Still a major work in progress but just a quick run down of some practicing I did day 1. Many things remain unknown to me still also hard playing on this pad lol. Will definitely be updating this soon when I have some more time to lab
Notable normals-
MK (solid poke little over half of training box range, kinda slow, cannot combo)
cr. LP (best poke, quick, about half of a grid box range)
HK (good damage, almost entire box on grid, slow, causes crush counter
if you crush counter opponent in air it causes a launch for easy Borscht Dynamite)
HP (good range, good dmg, has armor while charging, causes crush counter)
f+HP aka Headbutt (great damage, good for combos, slow)
LK (good for extending or starting combo)
cr.HP (good anti-air)
cr.HK (sweep, causes crush counter)
Specials-
Lariat- Solid damage, decent ender, goes through, goes through fireballs (including ex)
Siberian Express- has multiple hits of armor when ex
All grabs should be common knowledge, can't be blocked- don't whiff, all do good damage and can be ex'd.
Jump attacks-
Body slam- good damage, large hitbox
LK- quick, not positive but I seem to get good hit advantage
HK- good damage, good for starting combos
MP- good air to air
V-Trigger/V-Skill
V-Skill- activated with MP+MK it gives you armor with an attack at the end (only takes away grey health which can be recovered also receive half stun damage, also easy way to set up critical art)
-can be used for unlimited duration during V-Trigger
V-Trigger- Turn Zangief red, allows unlimited of your V-skill and gain access to Cyclone Lariat
Cyclone Lariat suck opponents in from mid range, deals damage, makes you invulnerable and attacks multiple times ending with a launcher which can easily lead into Borscht Dynamite (or other attacks in air)
-Cyclone Lariat drains V-Trigger very rapidly and can be blocked. (push to do a quick spin which is a good way to mix up blocking opponents if you follow it with a throw)
Combos/Strings-
Meterless mid screen
f+HP-LK-Lariat (207dmg, 423stun) (easy and quick, make sure to move towards them as you activate Lariat)
Adding a jump in HK (284dmg,526stun)
cr.MK-Lariat (150dmg, 280stun) (starts low)
w/jiHK (234dmg,400stun)
Meter mid screen
cannot ex Lariat and all other specials are grabs which can be ex'd. Cannot use the grabs mid combo unless opponent is airborne and Zangief's only launcher is Cyclone Lariat unless opponent is crush countered
this is subject to change I'm still working on this lol
Critical Art- many normals can be canceled into critical art (note that you will receive slightly less damage due to scaling but get the bonus of making it slightly easier to confirm)
Also using the V-Skill to armor through a hit then activating critical art is doable
V-Skill
Cyclone Lariat-Borscht Dynamite (easy convert)
made easier if done mid combo like on cr.LP-cr.LP-v-trigger-Cyclone Lariat-Borscht Dynamite or if used as a whif punish or to go through projectiles thrown at close enough range
Corner-
Crush counter
HP-cr.HK (210dmg,315stun,easy convert, getting armor with HP you might find yourself getting this often)
HK- Borscht Dynamite (288,dmg,360stun, also noted above under normals that this can only be done on airborne opponent)
HK-Lariat (198dmg,360stun, easy convert)
HP-v-trigger-Cyclone Lariat-Borscht Dynamite (404dmg,520stun, probably won't use it too often)
Tech- ?