haha I totally forgot I had that target combo at all, Thanks!
I’ve got a slew: Probably going to switch to Yun (apparently, overnight, people have learned how to break put of EX demon slash resets )
so I’m getting a backup. Questions are:
How do you approach with Yun if you don’t want to spend meter on EX palm?
What are Yun’s recommended normals for pokes and footsies?
How does Yun approach a Long-range MU?
What are some good frame-traps/block strings that you can use to apply pressure? (Saw Daigo’s shoulder string and people had a hard time punishing it)
What do you do in the Oki situation when your on offense?
Why do people think Yun is easy?
How do you properly space and apply pressure with dive kicks?
I’ll help you if you tell me how Oni works and how to block and punish those demon slash stuff. Just post it in the matchup thread.
- walk forward cautiously and use your good pokes. Don’t just go straight forward, like fake them out and stuff like low divekicks from far away or w/e.
- st. MP (target combo or cancel into LP shoulder or lunge), st. HK, st. HP, cr. MK, st. LK, f. HP. Kind of in order of how much I like them.
3.what is MU? - idk, steal someone else’s or make ur own. Look up Marn, Hsien Chang, Daigo, or Momochi.
- after a successful HK upkicks, you can mix up between cross up or not dive kicks, or divekick into meaty low/grab/command grab.
- idk because they’re wrong, he’s not easy but he’s damn good. It’s probably b/c he has lots of tools and good qualities.
- Learn you trajectory for each dive, aim for their feet or hit them low. You can’t combo after a divekick if you hit too high.
ALSO if you dive and they block it you have like 3-5 choices: re dive (beats throw and some mashing), delayed crouch tech (techs throws, loses momentum, beats invincible moves), or DP (beats mashers and throw mashers, loses to blocking) or EX command grab (beats throw mashers, beats blocking, loses to other mashers) or just cr. LP > pressure (good if they block, loses to mashers)
I’ll help a bit on the Oni slash thing. If he is doing a block string and does EX Slash it will definitely cross you up, so be ready for that. If he does it about 2-3 characters away and you see it coming you can poke him out of it( I like doing C.MK XXX LP). If what my friend tells me is true, only his EX and FP slash cross up. I also think his LP version is safe on block so be careful of throws/DP after it.
Lol thank nocigar. And protolno lol, i play Oni, I was saying I wanted to switch because people are figuring out how to stop EX slash resets. But thanks anyway lol.
How do you stop EX slash resets?
Blocking the right way/throwing him out of it/ poking him out of it.
Actually however, as an Oni player, I want to elaborate on that. I’m theorizing that he has his own-pesuedo vortex. After akuma’s standard bnb, where its like 1-2 or something then tatsu shoryuken, and then vortex, oni goes light punc into target combo 2 cancel ex demon slash. After this bnb, you can actually pseudo vortex by mixing him up. If he blocks, cause he thinks an EX slash is coming, throw him. Then demon dash and tatsu to apply pressure, and then mix it up high and low with his overhead. If he tries to poke, use the invincibility on his ultra or ex demon pound to beat it out, or block and punish. If he tries to throw, tech it or beat it out. Mix these options in with the different sided slashes and you have a nice mixup game.
Most Oni players don’t do this though, so just throw him out of ex slash. Real easy. It’s most oni’s entire game plan. If he mixes it up, idk what to do since i don’t have experience there, and I’m not entirely sure if mixing you up is a valid move after ex slash.
Sorry for the Oni discussion btw
I dunno the frame data on his slashes, but can’t you just jump out of them? Like neutral jump or something.
Also, it’s definitely not a vortex like Akuma’s or Ibuki’s. It’s just a basic mixup. After an EX slash or whatever, afaik Oni does not have anywhere near the same okizeme tools that Akuma/Ibuki have.
So you recommend doing random ultra/ex just because you expect a poke? Sounds pretty scrubby.
Yeah, it’s a mixup that is largely not in your favor. If that is a vortex then so is Yun’s EX LP.
The reason why Akumas vortex is so amazing is the amount of safe options that are largely in his favor and often reset the vortex opportunity.
Number one, it’s not oki, so it wouldn’t be a traditional vortex. And number two, yeah, it’s not good at all :/. Way unsafe, and it turns into a guessing game. Akuma’s vortex is guess wrong, your safe, guess right, big damage and continued vortex. Oni’s is pretty much guess wrong, get thrown or comboed. Guess right, get a throw or a slash. I guess you could crouching lp after the ex slash and it would be pretty safe and stuff, but it wouldn’t catch anyone who’s familiar with how the whole EX slash reset works. So if you wanted to play safe, you get no reward. And lol let it be mentioned I was just theorizing about this before I tested it out
He might have more options, but if he does, I’m too tunnel visioned to see them. I’ll bring it up in the Oni forums to get this back on topic.
More like guess wrong, eat an ultra.
can anyone tell me the timing on all of yuns safe jumps?
^ I would love to know that too. I’ve yet to figure out any yet and it’s killing me.
Does anyone know the properties of Yun’s C.FK? The other day I was playing a chun Li and I was mashing DP like a mad man, lol. A sweep ended up coming out and I think I traded with her and another sweep came out and it worked. It was a 2 hit combo too. I am 100% sure it wasn’t his target combo too, it was two sweeps connecting into each other. Chun Li hit the floor and then was picked up by my second C.FK.
Also does anyone know the specific timing and spacing to stuff 5 frame DPs? Earlier today I was stuffing Fei’s and Yang’s DP a lot with dive kicks. I wasn’t able to figure out the specific spacing and timing in training mode though. Seemed random.
The person who told me it was impossible didn’t specify either. How is this MY bad?
You know you’re doing it correctly because it works 100% of the time. The whole idea is that the ‘hole’ in your attack is irrelevant because its a 1 frame hole for a 2 frame link. So I’m actually extending my attack MORE than by plinking. You’re obviously too bad at this game to get a simple tech like double tap to work, so I see why you don’t have success with it. I never miss this bnb.
With no evidence you’re just a bad troll.
Maybe he’s more comfortable plinking because he’s practiced it more? Doesn’t change the fact that if you can plink and double tap with the same accuracy its much better to double tap, as I explained. I’m 100% right on this, and its irrefutable.
Man theres a lot of unanswered questions in this thread since I stopped checking it. I’d help out but…(see past 3 pages of thread). I guess people only rush in to troll and belittle instead of actually post helpful information
You were the one who said that you should never use HP Lunge punch in GJ. Then i post a replay of daigo doing it and you disappear for three days, :). I guess you don’t have a response to that?
You were being an asshole to anyone who said GJ combos avg out to 450ish. You said your combos were doing over 500 without ultra. Then you post a corner only combo. I highly doubt you are able to average out to over 500 unless every single GJ you do is in the corner. I’d say the avg combo is 450ish without ultra, and i’m pretty sure you proved that when you were only able to post a corner only combo. LOL. All the people you were trying to shit on were actually right, while you had your head up your ass. Basically, you make it suck for anyone to post because even when they give good information, you are still going to try and shit on it. You suck.
You can’t practice double tapping because there is no way to know that hole between taps is only 1 frame. It is only better to double tap normals links in theory. If what you say is irrefutable, post a replay of a good Yun player that does what you say. I don’t have to post any replays because 100% of the Yuns you will see are plinking.
The Mago show does exist on Topanga TV. You critisize everyone for being lazy, but you’re too lazy to google it yourself? I guess you need to be spoonfed too?
This forum was a lot better without you. Go make an elite thread where you talk about how much daigo sucks for using HP Lunge punches, and averaging 450ish during GJ. He also plinks, so in your eye he must suck -> i mean it’s irrefutable. I’m sure after playing the game as much as daigo has and also being a master at double tapping, he chose the option he thought was best - uh oh - maybe not so irrefutable.
I can’t wait to see you on the stream at EVO this year, where you NEVER miss links and beat the retard scrubs like daigo, mago, tokido.
Which of Yun’s normals gives him the lowest vertical hurtbox? I saw an Akuma using crouching MK to cleanly beat a Guy player throwing elbow drops out, and I was wondering if Yun had something similar.
For Yun, it’s his crouching short. It is only active for two frames, so you have to time your crouching short at a much smaller interval of time. I’d say your best bet in beating his elbow drops is to do OS cr.strong.
Note: If Guy does his command elbow (Down + MP), then you should use the OS. If he does the one after the bushin flip, most likely after a st.mp to cancel for mixup, you can LK dragon kick on reaction, or do what I had noted above.
what are yuns best moves for frame traps?
Are you talking about cr. tech + MP? What is the benefit of doing that over just cr. MP?