It’s a grappler, he’s built on guesses. Kind of a weird bone to pick
So a grappler should do nothing except guess? Maybe its time a stopped playing fighting games if that’s actually the mentality in 2017.
I suppose we can close this thread huh? The answer to any problem gief may run into is “guess” because he’s a grappler. Thanks for clearing that up for me.
It’s hard to help if you don’t say what characters you’re losing to. Or at least post your CFN so we can go look.
That’s the salt talking, you’re playing a character who thrives on 50/50 set-ups. Don’t flame me for telling you what a grappler does. Holy fuck.
In season one people complaining about gief were justified as he was not viable, in season 2 if you are complaining chances are you do not really like grapplers. And there is nothing with that.
Playing grapplers requires you to be ridiculously patient, being at a disadvantage for two thirds of a match waiting for your one spot and then killing quickly before they know what happened. If that doesn’t sound like fun to you grapplers are not for you. And before you say I played him in 4, know that he was not a grappler in 4. With his universal reversal(GH) and heavy combo game he was really more of a hybrid. That is why I never truly had a lot of fun playing him in four.
If that is not your taste that is fine but don’t blame the character. This game is still about fun and if you were not having fun with him Laura Alex or Birdie can’t all fit the bill of the hybrid you were looking for.
Like Alex valle just said on his stream the other day " Gief is the most boring character" but because of the way I’m wired I have more fun with him than anyone else.
Froztey, you’re right, it is the salt, but I’ve mained gief in every game he’s been in since HF, I get it. But if you honestly think that 50/50s are literally the ONLY thing a grappler should be about, you either just started playing gief in SFV, or you’re an idiot. In other games you could also be patient and punish with grab, that’s totally not a thing in this game as damn near nothing is -5. Reacting was obviously easier in other games as well, but that topic is a dead horse now. Grapplers also used to be scary as hell up close, now that almost everything is + and absolutely nothing is -5, there’s not really anything to fear from him.
Chief, Paramisery is my name for everything, its a weird name so I’ve never had to worry about anyone else using it for something. I actually did manage to win a few, but feel free to look back to watch an epic losing streak.
Filldoh, I agree that SF4 gief wasn’t truly a grappler, but the design in 5 makes absolutely no sense to me. You slowly fight your way in to still sort of be at a disadvantage? SFV gief doesn’t feel like a true grappler either. Why can crouch jab beat me out of just about everything I have up close? The priority system of heavys beating mediums and lights hurts him, and crush counters technically mean that whoever has the best crush counter is WAY scarier than a grappler up close. Baiting that is not only safer, but rewards you with so much more.
Fundamentally I just don’t understand gief in this game at all. On one hand, I want to slowly work my way in and get close, but it seems like when I do I just get beaten by pretty much any button they throw out. I don’t feel like a threat. I don’t feel like “damn, I outplayed my opponent.” My wins feel like, “I guessed well.” I definitely can’t look back at a replay and think to myself “damn I played solid.” I don’t even know what buttons I should be throwing out to get in. It feels like dash up throw or jumping in is a way better guess than trying to play footsies.
I get the same satisfaction out of winning a game of rock paper scissors as I do with gief in this game, and I’ve always used grapplers my entire fighting game career.
Your words “All I can do is guess with this character”, you made it sound like that’s what Gief doesn’t already primarily do, or it being a detriment to him. Gief can do more than that, but 50/50s are his main means of damage and offence. That’s how he has always been. He has an SPD, hold this mix-up.
I understand I was confused at first too. I have played him since WW and this one did just feel different from the others. After a while I realized his game plan is simple but just different.
In the original streetfighters you could get the knock down with his superior sweep and then put them in the trap that there was almost no way out of. It was basically you had to play extremely smart but then you could kind of go nutty. Almost how Mika was in season one. In this one because of the way grabs are five frames your game plan needs to be adjusted
Now your entire goal should be to keep yourself at +2. This is the magical number that lets gief do whatever the hell he wants. Yes you still have to guess but the guessing is heavily in your favor.
He has excellent normals that make people really annoyed and because most of them are plus he can make people stop hitting buttons. His frame traps are excellent and once you were at +2 he becomes really scary. Instead of thinking about how you can land a spd Think about how you can condition them to block. If you can get them to block more than 50% of the time your battle becomes really easy. I had to force myself to do this but it made be much better.
If you want to train on how to do this there is one easy way. Play 10 to 15 matches using no Spds at all. Once you try this you’ll be amazed at how many people still try to get out of your set ups even though you were the only one that knows you were never going to throw a command grab. Do this and you will see how powerful his normals can be.
aye, most of his normals now are +2. It’s really easy to threaten a tick SPD from most ranges now, L.SPD range combined with +2 on st.mp is really good.
This is actually really interesting advice. What’s your gameplan with no spds though? Its not like he gets high/low mix ups without an overhead.
You’re right he doesn’t. It’s not really the point of the exercise. The point is to show you how afraid people are when they are at -2. Just try it walk forward with nothing but normals and you’ll start noticing people back dashing jumping away neutral jumping etc. The problem is right now you can get out of your own head every time you are going for a spd you were getting punished massively for it which is making you frustrated and causing more mistakes. Believe me after doing this you will see how many people try to get away from you and it will make you feel more in control. It will also show you where people typically try to retaliate with jabs even though you were plus. Those are the areas that you throw in the occasional spd.
Use these buttons
St mp, cr mp, cr jab, st jab all leave you +2 or better. People will get frustrated by you annoying the hell out of them with these buttons but the exercise is just to show you the tendencies of people and he’ll let you feel more low risk and in control
And to your point about back dashing, if you know someone is going to do it standing heavy buttons will crush counter on the first few frames. The best way to do that is again get yourself at +2 with a crouching jab and then immediately standing hard punch or standing hard kick to catch the back dash. You will catch a shit load of people with this. Both are not that big of a risk st hard kick can be crouched but the recovery is quick, and standing hp is just negative 4, spaced correctly most of the cast can’t punish.
Took a break from the game, deranked all the way to plat, made it back to ultra plat finally. Still feel like I suck though lol
I’m never close enough it seems, I can’t catch a back dash. I think what infuriates me the most though is losing to rushdown fucking constantly.
It’s attitude dude. I’ve been there, it gets really frustrating when they run away but what you need to think is turn that into a positive. Every time they back up there closer to the corner and you were closer to winning.
The rush down regrettably you just need to wait for attacks that you can use your vReversal
Otherwise just take the through that’s why you have a high health. Main thing is don’t get frustrated. Believe me you can be your own worst enemy playing this character
I see what you’re saying but he seriously feels like half of a character. He needs vreversal to get people off, but he also needs vtrigger to get them in and do damage. He’s not a monster up close unless he lands a hit first, and his normals are ok, but not great. Its almost like spd is only as good as the normal that precedes it.

I see what you’re saying but he seriously feels like half of a character. He needs vreversal to get people off, but he also needs vtrigger to get them in and do damage. He’s not a monster up close unless he lands a hit first, and his normals are ok, but not great. Its almost like spd is only as good as the normal that precedes it.
Unless your characters name is guile or urien every character feels that way. There is no universal tool for everything in this game. Your vReversal is just like balrog, you hate to use it to give up trigger but sometimes you fuck up and get yourself in a bad situation.
That’s what happened with the DP Nerf, they wanted every character to feel lacking in one area. Play some of the rest of the cast you will see what I mean.
Now what they were thinking with Guile or Urien Is beyond my comprehension though.
I’m getting really mad, I’m constantly stuck blocking and usually I’m in the corner. I’m beating people who try to zone me and losing to people who rush me down. This is so backwards. I really don’t see how this gief is a “real” grappler
I get that too. The problem is not his lack of tools to defend rush down, The problem is your lack of ability to handle rush down. I’m pretty bad at it as well. I am so used to people running away for me over the years that I got really good at chasing down, but I never truly develop the skill for handling rush down. But I am working on it, that’s my issue and probably yours as well