I might write late the full notation but I know of two version:
jump. airdash C (into w/e loop)
tri jump forward (jump addf S(whiff)) j.M j.M j.C into w/e (SF loops or normal jump loop).
I’m putting more training into Dante and Strange atm so I’m a bit rusty with Morrigan
thanks a lot, i’ll try those out. are they incredibly spacing-dependant? i imagine you can’t do an xFactor combo off of the last hit of shadow servant.
hey, dante, morrigan, and strange is my team, you know
I don’t keep them all in the same team, can’t find much synergy between Dante and Morrigan (maybe with Crystal lol). I alternate between them with x/Strange/Wesker
Anyway, for the XF combo you should active it right after the Shadow Servant, as fast as possible without stopping the hyper from starting.
does anyone here ever use st. :s:, air series into soul drain as a reset-type thing? i’ve seen like two morrigan players use it online, and it worked for both of them. their opponent was either trying to tech a TAC, they were mashing buttons, or just not blocking i guess.
idk if it’s really worth it… steal 30% meter, that’s not even guaranteed, instead of a hyper.
It’s not worth it, because you’ll get hit out of the start up most of the time.
A thought did occur to me a couple of days ago - during a bogo combo, you actually intentionally want to drop the air series between Shadow Blade and Finishing Shower, unless not dropping it will guarantee to kills. If it’s not guaranteed to kill the point, or the point will die from chip/raw FS damage, intentionally dropping the combo will guarantee a reset on the assist, and give the point either the option of blocking and letting the assist take the entire Finishing Shower unscaled along with the chip, or not blocking and letting you get raw Finishing Shower damage on both.
In other words, after S MMH xx Shadow Blade(I’d use H here, since t’s easier to delay the cancel) pause, Finishing Shower. Whether they block or ot, you’ll get more damage on the assist, and if they do block, I believe it guarantees enough damage to kill any assist character.
yeah, i also figured they might have tried to fly cancel but got soul drain instead.
i was actually thinking about something like this a while back, but i never considered it against an assist. will the damage reset on the assist if it resets on the point character? i think i read something about “assists taking full damage while the point character is blocking - fixed” in the umvc3 changelog.
if it does reset, it sounds awesome. although, i don’t really catch assists with morrigan. i hate when i see people use xfactor to kill an assist when they could have just DHC’d or do this reset thing!
As far as i know, they didn’t do anything with the unscaled damage on assists, but I might have missed that system change. I’ll need to test it later. The assist migh not even actually exit the combo, since Shadow Blade would be a hard knockdown against them.
I always think of this shit, or remember thinking about it earlier when I’m nowhere near my console.
It still unscales if the opponent blocks. I have an idea for a tac masher reset but havent tried it on anyone yet. I’ll try it on someone next time i play. Just for a hint. After a long soul fist loop on the ground just do j.L into j.H, soulfist L and carry them down. If you dont understand, you’re pretty much doing a confirm from superjump height.
Any general tips on doing the soul fist loop combos? My execution is either garbage or this is just a difficult combo to do. I have trouble with the Fly -> air dash down -> j.:h: xx soul fist portion of the combo. Sorry if I can’t describe this very well.
When I was first learning how to SF cancel in combos, some of the problems I had was that I cancelled j. H into SF too fast, or I’d mess up the input for the ADD. For me, what I do now is I make sure the stick is neutral before I input the ADD, and for the SF cancelling, I just kept practicing and practicing. Eventually you’ll find a rhythm for the combos (well, at least I did).
i’m not sure exactly which combo you’re talking about, but i always see fly, ADDF, air :h:, soul fist. the air might make the combo easier, or it might make it more difficult. maybe try doing the air sooner.
Which soulfist are you using prior to the air dash down? If you’re doing soulfist > ADD j.m you need to use soulfist l or m (I use M). If you’re using addf H into soulfist, you should use soulfist H. Reason for this is you’re changing the height they’re at prior to your airdash under them. Using soulfist h and connecting with add M will cause you to be too far under them.
can you tell us which loop you are using?
Tips#1: The lower the hit counter the easier it is connect your attacks with Morrigan (duh)
Tips#2: When doing the dash make sure that you let go of the dash as fast as you can so that the next attack can come out.
Tips#3: Practice the loop in the corner until you mastered it. If you can’t do it in the corner there is no way you can do it mid-screen.
Tips#4:This is a guess, but i think Soul Fist H has more hit stun than Soul Fist M, knowing this you have more time to connect your attacks.
maybe this is the combo that you are using if so please msg me back
Have you tried easier combos then that? That’s my usual BnB (I sometimes do the relaunch combo), and I didn’t try that full combo until I was able to do the easier ones. If you haven’t yet, maybe you should do the ones that just have one SF xx Fly cancel in them, and then work your way up.
believe it or not i was actually serious. i saw a morrigan player the other day that did 800k with 1 bar(astral vision) with R.R’s log trap. I feel like my morrigan is out of date T_T. Also Dhc is a little difficult with Finishing shower, but with Shadow Servant its not to bad.