[media=youtube]syEy_rFUfwk[/media]
Lintlikr1 posted the video of this combo on youtube just for anyone to see it. So here is the thor kill combo.
air :h: getting stuffed is exactly what i’m afraid of. although, i saw her air :h: hitbox on the vita, and it looked like she was just covered in a red circle with no vulnerable box! =O
the ultimate guide says the same thing about dr. strange having a godlike air throw option select, but it just doesn’t work. obviously, people who are jumping at you are planning on attacking. maybe i’ll start trying morrigan’s air :h: thing when i don’t have dante’s jam session. unless it’s a character that needs to be AV zoned, i’ll go for her air dash mixup after an air throw. it pretty much gets you a free combo because it can be hard to block.
awesome! i was doing the combo in the corner. no wonder it didn’t kill lol.
if you’re getting an air normal instead of a dash, it’s most likely because you’re too low to the ground. you might be canceling the shadowblade too soon. you might also not be dashing fast enough. don’t let her fall after the finishing shower. sometimes it feels like they didn’t buff morrigan’s dash threshold at all. also, make sure to hold up during the finishing shower.
It is awesome isn’t it? hope the video helps you out with the combo lol.
Besides using dr. dooms hidden missiles, what assist can i use that will start a combo after vector drain?
Just wondering, when using Morrigan’s H shadowblade assist, does she have invincibility when you use it as a cross over counter?
Last question does L shadow blade scale less than soulfist L?
Wow i can’t believe it killed thor. i remember the days when people said morrigan was trash in umvc3, and she did shit damage, and now she can kill thor. wow just wow lol.
Scaling is by hit count, that’s all that matters.
Um, as far as getting a combo off Vector Drain, Typhoon can work, but Typhoon is not a good assist. That’s basically it, the hard knockdown state only lasts like 23-25 frames from it, and the fastest assist isn’t active until frame 34 or so. That’s meterless, at least, with Log trap, and I’m sure a could of others, you can Vector Drain, calls assist, OTG Shadow Servant, and convert that way. If Morrigan is set to Shadow Blade assist instead of Harmonizer, you can also convert with some THCs, like Million Dollars, but at even more meter cost.
i guess light attacks scale more, too.
i know morrigan can do vector drain/grab/air grab> shadow servant, xfactor, :h: soul fist, fly, air :h: soul fist, darkness illusion. that’s always fun to do. i’m not sure if it works in the corner.
Light attacks do not scale more. Damage scaling is entirely based on the hit counter, with the exception of the additional throw penalty. Light attacks do not scale the combo more, but they are scaled to their minimum damage faster because of the multiplier used. this is the damage scaling formula:
Base Damage*X^(Y-1)=Current damage of hit, where Y=current hit count on the combo counter, and X is as follows:
.75 for Light Attacks
.8 for Medium
.85 for Heavy
.9 For Special
.95 for Hypers
Light attacks appear to scale combos more than others, because they often deal little enough damage that the additional hit count of the light attack costs the combo more than it adds, at least before you have reached minimum damage scaling. Almost every character will reach their minimum damage amounts by 15 hits for normals, and 25 hits for hypers. The higher the minimum scaling value for the character, the faster they cap obviously.
I mentioned it for a reason for the layer that was posted up. The thing is that none of us know how grabs are actually triggered in umvc3. Hit detection is caused by a red circle intercepting an opponents green circle and that creates the hit but from what I’ve seen on the vita, there are no blue circles being thrown out. I THINK every characters throw range is different and this could contribute to what the book is saying.
j.l still goes higher than j.h so @ the very least you can throw out j.l, j.h, and drag down combo. You’ll lose out on the OS throw but you will still get 2\3 options.
i know this is the morrigan combo thread, but all the other threads seem to be dead. i just wanted to ask if anyone has tips on starting the round off with morrigan.
i run dante, morrigan, strange. a lot of people are saying dante vs zero is horrible, so i’m considering using morrigan first when my opponent is using zero first. dante is great to start the match off with, but i just don’t know what to do with morrigan. she’ll have access to dante’s jam session, so that’s good.
i read about morrigan vs zero in the matchup thread, but it would be great if anyone else has some matchup specifics for that as well.
She has two major options at start of round - Shadow Blade, and Vector Drain H. SB beats everything but throw, and Vector Drain H will OS throw tech and the command grab just like Wesker’s Mustang Kick. The exception to the above are anything frame 1 invincible, and Chun Li’s Tenshokyaku.
wouldn’t it be better to use regular throw? vector drain is kind of hard to mash. the zeros i fight usually start the round of by backing up to full screen so they can charge their stupid fireball. ever since crapcom “fixed” throw teching, my pre-round tech, that destroyed F+H mashers, no longer works =[
Just in case if you try to do a regular throw, and your opponent techs your throw you can follow up with Vector drain. Your opponent has options after they tech your throw which can escape Morrigan’s Vector drain, here are some common reactions that i have seen.
1.) after your opponent techs Morrigan’s throw they can jump/Super Jump in order to escape Morrigan’s Vector drain.
2.) after your opponent techs Morrigan’s throw they can use a Command Grab Hyper Combo to beat Morrigan’s Vector drain special.
if you do miss your Vector drain you can always fly then unfly to make Morrigan safe, or cancel vector drain into Shadow Servant if you see your opponent trying to attack you.
Even though Morrigan’s Discussion boards are some what dead try posting there i am pretty sure some one can help you with the match up. If not someone can always make a new Morrigan Match-up thread to keep up to date.
I was wondering if you could add Morrigan’s TAC Infinite into your thread?
You can get full combos off of the Shadow Servant X-Factor. Why burn 4 bars?
If you want combos outside of X-Factor, you’re going to need to DHC to a character with an install hyper, like Vergil.
if it’s your opponent’s last character, then why not? that’s pretty much the only time these xfactor, five bar combos become practical.
I guess it’s time that we take a look at all the version of her B&B and decide which to use, as the opinions are split among 3 options more or less. IZPaw combo is nice, but his starter deceiving as it not really confirmable (or at least not for me, with the common people). So I did a little test among the 3 basic starters with the double Meteor Shower ender.
Just take note that I didn’t mash (Actually Meteor shower can’t be mashed) to lessen the random of the damage, but still I haven’t payed much attention to how I connect the 2nd part of the combo (after the first Meteor Shower, air dash)
anyway, here you go:
[media=youtube]K7KuMgO49hc[/media]
This is by no mean a combo video, or everything that needed to know with Morrigan , or all the options from that combo. Just a raw compare of the base damage output of those combo. Whatever other ender you do (based on meter or corner) the difference between the combos shouldn’t vary much from the above comparison
If by Meteor Shower you mean Finishing Shower, which you seem to, yeah, it’s mashable. You can double the hit count from it.
Whoops lol
failed for eternity
If i am correct. if you mash finishing shower you also get a greater damage out put as well >.<
JW Husteen why haven’t you responded to Izpaw’s advice. maybe you just missed it.
So the first bnb says its pretty easy, but I’ve actually had a ton of trouble with it. In training the ai auto-techs pretty Much always. I must have some timing issues because I can do all of the commands fine. Am I supposed to be delaying things and when morrigan lands, how quickly should I be doing the c.m? If there is anything else that is somewhat strange with it, let me know. Im pretty sure its just not quite clicking how combos work in this game.
Just in case if you try to do a regular throw, and your opponent techs your throw you can follow up with Vector drain. Your opponent has options after they tech your throw which can escape Morrigan’s Vector drain, here are some common reactions that i have seen.
1.) after your opponent techs Morrigan’s throw they can jump/Super Jump in order to escape Morrigan’s Vector drain.
2.) after your opponent techs Morrigan’s throw they can use a Command Grab Hyper Combo to beat Morrigan’s Vector drain special.
if you do miss your Vector drain you can always fly then unfly to make Morrigan safe, or cancel vector drain into Shadow Servant if you see your opponent trying to attack you.Even though Morrigan’s Discussion boards are some what dead try posting there i am pretty sure some one can help you with the match up. If not someone can always make a new Morrigan Match-up thread to keep up to date.
I was wondering if you could add Morrigan’s TAC Infinite into your thread?
I updated it with the infinite I came up with, but if you know of one thats different than let me know. Also I had meant to make a Morrigan matchup thread modeled after Karsticle’s Dorm thread, but once I realized the amount of work required to make one of that quality I punked out I was thinking about making one that wasn’t so extensive, but I didn’t want to give y’all a half-assed product. Besides when I originally proposed the idea of making a matchup thread not many people voiced their interest for one.
Still if you guys really want it, I’ll give it another go.