My gief game has stepped up a notch recently. I finally got my bnb to come out around 95% of the time.
This being (j.splash) cr.lp cr.lp cr.lk xx ex-gh.
I started practicing hit-confirming in training mode with random block. This has totally beefed up my game. I punish more and get punished less. If they block, I do either a cr.lp cr.lp st.mp or cr.lp cr.lp lp.SPD. It depends if my opponent has a decent reversal. I was getting kinda bored cuz my game wasn’t really going anywhere until I started focusing on this.
I’ve also been practicing to pull out a ex-gh after trading lariats against jump attacks. It’s just a matter of timing. This gives 80 damage and sets you up in a better position for the next mix-up. It’s worth the ex-meter.
I’ve been trying to better the following combo but man, it’s hard:
(j.splash) cr.lk cr.lk cr.lk xx ex-gh.
The cr.lk link window is crazy hard, however, I’m seeing improvement each day. Just keep on practicing is the best advice.
It’s not so bad offline. Online… now that’s a different story all together. If it’s 5 bars, then I can link it pretty consistently no problem. But any sort of lag messes me up. Especially if I get a 5 bar match right after a 2 bar match. Then my timing is all screwed up. I hate it.
c.mk to ultra is such an obvious tick, almost no high-level players will fall for that one.
Here are some better choices :
Focus Attack, then German Suplex (EX-version if you have meter to waste).
OR
Focus Attack, then Ultra.
OR
Simply jump-in/dash-in Ultra if you don’t have the time to FA.
The c.mk tick looks nice in theory, but you should not work your game in on that one, as it’s quite easy to spot by the people who know the match-up. They will simply jump out of it.
ok great advise. not what i was asking though.
it is just one weapon to use.
it does crazy damage.
and as i said, "it will be what i do when i DIZZY an opponent from now on"
oh yeah it does more damage than just FA than ultra(when it hits)
its just like doing a c.mk to ultra any time, no one said combo into ultra.it is done after dashing out of a FA.
thats why i asked for someone to try this.
and all they have to not do is hold up and they get abused. your point. you are the ones saying combo. im just asking someone to TRY it and tell me what result they get. thats all
My point is it will only work once, if at all. Unless you are playing scrubs. Then what’s the point? You can just beat them with lariat spamming. If you were going to try something like this, I suggest using cr.LK. It gives them less time to react to the ultra. But once again, you probably won’t land it more than once. But you can mix it up by linking the light kick into the bnb. You don’t really have that option when you do cr.mk.
Crapface is right, this wont work often. Even just doing cr.MK into any command grab is only worth doing when you have momentum or by suprise and even then, you will only be able to land it once before they start breaking it. There are more ways to escape that than you think. Any SRK will break it, and if you are playing anyone good after that long animation of gief doing the low kick…you get SRKed easy.
Dont write this off as it will not work…but it will only work once. So if you are going to do it…make it count, make it an ultra or use it in a clutch situation when you have them scarred.
well only working once a match is fine with me. most stuff only works once if at all. it is situational. i said that in my first post with the “when i DIZZY an opponent”.
did anyone even try this even once? or did you read and flame?
i never said this was the HOLY GRAIL of zangief, that it was even a combo, that it would work every time or hardly at all. i only asked someone to try this and tell me what they got. you have all put so many extra words in my first post.Because i see something that does more than 3/4 damage on almost everyone i try this on in training(i have messed it up online the couple times i Actully had an oppertunity to try,missed the dash after the FA). heck i even messed around with stuff that will pretty much never work like c.hp(st.jab,st.mp)>EX-focus cancel-FA>dash forward>c.mk than ultra(noone will stand there and let the FA charge to hit them), kills most characters with full life in TRAINING. that will never work in 99.99 percent of matches but someone will stay put and suffer through it. or they wont and i wont try again on them.
Nothing can be used everytime with impunity i already know this. there is a whole thread about standing 720 and how usefull is that? can you use it everytime, are there better ways to do 720? or better options? what are the moves that hit everytime and i will only use those from now on. his ultra does not hit everytime you try it, should i just stop trying alltogether.
Someone please just TRY and tell me what you are getting??? i am going to try this in matches no matter.
We’re not flaming you. We’re just providing a different perspective. I don’t know why you’re taking it so personal. Flaming you would be calling you an idiot for suggesting such a thing. I’m not quite sure what the point is in asking us to try. You’re FA crumpling and then following it up with a cr.mk. Then tack on another 600 damage from a fully charged ultra. Yeah, it’s a lot of damage. No one is arguing that fact. Street Fighter is a numbers game. You have to take into the probability of success in landing something. I’m just saying it’s more likely to land the ultra if the opponent has less time to react.
Also, you have to compare the trade offs. If your opponent is dizzy. You can just go right into your ultra to get the most damage out of it. That is a guaranteed hit. But lets say you dizzed someone in the middle of a combo. Then landing an ultra might only net you a small amount of damage. So you might want to try the FADC tick throw trick. It’s riskier because it’s not guaranteed damage but if you pull it off, you take off a lot more health. And whichever one you want to do, you have to decide that during the match. No point in trying to get 800 damage when your opponent only has 300 health left. Training mode is all nice and good when you are trying to see how much damage you can inflict. But how smart or dumb you set your dummy to is up to you. You can just make him sit there and take the hits or you can make him do things to more accurately simulate what would happen in an actual match.
From my experience, most players either 1) mash reversals during your combos or 2) hold up+back to try to jump away as soon as there is an open window. You have to first teach them to get out of that habit before trying any sort of tick throws.
than what am i doing wrong in training to get way more damage from this than just ultra
already set the dummy on hard and did this.
we have already established that it can be escaped, so can pretty much everything.
i have already agreed that players will escape it.
i have been playing this game and reading these posts since this game came out so i do know a few basic things about the game. if they are expecting you to just ultra and you whip this out on them b4 they realize it, its game over. this also inflicts more damage if you do a normal spd or ex instead of ultra.
have you tried this?i dont think you are reading my whole post.
Nobodys flaming you. Just discussing. Its not personal.
If you are doing cr.MK–> Ultra off a dizzy, I wouldn’t rep that in a match. I would just go for the Ultra and get the most unscaled damage as possible. Why give them a reason to break out. And no reason to FA if they can’t even move.
Chances are if you hit with a cr.MK while dizzy they will break out anyways because they are in mash panic mode and they are more likley to be planning a counter or escape.
Got em dizzY? Just go for the ultra, no flash.
You can’t get more damage from the ultra because you cant combo it. Ticks such as lk and mk are not for damage increase and since it doesnt combo it only gives you the max damage from the ultra while giving them only a small window to react, but a bigger one than if you had just gone into ultra. Im sure if you got em dizzy with a meaty and went into ultra you would only be missing out on like 30 dmg or something small like that. And anyways, its pretty much the most powerful ultra in the game how much more can you want?
Damage reset is not that important to Gief, but I understand people like to push it to the limit.
there is a reason i ask someone to try this.do it and tell me what i am doing wrong,what i am seeing.
no more theory fighter.
i am doing it right now and getting way more damage. 3/4 or more of their lifebar is not worth trying.
heck i am getting half of their lifebar using jab spd instead of ultra.
he should have used a flame retardant material for his wings?
Don’t set the dummy on hard. Set the dummy on Jump. You have to set the dummy to do things that you expect people to do in a match. Not what the CPU will do.
Most of my dizzies come from headbutts so I go into ultra immediately after that. There’s relatively little scaling and it is guaranteed big damage. But there has been that occasional dizzy I get from the middle of a combo and when I ultra, I get pitiful damage. I might give this a try to try to “fake the guy out” and land an unscaled ultra. I’m sure it would surprise some people. Then again, it all depends on the situation and whether I think it’s worth it or not. It’s always good to have more fake outs to keep your opponents guessing.
well i have the day off so i am the lucky one today.
and more is more.
no need to set the dummy to do things really. i already know someone can jump out of this.but will they. i already know it can be defeated,so can alot of other things but we all still try cause the reward might outweigh the risk.all i have been asking for was someone to try this and tell me what they get. if i get to do this in a match than i will be able to see if it is worth if but so far in training is seems worth trying.