Your opinion on teleport tactics

Raw teleports aren’t that big of a deal outside of Deadpool’s (due to having the fastest recovery of all of the ports that remove the character off screen for a period). Jill’s “teleport” movement only has 2 frames of recovery but she can be hit during it so she has to constantly be cancelling into it stuff or calling assists. The things she can cancel it into are pretty dangerous including an invincible DP move that can convert into combos but that’s generally more execution heavy stuff that you’ll never have to worry about outside of a jill specialist.

It’s the assist + port stuff that’s the bigger issue since that’s safe to just about everything that isn’t “jump over assist then try to air throw or air normal punish”.

Sounds more like aesthetic hate than character hate. No me gusta

Well, I sometimes feel it’s a bit risky when he’s by himself. I can’t constantly go all over the place and malfuction in risk of getting punished without an assist covering me.

I hate how it fucks with the ability to zone when so many fucking characters can do it include some that supposed to be zoners anyway.

How do you establish spacial control when the fucker you’re playing against can just teleport himself the hell out of it?

Hell punishing teleports now is even dumber thanks to them being able to tech the throw that should be punishing them in the first place.

:expressionless:

I don’t feel like raw teleports really give anybody a hard time, it’s mostly the assist that come with them.

Problem is that you can’t really punish the teleporter or the assist in this case as the assist (assuming it’s a projectile) is too far.

This game, sadly, is not made for blocking. T.T

I think teleports should stay but I agree that they should take some meter this way you cant herp derp crossup. It also stops Wesker’s from having the option of teleporting three times while in the air to avoid a cross-up. As well, I think all aerial teleports should have a longer recovery than their ground versions bc something seems a bit stupid about being able to punish your opponent from superjump height even if you were all the way in the opposite corner.

I just hate shuma in general I have never like him.

Thats true good point.

Indeed. For the short time I ran Shuma, I enjoyed knocking tele-happy Dantes and Weskers out of the air with Ray assist.

I just wish all teleports in this game are screen-based and not character-based.

Also, I don’t like how it messes with charge inputs (mostly shuma). Rare, but when it happens, it sucks. However, my gripe is more with the input not the teleport.

my issues have never been with raw teleports… well they ARE… but only when im using a zoner.

so yeah if im not playing a zoning only character i dont have issues with raw teleports, its covered teleports and raw teleports against zoners that piss me off. zoners are hard countered by teleporting, and zoning is what ive always liked best in fighting games in general as it gives the most rise to mindgames and allows for the most creativity imho. divekicks kill creative offense since they are so stupid, and so do teleports. mvc3 felicia is good example… a great character inside, but totally eclipsed by the likes of wolvie invincible bslash and dante style “get in for free even if you manage to block the crossup” teleports.

in the end they are a scrubby application of the left right mechanic. imagine if there were a character that had a teleport that autoattacked high or low depending on which teleport was used and both attacks were plus on block. thats basically what assist based teleports are.

sure there are counters such as jumping back, having the right assist, etc etc.

i see it as an application thats just as bad as sf4 defensive mechanics. ie shit to make it so that baddies can play also. in sf4 good luck doing quick consistent damage to other characters cause they have:

easy mode reversals into fadc
backdash with invincibility
focus backdash for option selects
teleports
option select throw breaks that double as jabs/shorts

as (defense for idiots) goes sf4 (offense for idiots) goes marvel 3.

but meh, it is what it is and the game is still fun to play… but lets be real here and call a chicken what it is… a chicken.

-dime

I have a hard time understanding why they nerfed tridashes and didn’t nerf those teleports. Can someone explain to me the rational behind that?

One word explains it all: Capcom

Why did they take away Tron’s invincible assist, nerf her point game, and then give PW a invincible assist?
Why did they change Shulk’s slide to be worse and then gave a better slide to Hawkeye and Frank West?
etc

Every time I run into Wesker + 2 beam assists online I’m like “yep, that sure is an Xbox Live team alright.”

And I swear it’s starting to make my offline game worse. I spend all sorts of effort just fishing for teleports to punish that doesn’t really get me anywhere, haha.

well as a phoenix player… i think she deserves a teleport only for the fact of DP … without that she doesnt need one… some characters like wolvie definitely don’t need one. Deadpools don’t appear to often online… but being able to teleport back and forth in the air up to 3 times is retarded! how do u punish that? You can’t use a super because meter is precious… most normals won’t hit… thats crap to me… I can see them nerfing raw teleports without an assist… but they have always existed in the MvC series… so its nothing new… also, teleports are not scrub-friendly unless ur wesker…

TBH anyone who calls an assist while just standing right next to it just to get happy birthday’d is not a good player and you should not feel good about beating people like that. If you are basing your wins on tagging assists with tactics like random hypers then that is not making you a better player either.

Thing I hate about teleporting in this game is that projectile assists are buff making teleport mixups brainless, but anti air assists are garbage giving you no way out of the nonsense. I’m not going to go as far as to complain about it, it’s livable, but to have a decent anti air assist wouldn’t go amiss.

yeah, i feel you on that. tron and haggar were ridiculous. but to take all high priority assists out and basically have no super high priority assists that an opponent must respect is dumb. theres got to be a balance of offense and defense.

i seriously cant see why capcom cant get it right. sf4 is to defensive and marvel is to offensive. if they would just put in some decent AA assists and nerf teleports marvel would be like the perfect fighter.

but its capcom we are talking about and they seem to run from balance.

-dime

it’s been upgraded from annoying to "… Jesus! <rolleyes>"now that everyone plays the “i’m Ammy” F+H game online and i can’t throw punish.
it’s even better when they’re lagging.

All teleports should be charge based, or some stupid HCF QCB UP input.

A company that felt the need to put in a HOLD BUTTON TO AUTOJUMP CAUSE UP IS TOO HARD doesn’t seem likely to try and make any sort of execution barrier when it comes to derp potential.