Yun Match-up Thread

Block.

What situations are you getting hit by dives in?

makoto’s jumping fierce stuffs every option yun has to aa her. any advice other than a block? like what should one look out for to punish her?

Uhhh. LK Dragon Kicks fucks up every single normal she does in the air. j.HP doesn’t stuff shit if you stop jumping for a minute.

Just wanted to add in that in the Honda match you can punish hp headbutt with lunge punch.

I don’t know if the mp and hp versions punish but I did lp lunge and it did. Test it out someone and see what’s up.

Thanks, I forgot to add that.

Also, U2 punishes Honda’s LP headbutt on block, Ryu and Akuma’s sweeps aswell, another good use for it. Shit’s so fast.

I just tested it and U2 does not punish LP headbutt.

However LP lunge punch or U2 does punish MP and HP headbutts. LP and EX are safe.

Also, use close st. mk for buttsplashes above your head.

U2 is 10f startup while Akuma’s sweep is -9, so U2 shouldn’t be able to punish it.

Any input on the Bison match up? I just sit in the corner taking chip damage while he puts SK pressure on me. I get too scared to DP out of it since you cant FADC and he can throw you right back in the corner and start his pressure again. only thing I know about the match up is MP lung punishes EX psycho and that C.LK goes under the second hit of his stomp.

I am also having a problem against Deejay. Any input on that?

I was playing an annoying as fuck T Hawk that would jump constantly. If I so much as twitched to aa him, I’d eat a condor dive. If I hung out to block, he’d get in and start tick spd mixups. The only thing that came close to being successful was lunge punching his forward jumps to carry me under him and out of condor range. But even then all it did was reset the situation

Neutral jump , punish THawk’s landing
j.HK air to air
crouch LK Upkicks (if trade, possibly link a Lunge?)

For Honda Buttslam best option is to do a meaty st.LP on wakeup, since if he does EX headbutt you block, and if he does LK buttslam etc. you block first hit allowing you to react to second hit with LK upkicks. Also if EX headbutt is blocked close at times you can punish with LP lunge, and always block a headbutt standing since it gives you more time to punish on block.

Fuck Blanka, tips on that matchup?

@T-Hawk Matchup: For that match, it’s primarily to keep life lead and make sure that your opponent doesn’t get in. Once he does, it’s going to be a large pain for you to get him out again. Some things to keep note when playing this matchup:

  • U2 is your friend: This is used to punish condor dives on block (having this ultra at hand will eliminate their option to close the space between you and him).
  • HP lunge punch can also be used to punish blocked condor dives.
  • Consider building meter against him as if you’re throwing a projectile: Your palm itself has projectile properties, so you can’t build meter at any distance and expect to get away with it.
  • Be wary of your distancing when building meter with palm - he’s meant to punish poorly thrown projectiles with condor dive (same concept can be applied with your palm
  • When he has one bar of meter, be even more careful when building meter with palm - he can now throw EX condor dives whenever he has the meter, and the EX version has projectile invincibility.
  • If you see him trying to empty jump towards you, doing a condor dive on reaction, air-to-air fierce him; this will give you an opportunity to perform a cross-up LP shoulder, and you can link into a very beefy BnB combo.
  • You can instant overhead him with j.mp (very good to use in his wake-up options if you condition him to just block)

Everything else is already noted from the previous posts, hopefully this will help a lot.

@Blanka Matchup: This match I have to say is one of the worst matchups to play - his hitbox is so strange that you can’t do your typical combos ending with dragon kick unless he’s standing. You will have to approach this match a bit differently than you typically would in other matches.

  • If he’s electricity happy, just give him a standing roundhouse to the face - that’ll teach him to try and spam that.
  • All blocked blanka balls are free lunge punch punish (I would suggest MP lunge punch because you’re just taking away twenty damage for an easier to execute special to punish the ball, but if you’re confident with HP lunge, by all means do it).
  • When doing the command grab against him, follow up with cr.mp, cr.mk xx MK dragon kick, rather than the st.mp xx MK dragon kick (you’ll do more damage, it’s just as easy to execute in terms of frames)
  • As for BnB hit confirms, keep note if they are crouching or standing when being hit. You will primarily start with cr.mp for your hit confirms and from that point see whether they are standing or crouching
    1. Crouching: Use cr.mp, cr.mp, cr.mk xx MP Lunge punch; if you’re close enough, you can use cr.mp x 3, cr.mk xx MP Lunge punch.
    2. Standing: Do your normal BnBs ending w/ MK dragon kick; or if you favor keeping him in the corner, end with MP Lunge punch.
  • It’s possible to use U2 for this matchup, since you can punish the blocked blanka balls with it - however, you have to make sure that you do not do this on reversal, because you’ll hit him when he’s airborne, and you’ll leave your U2 practically useless.

With these difficult matchups, it’s just about baiting the opponent and making sure that you play smart and punish appropriately - it’s an uphill battle for sure, but just keep these in mind and you should be able to hold your ground.

BUT THE JAPANESE ALWAYS USE ULTRA ONE BRO IT’S SO MUCH BETTER OMGOMGOMGOMGOMGJAPANJAPANJPAN.

U2 is good.

Seriously, dude. We’re not all saying U1 is better just because Japanese players use it. That’s a terrible reason. There is a method to the madness, though.

First off, when playing online against people that are going to do random shit, U2 is not a bad choice. It’s hard hitting, easy to do, goes through projectiles, and covers a lot of space. There are some online matches where this definitely comes in handy.

However, I’m talking about, and I assume everyone’s talking about, the practicality and use of each Ultra based on high level play. In that regard, I feel U1 is superior in almost every way, as far as we know right now based on several things:

Against strong competition you’re really never going to get a chance to use Ultra 2. Sure, if a good player messes up and whiffs a DP, or does something insanely unsafe, there you go, but good players aren’t going to put themselves in a situation where they let you land U2 unless you out yomi them, or in other words, guess right. Honestly, how often do you see pro Chun Li players U1 through fireballs against good players anymore? I almost never see it. It’s still useful as a tool, and forces your opponent to respect it, but picking it and never using it makes you miss out on the combo possibilities of U2. Now imagine Chun Li has three or so other tactics to easily get around Fireballs, and you’ve got Yun.

In almost every instance you can think of in high level play, the ability to combo off of several different moves into U1 trumps the defensive and reactionary tactic of using U2. Using the T Hawk example, hardly any really good T Hawk players are going to do things that would allow you to hit U2. Random Condor Dives and Condor Spires aren’t going to happen. Plus, you’ve already got a couple different ways to punish these moves, anyway.

You also have to look at the risk/reward of both options. I mean, EX Lunge into U1 is nearly the same as U2, except that it doesn’t go through projectiles. Launch U2 at someone you think is going to do something, and you get two outcomes: Hit or Block. Hit is good, and you got what you wanted, but block leaves you in a world of hurt. EX Lunge at someone, reacting with U1 if you hit, or not doing it if they block, and there are far more outcomes in your favor than with U2, with the only downside of a slight drop in usability with it not being projectile invincible.

U1, in the long run, is a much safer option that can still be used effectively to deal a lot of damage and punish. Plus you get the benefit of being able to combo after it and push your opponent into the corner.

I’m sure we might find a couple of matches where U2 really becomes useful, perhaps Blanka, seeing as how you can’t EX Lunge into U1 on him, but there’s definitely a reason most pro players are using U1 almost exclusively.

But again, like I said before, no one’s forcing you to use U1 over U2 if you really don’t want to, or if you find it more useful. If it works for you, then it works for you.

Replies in bold.

Awesome. Wish I had a chance to go to more tourneys. The competition sucks around here.

With boxer maybe, and only dash Ultra. Outside of Desk’s videos, I don’t think I’ve seen a high level Chun Li go through a fireball in forever. Plus, you have to dash before the fireball to hit dash Ultra, anyways, so it’s more anticipation than reaction.

This is where I think you missed my point a little. You would do it when you THINK they’re going to do something because (and it surprises me you don’t realize this, being a tourney player and all) that good players won’t let you U2 on reaction. They literally will not give you a chance to do it. They’ll either space it out so you won’t hit, or whiff moves to trick you. You’re going to have to make a guess about what they’re doing. That’s my whole point. You’re better off going with the Ultra that can give you guaranteed damage over the one you have to mostly guess to hit with, especially against good players.

EX Shoulder does the exact same thing. Neutral jumping and spacing your dive kicks makes them afraid to throw fireballs. You could get them into a position where they don’t want to throw fireballs without U2, and the added bonus of punishing their whiffed normals with EX Lunge into U1. And if you guess wrong, you’re not going to eat a huge combo for it. That’s all I’m saying. It minimizes your risk.

I normally wouldn’t really care, but you’re acting like we’re crazy for suggesting U1 is a better choice based on Yun’s options, the fact that we’d rather be proactive than reactive when playing Yun, and that so many top Yun players, most of which who have been playing the game for 6 months now, don’t use U2 against fireball characters. Regardless of where they live, 6 months of experience leading to a pretty much unanimous decision isn’t really something I’d bawk at and call bullshit on.

But again, if you want to use it, no one’s stopping you. However, so far you aren’t doing too well to convince me it’s really worth it.

umm im pretty damn sure it does bro. even a dive kick can stuff upkicks. lol

Did you try crouching LK Upkicks? Similar to crouching dp.

LK upkicks has 7 frames of invincibility, which is alot, and it goes active in the 5th frame. No way it should be getting stuffed, unless you did it too early and got hit when it wasn’t active. Maybe you were doing MK upkicks? That only has lower body invincibility and would get stuffed by anything if used as an AA.