Zangief General Thread: Our Russian Skies Are Protected

I believe capcom’s intention is for you to keep your strings short, say cr lk. Cr.lp. Wait for the jump back and scoop them up with instant lp or maybe ex BD. Grab them as your rising but they’re descending. You can confirm the scoop, with no risk to yourself. But I can’t exactly recall the spacing. Maybe 2 light strings, but definately one.

I’ve been lurking on here for a while so I thought I’d share whatever knowledge I’ve discovered and maybe you guys can fill in some of my blanks. I think we all know Nash, Fang, Chun Li, and Dhalsim blow for us lol. I feel like most of the Gief’s I run into (and that number sure is low!) just do hopping knee and try to throw from that. As far as footsies go they just charge hp and standing hk. I’m not trying to imply that applies to anyone posting here, but players sure don’t seem to know how to react to a patient Zangief. I’ll steal a game against a high ranking bad matchup, but the following games are usually much tighter.

I feel like my game is using jab and standing jab to stuff normals when appropriate and playing very, very defensively until I get my opening. I feel like the threat of just having the SPD makes players jump out of any kind of pressure, even good players. So it would follow that my game plan is to get in close and throw out a few jabs and go for a counter headbutt (although if they start jabbing me out of that or throwing, I’ll switch to standing mp or standing mk). Once they stop jumping, I’ll just mix and match my counterhit setups and jab/spd ticks. That simple approach seems to net me quite a few wins, but I guess I feel like it isn’t super deep.

Few questions I have for you guys. What are you doing after a light spd (which I use a ton)? I’m too far away from a quick-standing opponent to really do much and I feel like if I dash in, I get jabbed or thrown. Any point to even saving up for super? I feel like ex spd is just too good and I’d rather have them throughout the game than 1 super.

Gief needs 30% damage increase across the board. Hes is slow, weak defense, weak combos, and 5 frame spd. I think 30% would be about right…

L SPD has no safe follow up. Close the gap as much as possible, and proceed to neutral game.

Both ex SPD and super are extremely useful. Ex SPD allows for setups and super is good for opponents who refuse to respect your wake up and can be confirmed into for almost 50% damage.

Gief mirror matches are just awkward no matter how you look at it. I wouldn’t judge someone’s abilities on this matchup.

l.spd has sick range and it’s easy to get spoiled by it so what I’ve done is moved on to using m.spd and h.spd. Make it your goal to use medium or hard, all three have the same startup so if you’re close enough use one of the other two. The biggest benefit is that you’ll land much closer to your opponent and you’ll be able to continue applying pressure.

As for ex.spd I agree, it’s too good, so I use it liberally. I don’t make it a point to save up for CA, but often times I find myself with it at the end of a match so it works out well enough.

Gief needs a better lariat, or 2 frames spd

Yeah, I feel like if his lariat was invincible on frame one he would be so much better.

Now i really tired of playing gief, its so hard to see your opponent just back dash and evade all the fuking knockdown setups. who the fuk think a comboless character will work in a fuking fighting game that all other characters have fuking ton of frame trap and giant combo damage. We should give them a medal for most stupid idea of fighting game history.

I’ve become really good at screwing up my SPD input and having it come out as an instant air SPD but luckily the opponent jumped at that exact time and I scoop them out of the air anyway and I play it off like it was an amazing read on my part.

I hate how at times I want an EX SPD but instead super comes out I’m like -_-.

Really annoyed at the gigantic hurtbox on the splash, and the really small hitbox it has.

Checking the framedata, the legs under Zangief from his regular jump don’t disappear and it is like he still is jumping straight while he is doing the splash.

I’ve been hit out of it by really stupid stuff like Ryu’s crouched MP or Dhalsim’s standing MK.

I think the biggest disadvantage with Gief is that he doesn’t have any advantages. He’s barely got more health than the other much faster characters, he has no good combos, and whatever he can do with damage output is matched and bested by every other combo in the game. Ken for instance can combo higher damage than whatever Gief can throw out, and don’t get me started on Mika’s shenanigans.

I posted earlier that SPD whiffs for no reason sometimes after a block. If this is working as intended please let me know because I think it’s ridiculous!

http://youtu.be/tksllIzZzeU

should wait a little bit.

So I’m doing it to fast? So many damn Zangief problems. Luckily I have Alex now to break up the frustration city.

Are you sure your not cancelling the standing LP into SPD, and giving yourself HUGE frame advantage before the SPD lands?

Make your inputs more cleaner. So you don’t get those cancels, perhaps.

It looks like you cancelled the Lp into Spd, which probably means he was still in blockstun hence why it didnt go through. If u had “linked” it and he didnt jump/backdashed you woulda been fine

I feel this on a spiritual level.

yes, like someone said above, you were doing t too fast so he was still in blockstun, wait a bit. it isnt hard, you can train yourself in tranning mode.
btw this trick is a key ti gief so train it hard, it will create a amazing result.

Your probably doing it wrong. Mashing the 360, Pressing LP too early BEFORE you got the entire command, and negative edging the SPD on the LP release.

Yup, Alex - “GET THE POWER NOW! - FULL POWER!!!”