Yun Q&A: Ask simple questions here!

Good pick up by James Chen on the stream, just looking at it it looks like a safe jump setup and potentially an unblockable.

Ok cool… so basically go berserk on my controller? lol gotcha ty, will try 2nite

Guys, what block strings do you use? I’m not JUST looking for blockstrings, but with option selects attached to them.
An example would be…
OS Crouching Tech, OS Crouching Tech, QCB slp (OS Lunge), Cl. Smp, Finisher. I was thinking about using chk in Cl. Smp, but that’s too slow to catch backdashes.

I’ve been testing that genei-jin ender that daigo does, but i’ve only gotten it to be an unblockable on Guile and Makoto. It might work on more with different timing but regardless it’s still a nice setup, it differs who it crosses-up on but it’s still safe from most reversals.
Inputs for the ender is: c.hk~qcf+LP, c.mk(immediately, I usually plink it) then jump forward and LK dive at peak height.

@Parge: How about that Ultra ender, can you test it to see how many character can be used against that, eh, sort of unblockable

I get thrown a lot after blocked dive kicks that hit the “sweet spot” (waist and below). Granted this is during online play and could just be chalked up to lag…

The sweet spot that you are talking about where you hit from the waist and below, I still wouldn’t consider that to be safe. In my opinion, the safe spot would be to hit below the knees. Anywhere above that and you risk getting thrown or reversal attacked.

hello, can anyone direct me to the fei long match up on this thread?

has anyone got a Video/Photo of Yuns Palm Stike hitbox?

Yun’s alternate costume?

Which pack does it come in?

And does it come in the complete alternate costume pack? (1440 on XBL)

Link on xbox.com would be nice too.

Thanks in advance. ;j

Yes, hence the name.

its not really an unblockable it sets up the timing for dive kick to cross up and hit a bit below the waist

That was my understanding of it also - It’s just a cross.

Does anyone know how to hit the combo cr…:lk: cr.:lk: cr.:lk: st.:lk: into lp lunch on a consistent basis. It seems extremely difficult to land this combo. If you do just s.lk into lp lunch, its super easy to combo. But with the extra c.lk it seems like really strict timing. Am I missing something? I see all the pros do this with ease…

You have to link the last s.lk into lp lunge punch. You can chain the first 3 c.lks but in order to be able to cancel into the lunge punch, you have to link the last s.lk (so you should slightly delay it) and then cancel into lp lunge punch.

Thanks for the tip! delaying the s.lk is a huge help. I didn’t know chaining, and linking were two different things. I figured if it said “4 hit combo” on the screen, it was the same thing. This must be the same concept as Cody’s c.lp c.lk into criminal upper. This yun combo is still pretty difficult. but at least i can execute 1/5 times now

Daigo usually started his combos with cr. lp. It’s easier to do clp clk clk slk lp lunge

My HK upkicks always whiff on combos, should I use the MK version or resort to lunge/shoulder?

Use MK normally. When the opponent is crouched and when you distance himself with your pokes to the maximum extent, end with lunge to finish a combo or slk so you have the options of going into mixup. Shoulder isn’t good as it isn’t a true block string. Basically, your punish combo would be Divekick, cmp x 2/3 cmk lunge. If it’s just a poke string to get meter and to setup mixup options, it should be Divekick clp clk clk slk --> Walk forward to poke / Divekick --> Redivekick/Command Grab/Pokes/Grabs/Etc.

Use MK dragon kicks for hit confirming on an opponent standing; HK dragon kicks for hit confirming opponents while they’re crouching.