian Skies Are Protected

ooh look what another guy who actually had the chance to play him said. like everyone who played him by now.

ggs

yea sorry, i cant go back i have mid terms coming i would have stayed longer to play but i had to meet up with a few people for business reasons.

np, thanks youā€™ve been very helpful. I am just filling in every hole in my guide which is for myself but also you guys can enjoy it

are you trying to say me that SF4 Zangief needs his green hand just for mobility? just a serious question, no offense or something.

I know that Zangief is not a super-high-combo character but a character without any combos, I mean like at least 3-4hit combos, are just flat out boring as hell. Thatā€™s why I really like the SF4 Zangief without even maining him in this game, but I mained him in every other game he appeared and I play Fighting games since 1997 so I know what Iā€™m talking about, Iā€™m not just a raging scrub or something.

I donā€™t think of you as a scrub at all, I actually was a bit shocked at first that he lost it until I saw the dash he was given along with his armored HP. Basically he is more about deception than raw punish as in 4 he primarily did things like punished whiffed attacks with a st LK OS into Greenhand. I spent 2 months mastering these techniques with the shortcut DP and even the negative edge OS st LP to LP GH just so i wouldnā€™t do a double st LP if i did a whiffed OS. I know exactly what he lost but iā€™ve also seen what he has gained and thats why I am not worried. Although he will play much differently than 4 he has new tools along with a HUGE change in the game mechanics by removal of all safety measures. Back in the old days once gief got in on you it was over, I believe he will bring that fear into people again. The biggest problem with mobility in 4 is he had the worst forward dash in the game, it was 26 frames or something. Extremely easy to react to, this in turn meant he had no real method of closing distance rapidly, now with all these options including parry he can bide his time then the moment his opponent gets scared he can dash in and snatch em

Youā€™re the first person in this forum who was able to give me a proper/reasonable answer. Without this "eeh stop crying he doesnā€™t need green hand, he never did"
Thank you for that. I still hope that he get some combos, like I said I donā€™t want flashy 10-15 hit combos, just something more than just mind reading and grabs, you know what I mean?

I still think that he has the worst v-trigger so far.

he will be good

Is there a moves list card at the NYCC? If so any pics of it out there?

I donā€™t like that everything starts with a crush counter, I know that he has the new S.HP but stillā€¦
I forgot to check if his stun-headbutt still exists. I can play him tomorrow, I try to find some decent combos, something like crossup flying body,C.MP into Lariat maybe.

@purbeast sadly, no and that gives me the feeling that Zangief is still ā€œin the worksā€ since every other character get the move list card 3-7 days later.

yeah please get the exact command for air spd to put my mind at ease lol, and the stun headbutts =) ill be so happy knowing, also i believed his elbow was his jumping hp, but it might be his jumping mp and splash might just be his default jumping hp, if you can find out the specifics on his command normals that would be good info to pass around.

I think all of us want a fun experience with gief so lets pool our resources and make people respect him in 5 =)

i donā€™t give fucks about green hand but please give him a supapowerful HP SPD and give him back atomic suplex too

Zangief looks weak. His throws seem to do the same damage as R. Mikaā€™s. He even takes similar damage from R. Mikaā€™s throws. The grabs definitely donā€™t have the annoying ā€˜suck you in from the other side of the screenā€™ range. His V-Trigger isnā€™t a strong anti-air, Mika was able to jump-in.

Yup he isnā€™t meant for everyone :wink: lots of other easier characters in the cast

Thatā€™s bogus. There is only one douche in here stirring up sh*t.

This gief reminds me a little of how I played Zangief in Alpha 2. Not a lot of green hand other than to end combos, but sometimes a lariat was used for that, my objective was not to combo but to land spds. Also, lots of trading with fierce punch.

Lots of trading with fierce punch. Whatever the opponent was doing midscreen away, fierce punching it was a good idea cause it would probably trade, and you would end up with less damage than they did. I honestly would switch this armored fierce for Alpha 2ā€™s, given that the A2 fierce had an insane range and speed, but this will do.

Wonder how well tick grabs work here.

His super looks lackluster, maybe the range is big, dunno. Without more info, seems the best investment is EX running grabs for surprises.

Something I missed on the momochi video was jumping over fireballs with fierce punch. That superman punch has always had insane range. Sometimes people wise up to it and will start to shoryuken it, but thenā€¦you just jump without the fierce punch, and they just fly through the air because only the superman punch was giving you a big hitbox.

https://pbs.twimg.com/media/CQ4y6v4WgAAOch9.jpg:large

Ty ty ty

He seems to be unable to continue his Pressure after landing an spd because of back roll. Can someone confirm this?

No stun headbutt, no hands, no omega kicks, nothing.
Iā€™m so sadā€¦ Grab1,Grab2,Grab3 and Lariat. Thank you Capcom :frowning: