First off, I wanted to mention my analysis is speculative as well as suggestive, but I’ll try to find more Yuns to play.
I’m back to thinking that Yun might be scarier than Chun but both are tough, I’d say. If Necro were faster I think it’d be easier to close in on Yun to stop his meter-building (I used to feel that Yun IS 3s). I personally don’t try anymore to do anything but block all of Yun’s attacks when he has GJ activated. I feel like Yun’s so fast and good that he doesn’t leave a lot of openings, and he therefore doesn’t take a lot of risks O_O
Match 1
1st round: I think trying to get Yun to the corner was about the best thing you could do against him in partic. I’m thinking it’s worth it to try and sj. out of the corner or go for the uoh when you think he’s gonna go for the command grab while GJ’s active. Yun’s also got pretty good recovery and sometimes it’s tricky to time a counter against him cos he’s already jumping out of the way after someone ground-parries his jump-ins. Toward the end of the round when you got hit by the 3-hit chain, were you going for a grab? I can’t tell from looking at the animation. That happens to me a lot against Yun. I’m wondering if trying to push him off w/ your own 2-hit st. chain at close range would usually stop throw attempts and maybe at least trade hits w/ his chain if not stuff it (since it might be slower).
2nd round: I think you had round 2 after blocking the lunge punch cos you could have stunned him, so no prob here! At the end of the round, was Yun’s whiffed grab the command grab or normal throw attempt? I think they look similar–from what I can tell. I’m just surprised the range seemed so crappy there.
Match 2 NICE!
Match 3
1st round: Near the start of the round, after he got the sjc.hk, he went for the dive kick and it connected, so I’m wondering if it would be 1 of those situations in which a back dash would be viable, though it’d bring you close to getting cornered in that case. You won the round so maybe this situation wasn’t that big a problem (as 1 guy’s srk avatar says of 3S, “play 3S, guess and win” lol).
2nd round: it’s the power of Yun again Mostly what I can think of is just being cautious and perhaps using more light pokes. I seldom use many of them but it might help my own game as well (in this case I’m talking mostly about stuffing attacks instead of baiting or building meter).
3rd round: that was a nice evasion from staying cornered, toward the end. I just don’t see a lot of openings: Yun’s so scary to me. It seems like Yun has to get knocked out of the air a lot (esp. when he takes backward jumps).
That’s all for now, and please elucidate as to how you think SAIII might make things easier
ganight to all. ~N/RT