- Does anyone know what to do against people who turtle or jump a lot?
The turtles who give me trouble are Sagat and Akuma, its a pain in the ass. Akumas stuffing my dive kicks with s.hp and mixing me up with demon flips.
Sagats faking fireballs and has a ton of range with his kara-DP. If I dominate people, they start to do really random stuff, that I can’t seem to beat, like jumping backwards a lot etc. never had that much trouble with Cammy. - How do I stuff reversals after upkicks knockdown? I often get DP’d if I try to mix them up with dive kicks or even get thrown if I go low with c.lk.
- What are the properties of Yuns upkicks? LK seems to be the best choice for AA. Whats the difference between MK and HK?
I play Chun next to Yun and dash U1 happens all the time, look up 1 random video of Kayane’s Chun and you’ll see.
If Daigo used U1 in a matchup, U1 is the way to go. This may sound stupid but he’s not the best sf player in the world for nothing.
U2 will become handy in a couple of matchups (I’m thinking Blanka, Honda, Tony Hawk). But its already way to dangerous to throw predictable fireballs without U2.
Online U2 will work very well, against offline top players it would cost way to much energy not to fall for their baits with this unsafe option while you have great safer options against fireballs instead.
- Turtles - two can play that game. Sit full screen and palm your way to super.
Jump a lot - learn to antiair.
It seems the real problem is your opponent zoning you, not turtling it out like say Honda/Boxer would do, though even they wouldn’t be turtling 100%. With Sagat, don’t be too obvious with your jumping over fireballs. Test his reactions by neutral jumping over some, neutral jumping and then LK dive kick or quick jump into MK/HK dive kick to maneuver around them quickly, or just simply walk up and block. When you finally get within range, use shoulder to reaction punish fireballs, preferably EX shoulder, though MP/HK can work as well if your reactions are fast enough and the spacing allows.
If Akuma is stuffing your dive kicks with st.HP, then you’re far too obvious with them. Try other things instead.
Mixing up with demon flips - learn to block. Learn Akuma’s mixup game. Not much I can say here, except you should try your best to learn from it, and not just panic or mash dp.
Jumping back - you can try option select Upkicks. Something like cr.LP , :qcf::df::lk::hk: preferably you’ll want to just do Upkicks or Lunge on reaction, but not everybody’s reaction is the best, or you’re playing scrubs online. If all else fails, just take the free screen space to push your opponent to the corner.
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Not sure. So far I’ve simply been doing meaty palm to trade the reversal in my favor. If you get thrown when you go low with cr.LK, then your timing is awful and you’re not timing cr.LK as a meaty.
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LK has the fastest startup (5f), and most invincibility (7f). MK has slightly slower startup (6f), and same invincibility (7f), though only for lower body. HK has even slower startup (8f), but same invincibility (7f). Also notice for HK the invincibility runs out before the move starts up, so it’s not very good for antiair. Try reading the frame data once in a while: http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Yun
If you try and anti-air someone with LK upkicks and they’re in range and you’re getting hit, you’re def doing something wrong. :lol: Move is too good.
ahh ok. i think i was doing it too early then. thanks for the solid explanation.
6-4 Bison, my ass. Divekick only gets rolled by s. HK if you are a total moron who relies too much on high-and-far divekick to approach. The only trick to getting in on a good Bison IMO (speaking from a Bison perspective, I’m still learning your bullshit character) is not to be a retard and jump too much. Divekick isn’t the totality of your offense. You have a good low forward, a good walk speed, a ridiculous whiff punisher in EX Lunge Punch (1 stock, +1 on block for a character with an already insane offense, and starts an Ultra combo anywhere on screen…Ono should be fucking fired for that shit), a dumb meter-building move that alternates between beating, evenly trading, or recovering in time to block all of Bison’s best long-range whiff punishers, and a feint for that same move. USE THEM. You only have to be patient until you get into low-and-close divekick range and then you can just shit all over Bison. On the inside, every reactive option Bison has except vertical jumping HK and EXPERTLY timed c. jab will get stuffed, safe-jumped, or trade piss-poor with MK divekick. You can be beaten PREDICTIVELY by stuff like roundhouse and close fierce, but that’s not a problem unless you’re predictable. And with as many mixup tools as Yun has, it’s easy to come up with alternating patterns to bait the hell out of poor Bison.
“Oh, but he can throw or low short -> combo me! Divekick is -3 on block! Blocking is scary!” Realistically? You will NEVER get throw/low short punished for low-and-close MK divekick. I’ve been drilling every other day since release on low-and-close MK divekick, hold up for vertical jump, and unless I stand block that shit on the first frame, Yun gets out of jail scott free. I get that throw punish maybe once every 15 tries MASHING throw, which of course I would never do against an actual HUMAN Yun.
Bison only beats your shit by walking away, which is pretty much the only thing he can do in this matchup because he gets MURDERED on the inside. All you have to do is WALK, not RUN him to the corner so you don’t take incidental damage from dumb shit like EX Psycho Crusher or random roundhouse hits, and you should never lose the initiative.
If Bison, for some ungodly reason, seizes the initiative and has you under pressure, just wait him out. He has no mixup, he relies entirely on your stupidity (whiffs/mashing) to keep you knocked down/in blockstun where you can’t divekick him. Go ahead and eat as much chip as you like, just let him finish his business and look for a good whiff to start divekicking again. There’s no reason to ever be demoralized by Bison’s offense, because as soon as you regain frame advantage, Bison is on the run again. And once you pin him down, he is your chew toy.
If you have any doubts how free this matchup is for your character, just watch Marn vs. TwistedJago from CEO last weekend. Marn has to footsie honestly only until he gets on the inside, and then he just tears Andre to shreds. This matchup is Yun’s to lose.
would it be possible to organize the match-ups via front page and “spoiler” buttons? so that people would not have to search through conversations for just one thing.
edit: oh wait. tatsumaki, great job. i see thats the intentions. dont mind me lol.
why are you mad? just chill. we all love each other here :]
With EX Lunge at 17f startup, you’re not going to be whiff punishing anything but the slowest shit in the game like whiffed ultras. I think you mean whiff punishing things with far.st.MP.
Fair enough, I’ll give you EX Lunge Punch not being THAT great on startup (seriously though why on God’s green earth does that start an Ultra juggle for one stock AND is POSITIVE on block?)
But my point still stands that you have NOTHING to fear from Bison. Your character basically can’t be stopped by Bison once you get inside (unless you’re EXTREMELY predictable), and the only way Bison can hurt you on the outside or, God forbid, he’s rushing you down, is if you’re needlessly reckless. Bison needs counter hits and terrible spacing to deal any significant damage/knockdowns to Yun. Yun can get those already with his basic offense, and unlike Bison, he has much more damaging tools/setups to punish Bison’s passivity as well as his impatience (whaddup fake palm -> command grab). You are MUCH scarier rushing Bison down than Bison is rushing you down. Given equal character competency, you should only lose to Bison if you are AFRAID of Bison, which you shouldn’t be. Bison is annoying, not scary. He’s safe, but extremely linear. You should be able to glance at Bison’s spacing and know with at least 85% certainty what he’s going to try and do. You, on the other hand, are fucking terrifying, because you’re both safe (against Bison, anyway, as long as you don’t do dumb shit like palm target combo on block) and deceptive as fuck. You get into a certain range, and where Bison has one good option, you’ve got THREE. Get into that mindset and start melting Bison’s brain.
having problems with blanka…I feel like that they can just spam electricity all day…
TL;DR, knew it wasn’t going to be anything worth reading after reading you calling ex lunge punge a good whiff punisher.
Your post sounds like a lot of whining, if you don’t have anything good to add then why bother posting. This was Yun match up thread last time I checked, not “whine about match ups that I don’t know how to win” thread.
Have you ever considered actually, you know, testing things before you post? Or at least examining frame data? Jesus Christ. No need to fill the thread with wrong info. Delete your posts please.
WHAT!!!
I fought a Blanka the other day (not the best, but not Online Blanka either) and I’m not sure how this matchup is supposed to be 6-4 Blanka or any of that nonsense. I’m also not sure how they are hitting you with electricity unless
-you’re very obvious with your dive kick pressure
-they’re mashing it
Unless I’m missing something, Blanka’s wakeup is incredibly free since EX up ball is punishable, even on hit. If I recall correctly, electricity doesn’t even have invincibility so you can most likely frame trap it all day. If all else fails watch your spacing and whiff punish with cr.MK xx Lunge or straight up U1 , HP Lunge.
I actually had a lot more trouble with Blanka’s normals; those far range shit like st.HP or whatever he uses. But once I got used to their ranges, it wasn’t too difficult to whiff punish and/or counterpoke.
Rog can punish Honda’s LP Headbutt with his Ultra 1 even though his frame data says he cannot.
Yun can reversal Ultra 2 Honda’s LP headbutt. Go into fucking training mode, record the dummy doing a LP headbutt, all block and do it yourself instead of relying on frame data for every piece of info in the fucking game. No need to fill this thread with false accusations of wrong information. You’re a fucking idiot. Delete your account please.I was wrong about Akuma’s sweep,not Ryu sweep punish or LP Headbutt punish. You guys can suck my dick if you’re not going to believe the true info I post and deny it.
I apologize for sounding a little bitter, but I think I WAS offering some insight into how to win this matchup…as Yun. Several people expressed in this thread concern about getting cowed by Bison’s pokes or his pressure, when really he should not be able to mount much of either against Yun. Bison can only win if Yun is passive or hesitant, because if Yun takes the lead, he’ll eventually get inside and rip Bison a new one. You have to treat him with respect getting in, but once you’re in it’s basically a straight-up gamble for Bison to get out.
I already described pretty much every situation on the inside where Bison could attempt to clown low-and-close divekick and why they fail. If you’d like, I can also go through training mode and explore other commonly encountered Bison situations, most of which I expect Yun to win in. His normals game seems pretty straightforward and well-equipped to handle Bison, and I’m not just talking about divekick.
Tactically, I don’t think there’s much more to the matchup than carefully working your way inside and recreating Marn vs. Andre. If you’re scared of getting roundhoused or something, as a Bison player, I recommend more empty jump/loaded or empty vertical jump in your diet. If Bison’s going straight to roundhouse every time you jump, a fakeout here and there can throw him off his rhythm, where you can either exploit his hesitance by going back to divekick with modified timing, or if you think he’s just going to throw a few roundhouses in a row to see if you blunder into one, you can low forward xx lunge punch him, knocking him down and automatically putting you inside the range where you win.
Whiff divekick at certain ranges might also be something to try; if you can get his roundhouse to miss at the right height, you can get another mostly-free divekick on him. You might trade with the tip of roundhouse, but after the roundhouse nerf, that trade’s pretty even. Roundhouse is the fastest non-jab/short AA option Bison has (6 frames); his second best one is close fierce (around 8-9 frames, I think?), which is even easier to stuff with divekick, even though its hitbox extends really high. Crouching fierce has a really good hitbox, but comes out slow (~11 frames) and poses no threat to low divekick; you will easily safe-jump that shit. Same deal with EX Psycho Crusher.
Basically, this matchup comes down mostly to teaching Bison that poking is not an option, and then just baiting his escapes when you corner him. Yun wins so HARD on the inside that Bison WILL want to take desperate measures to get out (and if they’re really scared to do anything, it’s easy to smell their fear and start flip grabbing them). If you can make Bison scared to use roundhouse and possibly EX Psycho Crusher as well, all you have to do is keep advancing on Bison until you reach the target range of right in his face.
More on this later once I get into the lab.
Rog can punish honda’s lp headbutt because of a frame trick that makes it come out faster.
Yun has no such trick.
You wanna know why you think this works in training mode? You aren’t holding block long enough to cover the cinematic on the training dummy.
**Dont you feel stupid now? I await your apology. **
You need to re-evaluate your role in this thread. You’re clearly the type who should be trying to learn from what people say instead of TEACH, considering you’ve given nothing but bad info so far.
Most of the things you’ve said about yun confirm to everyone that you’re terrible at this game “OH but once you get U2 you can either punish fireballs from midscreen or convince them not to throw fireballs and push them to the corner!” Except if YOU were good you’d have been punishing midscreen fireballs on reaction with shoulder since the beginning of the match. THAT is why good yun’s pick U1 against shotos.
The only matches I would even CONSIDER picking U2 against would be Sagat and Guile
What is your opinions on the matchup versus Sakura?
Where can she excel and where does Yun excel?
To Ben Reed’s posts , I don’t think you can U1 midscreen against Dictator with EX Lunge Punch . Maybe in corner , but Dictator isn’t in the list of people who it works on midscreen according to InfernoOmni , unless you are referring in the corner . To be honest , call me crazy , but I like U2 against Dictator . It can punish any EX Psycho Crusher up close on block ( Just make sure not to reversal AKA mash ) , and I even once read a devils reverse and just dash forward 2X into U2 and U2 blown it up .