Shitty Honda player with a couple of tips for those of you fighting other shitty Honda players.
Stop trying to Dive Kick while I’m Neutral Jumping if you’re not going to get me with upkicks.
Stop throwing out random Lunge punches while I’m sitting around waiting for you, I can and will react with headbutt/EX Headbutt (Haven’t tested if Fierce Headbutt can get through EX Lunge, I just throw out EX)
That is all, take with a grain of salt because I’m horrible at this game and I haven’t found an above-average Yun player yet.
How does Yun go about beating Ibuki? Seems like she fights him really really well.
If you are inside doing a frame trap then yes st mp is your choice. But if you are at the range I talked about st mk is the better tool. It has longer recovery and startup by 1 frame when compared to st mp but it also doesn’t move you forward into the range of his pokes. And added bonus is that it has a lot more frame advantage. If you want to use st mp after it as a frame trap on hit it’s very possible. It’s just a safer poke also. Sagat st hk/mk eat’s up Yun’s st mp. But yeah it’s a bitch when he gets meter. Also dont do the palm frame trap on his wake unless you can you guarantee you will have recovered. His dp beats it clean every time. No trade at all even if you try to space it so he can’t hit. Either make it safe or feint. Anything else and you are giving him 20% of your life.
His tk is an issue. That’s another reason why I use st mk over st mp. It stuffs tk’s on startup. The only one it doesn’t stuff is the hk version. But that versions is very unsafe on block. Your goal when you see tiger knee should not be to block it but use your dp/ultra as much as possible. If you don’t punish him for using it he will abuse it to reset position just like we do with ex lp.
But if this was Vanilla Sagat this match would be 7-3 in his favor. His offense is so safe and free and yours isn’t in this match up. You have to be on point with everything you do. Rushdown at your own risk.
Didn’t mention it earlier but thought it was common sense when you get in range for for footsie be ready for him to use tiger knee. You have to stop that shit early with your dp so he knows he can’t use it especially ex tk. If not he’ll abuse like you abuse
Or else anytime you get close
Even with Jford’s tips I still struggle when fighting a decent Sagat with Yun… Just when I am 2 characters away I ALWAYS eat a random Tiger Knee and when I start NJ from that range I eat a Kara DP… I have a hard time applying pressure(I play online mostly… so yeah… MASH DP all the time) because of his DP. I feel like in general his best pokes beat yours pretty well.
Some things about the Sagat matchup:
be able to whiff punish st. hk, f±hk, tks that land in front
stand block tks or use cr. lk to go under the knee
be patient overall to get him to throw a bad fireball in which you jump over, dive on, or shouldef through
You can also do what Daigo did in the TOPANGA match against the Sagat and neutral jump at certain distances where a Sagat would want to TK and do a cr.mk xx MP Lunge to punish.
hey how do you guys approach the ibuki matchup. I have trouble dealing when they jump back kunai
Jump back kunai is useless against Yun. If the Ibuki player thinks she can turtle, just sit back and palm for meter.
What are your thoughts on Ibuki vs Yun Ming? You’re the best to ask since you play both characters.
ahh thanks. i have to learn to sit back more often. i dont do that when I play yun and I pay the price against certain characters. I though there might be a counter or a way I could punish it
Well, I just figured out something that is probably common knowledge, but I haven’t seen it posted yet.
Zangief’s EX GH FADC back is NOT safe(Unless I totally screwed up recording the dummy lol). You can punish it with LP Lunge and U2 with reversal timing.
Haha saw that from the Momochi replay eh?
Yes, sir! I didn’t know if it was a fluke or not so I had to hit up training mode and test it out, lol.
I don’t have as much experience as my other alts that I spent lots of time on (specifically Cammy and Sakura) but from I have so far:
This matchup is very hard for Ibuki.
Far range
Ibuki has nothing here, while Yun can palm for meter. She can try to read a palm and do a neckbreaker, but this is incredibly risky.
Mid range (footsies)
Ibuki’s goto pokes are cr.MP/st.MK as usual but generally Ibuki should play as passive or reactionary as possible. For Yun, good st.MP usage is going to go a long way. It combos into a target combo, can cancel into shoulder, starts fast, has fast recovery, and actually has more range than Ibuki’s much slower cr.MP/st.MK normals, thanks to Yun moving forward when he does st.MP.
This normal alone should allow you to take control of midrange, but if that isn’t enough, Yun also has dive kick at his arsenal. Simply neutral jumping at this range and then dive kicking on reaction to whiff punish Ibuki’s normals will be very low risk/high reward.
Low normals are generally the answer to Yun’s st.MP spam, but Ibuki is kind of lacking in this department. Her cr.MK doesn’t lead to anything. Her cr.HK is useful, especially due to TC10, but it is slow to recover, and is obviously susceptible to neutral jump reaction dive kick. Ibuki’s safest options to counterpoke is cr.LK and slide. Her cr.LK has short range, and relies mostly on the forward movement of st.MP. If Ibuki is mindlessly spamming cr.LK in hopes of catching st.MP, Yun can counter this poke easily with his cr.MP or f+MK overhead. Ibuki’s last useful low normal is her slide, but it has to be perfectly spaced. If so, then she can combo off it (still a tight link) with st.LP into knockdown. If it’s not perfectly spaced then you get hit with a slide and that’s the end of that. If it’s badly space then you can actually punish it, even on hit, with something like st.LK xx combo (probably Shoulder to stay safe, unless you are 100% sure it’ll hit then you can use Lunge). Yun’s st.LK is all around a good counter poke to Ibuki’s slide but Ibuki’s cr.MP/st.MK will easily beat it almost every time.
As Yun you generally don’t want to be too far unless you’re palming for meter. Don’t bother with f+HP or st.HK nonsense because Ibuki’s cr.MP will just eat them up for breakfast. With 7 active frames, it’s very easy to stop slow forward movements like those.
Lastly, I really want to emphasize how good Yun’s dive kick is when used during footsies. It’s basically like his universal whiff punisher. Even if you don’t hit Ibuki, you still get in because she has to recover and her two best non-meter antiairs are st.MP and b+MP (5 and 6frame respectively) will be too slow to swat you out of the air; you’ll usually counter hit her if she tries. She has a 5f dp with meter, but she to be sure it’ll hit.
Oh yeah and if the Ibuki isn’t already doing so, I’d highly recommend watching the space between both characters more than watching Yun. It’s more important that she react to the spacing than Yun’s animation and what he might be doing, especially since Yun has a dive kick.
Oh yeah, and let’s not forget Yun’s stupid EX Lunge…
Ibuki’s pressure game
Basically, vortex. And Yun has an easy way out of kunai vortex, that being Upkicks, preferably HK Upkicks since it sends him so far. Ibuki can punish this with reaction neckbreaker, but she has to be specifically looking for it and neckbreaker as soon as she lands. If she whiffs st.LP, trying to go into a blockstring, while Yun flies away, he’s pretty much safe. Ibuki can try some tricks like j.LK crossup to land and recover faster for more time to reaction punish Upkicks attempts, but it’s not that much. Yun can autocorrect dp against this, but you probably don’t want to be trying autocorrect dp against Ibuki’s vortex anyways (if she throws a kunai you’re fucked).
Ibuki generally has a difficult time keeping Yun pinned down, seeing as how her pressure game is centered around vortex. Once you get out, or successfully block her strings, she basically cannot get back in again, unlike Yun who can spam dive kick all day.
Yun’s pressure game
Not much to say here. I’m sure you’re all aware of how good Yun’s dive kick pressure game is. Ibuki is one of those characters that must take risks to get out. She does not have a dp FADC without 3 bars. She doesn’t even have an invincible move without meter. If she sniffs out a throw/dive kick mixup, she can use Raida, but at 6f startup it is easily frame trapped, and at -18 on block, it is easily baited and punished. Her backdash is good, but can be option selected with Lunge. She might even be better off doing surprise FA xx backdash. Lastly, her dp is 5frames and easily safe jumpable if need be, if for some reason you’re not doing dive kick crossups on her wakeup.
In terms of raw damage/stun output, Ibuki wins thanks to tsumuji loops. But for Ibuki it’s already so difficult to keep Yun pinned down. Yun has a comparable output for a lot less work (bunch of easy 2f links compared to 1f link jab for tsumuji loop) and a lot safer too.
6-4 Yun imo.
Did I miss anything?
I think that covers it.
Also remember that Ibuki Can ONLY vortex off of a neckbreaker. If she tries to off of her three kick special (sorry I don’t remember the name) Yun can just LK DP punish her vortex. So… Just DONT get hit by the neckbreaker.
Daigo says Ryu is one of Yun’s hardest matchups. Kind of ironic
Found it on air’s blog : http://www.airryu.blogspot.com/
What? lol I’m pretty sure Ibuki has like 10 different vortex setups that don’t involve neckbreaker, and tsumuji knockdown is definitely one of them. Maybe the Ibuki you played just screwed up.
I am yet to understand why only JFord can beat me in the hawk-yun matchup. Its not free. . . =/ Listen to him and step your shit up.
Any advices against makoto ?
I try to play patient against her since dive kicks are easily stuffed by her st.MP or jump back fierce.
Once I have a knockdown, I’m not sure on my dive kick pressure cause sometimes I eat her dp comboed into another one or ex hayate … so much damage on yun …