"Your fighting is predictable..." Yang Match-up Thread

Last night I got first at my weekly using Yang ^ ^ had a few good YOLO moments against my friend’s Rolento, so long as I had the meter to back me up, plus some dropped combos that turned into high damaging resets in my favor. Shoutout to having broken fingers. Not really broken, but I like finishing combos 98% of the time. Wish I had recorded those matches.

I agree, I think this matchup is kinda bad right now…I have been unsuccessful against descent Poisons so far.
My matches have been like yours, trying to chase her down avoiding the fireball/anti-air game(standing strong,cr strong…or is it fierce?). Especially her HP fireball and EX Fireball… the recovery is crazy fast to me. She’s all about frustrating you ala Dhalsim or Sagat, making you come to her. Plus she can get in herself kinda easy with that flip move and her overhead and run away ala Rose with that backdash.
On the Poison boards, some talk about Yang being no problem…but they worry more, like everyone, about Yun.
She’s in the top 10 from the Japanese perspective.

How the fuck can Poison run away when we walk as fast as Akuma or Cammy?

I get that her HP and EX fireballs are difficult, but flipkick isn’t even invincible last I checked.

I don’t have a lot of experience with the match though. Feels even.

Flip kick is the least of my worries…great walk speed or not…trying to navigate through her zone is a chore for me because of that fireball recovery. They always seem to recovery before my EX Roll if I spot one coming. Good Poisons always seem to know how to frustrate me with that…especially if they have good…not so obvious patterns on throwing them. I just have to keep grinding, hopefully
I’ll figure it out.

Or, you could pick up a pocket Rose like I’m planning to. Kappa.

This matchup isnt that bad for yang recently ive been goin down to my locals and I played jammerz quite abit. Hes told me that he has trouble AA yang because I was delaying my divekick. Ultra 2 is a must in this matchup, you can ultra 2 if they do any block string into hp fireball and ive had alot of success ultra 2ing her fireballs. Finally her overhead is punishable its at least -4

Rose vs Poison is even-ish. There were some character specific problems I was having at first. Like you can’t do Rose’s standard jab to MP bnb’s with any degree of consistency. Poison drops out after the c.LK. And don’t trust in Rose’s reflects at all. Poison is like a counter-pick to Rose same as how Juri was/is; but not in the sense they have overwhelming advantages, you just have to play those characters as if they don’t have fireballs to reflect usually.

What strategies do you guys use against Rose? I know the basic matchup, but I’m having difficulties with an experience Rose player in my local scene. Any small details I should look out for?

vs poison, you can react really easy to her fireballs from like close mid range. the animation is really telegraphed, you just have to watch for her whip to point straight up

flip kick is -2 or something so dont let them take advantage after, and rekka is always -4. you can neutral jump her dp the same way you can vs yang

Rose has one wake-up move she trusts in more than any others: backdash. Learning to do jab OS sweep is critical. Aside from that, you should be rushing her down, don’t leave her space to zone you out. She has great anti-airs, so try to walk/dash/focus dash/command dash more than anything. I hate Yang’s roll kick to close gaps. It’s too YOLO for my style.

her c.MP is her main source of damage in the footsie game. Know the spacing for it and try to whiff punish it with s.LK xx slash, or just have a strong enough pressure/frame-trap game where this isn’t an issue because you’re already in on her.

Consider my approach to Guile:

http://youtu.be/9So7AnZJf8Q

Taking chip damage from fireballs is better than the damage you’d take otherwise from any number of anti-airs. But Rose’s fireballs are much slower than Guile’s so her fireball zoning game is only a problem if she has a lot of distance from you.

Here I played with a little bit more broken fingers, but often times you have to get some intel from the other player’s style before figuring out how to approach and crack them.

http://youtu.be/9k8NzihfOIU

So would you guys consider Poison a decent counter-pick for Yang’s struggle against grapplers? To be completely honest I personally feel I can handle any other matchup in the game as long as it’s not a grappler (Abel being the only exception).

Can’t really confirm her a perfect counterpick just yet. But decent? Oh yes. Much better than that. I like the versatility of playing Poison instead of Rose as a pocket. Rose can only lame grapplers out with fireballs and f+HK. Poison, however, can play lame when necessary, and go ham when necessary as well. The only part that I like about Rose over Poison is that by just poking away, you can get considerable damage and take the round like that via well read counter hits (which is GGREEEAT vs grapplers). Poison has to put in some work, but it’s pretty rewarding.

How do you deal with Deejay? People say it’s Guile with worse buttons, but I don’t struggle against Guile at all as much as I do against Deejay.

I can’t punish his sobat kicks advances because my limbs don’t reach from the pushback of Deejay.
In the poking game Deejay outranges me plus he has a fireball. Jumping/divekick at him seems pointless since slides beat every angle sans head, which still sucks.

Also his jumping knee seems to have a really short startup and long active time which makes it hard to anti-air/air-to-air.
Forward-throw safejump doesn’t work on him either.

Fuck Ken. That is all.

You gotta step up your lame game if you’re not using c.MK/c.MP/s.MP buffered to EX spiral vs grapplers. s.MP is the new godsend against Yolo Hawk.

DJ is extremely easy. Slash is slow enough that you can actually realiably punish with ex rollkicks. No 3 frame close normals means he’s free to close up pressure. knee is free to cl.mk. LK sobat is always punishable by cr.lk or s.lk xx rekkas (he can never make them safe). Heavier versions are punishable with ex rekka or even ultra 1 (ex).

Good djs are nonexistant, but this is pretty heavily yang favored. The thing about dj though is that it teaches you to play a different style of offense. Don’t ever jump or try to cross him up, just do good old fashioned frame trap, throw, divekick offense. He’s also extremely free on wakeup.

It’s even easier in ultra with yang buffs and the removal of low invincibility on sobat.

He does have a 3 frame normal. It’s his stand jab, which isn’t the kind of normal you use defensively anyway lol. I used to main him so take it from me: you can pressure him with jabs pretty free lol. Try to keep crouching when you pressure him.
AND
Cr. jab into st. mk is godlike on him. Not only is i a good counter-hit setup, if he does wake-up upkick to try to get away, Yang autocrrects in the right direction and you hit him when his invincibility ends. He gets knocked up REALLY high so you get a ton of time to react with dash Ultra 1.

Oh yeah, reversal Ultra 1 punishes both EX Sobat kick and EX MGU on block. You can see why I dropped this character XD

I got eliminated by a DJ player in a tournament once, blew me up for going default Yang on him. I got the run back against him in the next local tournament, took the grounded approach on knockdowns this time and punished almost everything he tried reversaling with, it seems like a horribly desperate situation for him when he’s cornered.

LK sobat is -3 on block, so it’s a tight 1 frame link for cr. LK if he’s doing it point-blank.
St. LK would not work since it’s 4f startup. Deejay can make it safe when he is doing sobat from a slight distance, so Yang’s cr. LK doesn’t reach.

Thanks for the other tips though.

Would still rather face this version of sobat getting hit by lows even though it is safer at -3 (it was -5 in 2012). Makes cr. short kind of a brain dead option on his wake-up.