Zangief General Thread: Our Russian Skies Are Protected

Amen
10/10 post bro.
But some people are overacting imo, I don’t like the new Zangief but I just wait and see what they do with him in the final game, we should just give our feedback in the Capcomunity forum.

the vortex im referring to his is his v-trigger. which by definition is a vortex. not the fgc term for it.

Oh ok lol I’m dumb.

Im just saying you guys know what type of character Zangief is from SFIV. Once hes figured out the complaints and nerf call will come in. Its Gief he’ll be oppressive.

This is what they were trying to recreate: https://www.youtube.com/watch?v=zBfBor6D950

You have to realize that Gief, and every other wrestler in video games, has references to actual wrestling.

That being said, they could have made it look more devastating. If you ever saw the games WWE Day Of Reckoning, or Tecmo World Wrestling, you’d know what I’m getting at.

Dr Death getting a shout out is cool though.

That’s also Shermie’s super in kof 2002.

It seems the intended gameplay for Zangief in SFV is the opposite of SF4: there, jumping away is mostly safe except once in a round when he has U2 (and he has to do a full commitment to punish) but in exchange Gief had the Green Hand to help him getting close. In SF5 Capcom probably wants the opponents to have the discipline to stay grounded or otherwise they’re eating Mini Siberian Blizzards each time and, in compensation, now Gief has to use a more honest and less YOLO approach to get in, with better timing to get a succesful Iron Body. Although that technically looks fair, right now when every poke is unsafe or negative on block and with little pushback, this feels like releasing a cat in a pit full of mice. Given that we have Ryu and Nash framedata, has anyone figured out how many startup frames does the SPD have this time?

That’s true. People need to think about the fact that Zangief has all of this new stuff in a game where there is no hardened zoning character. That already puts Gief in a potentially better environment than he was in SFIV. Add in no focus which creates more of an emphasis on people having to deal with each other’s attacking options with all of his new armor and air grab options and I’m feeling a lot of potential.

I’m not sure what people are going on about. This character has a bunch of cool shit that will need to be tested before we have any idea how it will go.

AA grab, armor, vortex, SPD. If we can get some good normals, and decent mobility, we’re in there.

I never thought I’d see the hate for Gief, but there you go.

Armored punch into AA grab is already pretty hype. Everyone chill out, all the characters thus far have been awesome, I’m sure Gief will have his own special stuff as well.

Yeah the bad thing about Gief was always his really bad matchups via pure zoning. Take that away and there’s going to be problems for his opponent. Maybe that’s why they removed his green hand, to reduce his mobility for exactly that reason.

Sure,but don’t forget that gief will also be figured out. When you look at mika’s potential, I’m 10 times more scared of her than gief that’s my point ; Not that I don’t see potential in gief, but the grappler archetype is already filled by 2 characters… why would you want to add gief in the game ?

Anyway, enough with that conversation it’s pointless since the character is there, I have to deal with it.

Let’s talk about his potential :

  • AA / Fom what I saw you really can’t jump on gief, he has many AA, as usually it will be a heavily grounded match against him.
  • Pokes / On the ground he has this amazing armored HP which goes pretty far but it looks like it has a lot of start up/recovery : when people get used to the animation they’ll jump on gief if he tries to fish with this too much. But if you are clever with this it’s an amazing weapon. His sweep doesn’t have much range and the rest of his normals aren’t that amazing.
  • Combo / They’re very limited. The only hitconfirm will be with a lariat I suppose coz it’s the only special (except his throws of course) but does it have the range to combo after 2 hits ? Dunno. To be able to combo an EX command grab is great tho !
  • V.skill / Now this is very intersting. How do you want to zone a character with armor ? Same as his HP, used effectively it will be terribly annoying to play against. Wanna poke me ?! NOP !! RED STUFF.
  • V.trigger / I really don’t know about that one. Yeah he can punish fireball great… It’s potentially a great whiff punisher too I suppose. I wonder what the frame data will be on this move, will he be + on hit if he stops the animation once you suck the opponent toward you ? if so, it’s amazing.
  • Dash / His dash forward his fast for a grappler but it doesn’t go too far. It’s like Zero3 green hand.
  • Grabs / The damage isn’t so crazy but he end up right in front of you which is always scary. His running grab is pretty damn fast too, it reminds me of Hugo’s. It can be a very effective suprise attack when the game slows down a bit.

Ok so, he’s a tank moving forward… no surprises it’s gief. I think I’ll enjoy playing against him.

Every character gets figured out regardless of their strength. People figure out patterns and adjust to every character. Just the nature of competition.

Why not add Gief? He’s the only grappler that actually plays like a traditional SF2 grappler. Making him a unique addition to the game. All of the other characters getting introduced are Abel/Makoto style hybrid grapplers with slower start up throws. Then you have like Necalli and Vega who are just characters with a command grab. Zangief being the more burly traditional grappler with 360 commands will most likely keep his 2 frame start up SPD. Considering there’s a lot of stuff in this game (including heavy pokes) that are negative on block, Gief will probably have the most access to punishes of any character in the game.

Still not sure whether he’s actually low on combos or people just haven’t experimented enough with what he has. Counter hits will probably open up a lot of combo possibilities for him as well in the same way as Chun Li. Chun Li like has 2 combos without V Trigger normally, but counter hits give her a lot more options including c.MKx2 to EX legs and s.HP to EX legs. Counter hits are a big big focus in this game especially with crush counters.

Running grab being quick should allow him to play mind games with the armor as people freeze up and don’t want to hit buttons. I like the s.HP with armor too. Keeps people from throwing non EX fireballs in check and can stuff one hit pokes.

Nice vid of a Zangief vs Momochi’s Ken.

https://www.youtube.com/watch?v=4DB3Pgfn2Z8

What I see in this video:

  1. The only way Zangief deals dmg in this match is trading hits or with some ex grabs - zzz
  2. He has big problems against Ken’s fireballs, I always have in mind “use banishing, use banishing flat, punish him for that shit…oh wait” - zzZz
  3. His V-trigger is ass (I told you guys 100 times why), his V-skill is pointless and a very, very bad version of Ryu’s parry. - zzZZZzz
  4. Zangief feels like a plain Jane grappler, nothing special about him, weak like kitten - zZzzZZZzzz

Mika>Birdie>even Vega is a better grappler>>Zangief

Killey said Zangief’s V Skill could potentially be a better Ryu parry. Especially after the V Trigger buff that could make sense.

Gief is back to being a more traditional grappler (the only one in the game) with some new space control options. Works for me.

christ your posts are complete trash - ZzZZZZZzzz (the sound of you hitting the block list)

If you think can tell his vtrigger is ass just based off a few videos after the character has just been playable for the first time, you don’t know shit about fighting games. And zangief IS a plain jane grappler, thats his entire archtype and why is he in the game. Thats like saying “ryu is a plain jane shoto”, full fucking retard. You actually think you are an expert in matchups in an unreleased game off a couple of 480p handcam videos. Just stop whining and try to at least save SOME face. Or at least look at gief in games other than sf4, since its clear thats the only version of gief you’ve ever played.

Yeah he’s on my ignore list now too. Just stuck holding onto SFIV Gief and seems to not know much about any other version of Gief. Fine with me.

Another thing people should look at is not the changes gief got has a character, but how the general systems in SFV will counter-act some of the perceived “nerfs” he got in SFV. No invincible backdashes means people cant simply mash on backdash up close and on wakeup to have a guaranteed SPD escape. No FADC on DP means no more mashing through your tick game and getting away free.

Also how you going to use a vid of the EVO WINNER using ken vs zangief as proof that zangief is underpowered. Momochi is fucking godlike and knows how to play a shoto, he would have bodied that guy no matter who he played.

The comments on here are pretty amusing. Only thing I’m really interested in though is if someone got a picture of the move list from Russia or Japan so I can confirm the commands for him.

Funny enough the Evo Winner LOST. Zangief won. He armor s.HP’d through one of Ken’s fireballs FTW.

Granted it’s still a wet behind the ears Ken vs a learning Gief. Even with Momochi using Ken you could tell that he’s still trying to figure things out with Ken and the Gief was experimenting as well.

I agree the FADC change is a big deal, but backdashes are still throw invincible. You won’t escape a meaty with them, but any gief was OS’ing it in SFIV anyway.